Snow! Real Magic! ⛄

⭐ ⭐⭐ (1,351 endorsements) 📥 7.3M downloads 📌 v26.0.4+neoforge 📅 1/1/2023
🟡 Updated this year

By Snownee · decoration

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/20/2026 📅 Created: 1/1/2023
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #60 of 435 decoration mods in this game by downloads

📋 About This Mod

✅ Place snow and a fence/wall/tall grass in the same block!
✅ Enjoy snow-covered slabs, stairs, walls, fences and fence gates — they can also generate naturally in the world!
✅ Watch snow layers fall like sand. Falling snow that touches a water source turns into ice
✅ See snow layers pile up during a snowstorm (thunder) — or during any snowfall
✅ Walk on snow layers with a thinner collision box, just like in Bedrock Edition
✅ Land softly on snow: the more layers, the less fall damage

# Snow! Real Magic! ⛄ A simple tweak mod that enriches the vanilla snow layer's behavior. ## Features With this mod you can: - Place snow and a fence/wall/tall grass in the same block! - Enjoy snow-covered slabs, stairs, walls, fences and fence gates — they can also generate naturally in the world! - Watch snow layers fall like sand. Falling snow that touches a water source turns into ice - See snow layers pile up during a snowstorm (thunder) — or during any snowfall - Walk on snow layers with a thinner collision box, just like in Bedrock Edition - Land softly on snow: the more layers, the less fall damage - Place blocks into snow directly — snow is always replaceable as long as it is not a full layer - Right-click snow with a shovel, or sneak + right-click with an empty hand, to scrape off a snowball (consumes one layer) - Right-click a snow-covered block with both hands empty to toggle its fancy snow overlay - Make snow never melt, make it melt in warm biomes, or let it melt away naturally over time - And more! All features can be toggled in the config. <details> <summary>Joke feature</summary> Two game rules, `snowrealmagic:blizzardStrength` (1–8, max layers) and `snowrealmagic:blizzardFrequency` (N/10000 per tick per chunk), make snow blocks fall from the sky. Have fun! </details> ## Customization <details> <summary>Tweaking behavior with block tags</summary> Datapacks can change which blocks interact with snow by adding to the mod's block tags. To append entries, create the file under the `snowrealmagic` namespace in your datapack, e.g. `data/snowrealmagic/tags/block/containables.json`: (Also see (https://kubejs.com/wiki/tutorials/tags)) ```json { "values": } ``` Available tags: - **containables**: Blocks that snow can be placed into, turning them snow-covered. (Default: `plants`, `offset_y`, `expand_model` and `#c:chains`) - **not_containables**: Blacklist. Blocks here can never contain snow, even if they are in `containables`. (Default: `#minecraft:leaves`) - **plants**: Plants that become snowy plants when snow covers them. Compared to #containables, it will be able to be detected by shaderpacks to make them swing, but as far as I know, no shaderpacks support this yet. (Default: dead bush, flowers, saplings, mushrooms, etc.) - **entity_inside**: Snow-covered blocks that keep their touch effects, e.g. wither rose damage. (Default: wither rose, sweet berry bush) - **animate_tick**: Snow-covered blocks that keep their ambient particles, e.g. firefly bush. (Default: wither rose, open eyeblossom, dry grass, firefly bush) - **offset_y**: Flat blocks that are rendered slightly raised when snow-covered, to avoid z-fighting with the snow layer. (Default: pebbles, twigs and similar decorations from supported mods) - **expand_model**: Blocks whose model should be treated as a full cube when snow-covered. Used for compat with mods like vertical slabs. - **cannot_accumulate_on**: Snow will not naturally accumulate on top of these blocks. (Default: hay block, slabs) </details> <details> <summary>Custom snowy models with .mcmeta</summary> Resource packs can change how a block looks when it is snow-covered. Add a `.json.mcmeta` file next to the block's **model** file with an `srm` section pointing to the model to use instead. For example, `assets/minecraft/models/block/dandelion.json.mcmeta`: ```json { "srm": { "model": "mypack:block/snowy_dandelion" } } ``` The snowy model is a regular block model. For cross-shaped foliage you can parent the built-in template, which renders the plant together with a snow overlay: ```json { "parent": "snowrealmagic:block/snowy_cross", "textures": { "cross": "block/dandelion", "snow": "mypack:block/snowy_dandelion" } } ``` For double-height plants such as tall grass, put the mcmeta on the top-half model and add an `overrideBlocks` list with the block ID, so the upper half also renders snowy: ```json { "srm": { "model": "mypack:block/snowy_tall_grass_top", "overrideBlocks": } } ``` This feature requires the client config `snowVariants` to be enabled (it is by default). </details> ## Uninstalling Before removing the mod, you may want to enable `snow-cover.restoreOriginalBlocks` in the config. Snow-covered blocks will then be restored to their original blocks as chunks load, leaving no modded blocks behind. ## Configuration <details> <summary>Common</summary> - **snowGravity** (default: true): Snow layer falls like sand. \ - **snowMakingIce** (default: true): Falling snow becomes ice when it touches water. \ - **snowAlwaysReplaceable** (default: true): Snow layer can always be replaced by other blocks, as long as it is not full. \ - **thinnerBoundingBox** (default: true): Shrink the collision box of the snow layer. \[Performance

# Snow! Real Magic! ⛄

A simple tweak mod that enriches the vanilla snow layer's behavior.

