Snow! Real Magic! ⛄
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #60 of 435 decoration mods in this game by downloads
📋 About This Mod
# Snow! Real Magic! ⛄ A simple tweak mod that enriches the vanilla snow layer's behavior. ## Features With this mod you can: - Place snow and a fence/wall/tall grass in the same block! - Enjoy snow-covered slabs, stairs, walls, fences and fence gates — they can also generate naturally in the world! - Watch snow layers fall like sand. Falling snow that touches a water source turns into ice - See snow layers pile up during a snowstorm (thunder) — or during any snowfall - Walk on snow layers with a thinner collision box, just like in Bedrock Edition - Land softly on snow: the more layers, the less fall damage - Place blocks into snow directly — snow is always replaceable as long as it is not a full layer - Right-click snow with a shovel, or sneak + right-click with an empty hand, to scrape off a snowball (consumes one layer) - Right-click a snow-covered block with both hands empty to toggle its fancy snow overlay - Make snow never melt, make it melt in warm biomes, or let it melt away naturally over time - And more! All features can be toggled in the config. <details> <summary>Joke feature</summary> Two game rules, `snowrealmagic:blizzardStrength` (1–8, max layers) and `snowrealmagic:blizzardFrequency` (N/10000 per tick per chunk), make snow blocks fall from the sky. Have fun! </details> ## Customization <details> <summary>Tweaking behavior with block tags</summary> Datapacks can change which blocks interact with snow by adding to the mod's block tags. To append entries, create the file under the `snowrealmagic` namespace in your datapack, e.g. `data/snowrealmagic/tags/block/containables.json`: (Also see (https://kubejs.com/wiki/tutorials/tags)) ```json { "values": } ``` Available tags: - **containables**: Blocks that snow can be placed into, turning them snow-covered. (Default: `plants`, `offset_y`, `expand_model` and `#c:chains`) - **not_containables**: Blacklist. Blocks here can never contain snow, even if they are in `containables`. (Default: `#minecraft:leaves`) - **plants**: Plants that become snowy plants when snow covers them. Compared to #containables, it will be able to be detected by shaderpacks to make them swing, but as far as I know, no shaderpacks support this yet. (Default: dead bush, flowers, saplings, mushrooms, etc.) - **entity_inside**: Snow-covered blocks that keep their touch effects, e.g. wither rose damage. (Default: wither rose, sweet berry bush) - **animate_tick**: Snow-covered blocks that keep their ambient particles, e.g. firefly bush. (Default: wither rose, open eyeblossom, dry grass, firefly bush) - **offset_y**: Flat blocks that are rendered slightly raised when snow-covered, to avoid z-fighting with the snow layer. (Default: pebbles, twigs and similar decorations from supported mods) - **expand_model**: Blocks whose model should be treated as a full cube when snow-covered. Used for compat with mods like vertical slabs. - **cannot_accumulate_on**: Snow will not naturally accumulate on top of these blocks. (Default: hay block, slabs) </details> <details> <summary>Custom snowy models with .mcmeta</summary> Resource packs can change how a block looks when it is snow-covered. Add a `.json.mcmeta` file next to the block's **model** file with an `srm` section pointing to the model to use instead. For example, `assets/minecraft/models/block/dandelion.json.mcmeta`: ```json { "srm": { "model": "mypack:block/snowy_dandelion" } } ``` The snowy model is a regular block model. For cross-shaped foliage you can parent the built-in template, which renders the plant together with a snow overlay: ```json { "parent": "snowrealmagic:block/snowy_cross", "textures": { "cross": "block/dandelion", "snow": "mypack:block/snowy_dandelion" } } ``` For double-height plants such as tall grass, put the mcmeta on the top-half model and add an `overrideBlocks` list with the block ID, so the upper half also renders snowy: ```json { "srm": { "model": "mypack:block/snowy_tall_grass_top", "overrideBlocks": } } ``` This feature requires the client config `snowVariants` to be enabled (it is by default). </details> ## Uninstalling Before removing the mod