## Features

With this mod you can:

  • Place snow and a fence/wall/tall grass in the same block!
  • Enjoy snow-covered slabs, stairs, walls, fences and fence gates — they can also generate naturally in the world!
  • Watch snow layers fall like sand. Falling snow that touches a water source turns into ice
  • See snow layers pile up during a snowstorm (thunder) — or during any snowfall
  • Walk on snow layers with a thinner collision box, just like in Bedrock Edition
  • Land softly on snow: the more layers, the less fall damage
  • Place blocks into snow directly — snow is always replaceable as long as it is not a full layer
  • Right-click snow with a shovel, or sneak + right-click with an empty hand, to scrape off a snowball (consumes one layer)
  • Right-click a snow-covered block with both hands empty to toggle its fancy snow overlay
  • Make snow never melt, make it melt in warm biomes, or let it melt away naturally over time
  • And more!

All features can be toggled in the config.

Joke feature

Two game rules, `snowrealmagic:blizzardStrength` (1–8, max layers) and `snowrealmagic:blizzardFrequency` (N/10000 per tick per chunk), make snow blocks fall from the sky. Have fun!

## Customization

Tweaking behavior with block tags

Datapacks can change which blocks interact with snow by adding to the mod's block tags. To append entries, create the file under the `snowrealmagic` namespace in your datapack, e.g. `data/snowrealmagic/tags/block/containables.json`:

(Also see (https://kubejs.com/wiki/tutorials/tags))

```json { "values": [ "mymod:my_flower", { "id": "#mymod:my_pebbles", "required": false } ] } ```

Available tags:

  • containables: Blocks that snow can be placed into, turning them snow-covered. (Default: `plants`, `offset_y`, `expand_model` and `#c:chains`)
  • not_containables: Blacklist. Blocks here can never contain snow, even if they are in `containables`. (Default: `#minecraft:leaves`)
  • plants: Plants that become snowy plants when snow covers them. Compared to #containables, it will be able to be detected by shaderpacks to make them swing, but as far as I know, no shaderpacks support this yet. (Default: dead bush, flowers, saplings, mushrooms, etc.)
  • entity_inside: Snow-covered blocks that keep their touch effects, e.g. wither rose damage. (Default: wither rose, sweet berry bush)
  • animate_tick: Snow-covered blocks that keep their ambient particles, e.g. firefly bush. (Default: wither rose, open eyeblossom, dry grass, firefly bush)
  • offset_y: Flat blocks that are rendered slightly raised when snow-covered, to avoid z-fighting with the snow layer. (Default: pebbles, twigs and similar decorations from supported mods)
  • expand_model: Blocks whose model should be treated as a full cube when snow-covered. Used for compat with mods like vertical slabs.
  • cannot_accumulate_on: Snow will not naturally accumulate on top of these blocks. (Default: hay block, slabs)

Custom snowy models with .mcmeta

Resource packs can change how a block looks when it is snow-covered. Add a `.json.mcmeta` file next to the block's model file with an `srm` section pointing to the model to use instead. For example, `assets/minecraft/models/block/dandelion.json.mcmeta`:

```json { "srm": { "model": "mypack:block/snowy_dandelion" } } ```

The snowy model is a regular block model. For cross-shaped foliage you can parent the built-in template, which renders the plant together with a snow overlay:

```json { "parent": "snowrealmagic:block/snowy_cross", "textures": { "cross": "block/dandelion", "snow": "mypack:block/snowy_dandelion" } } ```

For double-height plants such as tall grass, put the mcmeta on the top-half model and add an `overrideBlocks` list with the block ID, so the upper half also renders snowy:

```json { "srm": { "model": "mypack:block/snowy_tall_grass_top", "overrideBlocks": ["minecraft:tall_grass"] } } ```

This feature requires the client config `snowVariants` to be enabled (it is by default).

## Uninstalling

Before removing the mod, you may want to enable `snow-cover.restoreOriginalBlocks` in the config. Snow-covered blocks will then be restored to their original blocks as chunks load, leaving no modded blocks behind.

## Configuration

Common

  • snowGravity (default: true): Snow layer falls like sand. \
  • snowMakingIce (default: true): Falling snow becomes ice when it touches water. \
  • snowAlwaysReplaceable (default: true): Snow layer can always be replaced by other blocks, as long as it is not full. \
  • thinnerBoundingBox (default: true): Shrink the collision box of the snow layer. \[Performance
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Snownee
Version
26.0.4+neoforge
Downloads
7,268,272
Endorsements
1,351
Category
decoration
Created
1/1/2023
Updated
8/20/2026
Game Versions
26.1, 26.1.1, 26.1.2
Tags
decoration, game-mechanics

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Snow! Real Magic! ⛄ support?

The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.

What is the latest version of Snow! Real Magic! ⛄?

Version 26.0.4+neoforge, published 2026-08-20 with 7.3M downloads recorded at the source.

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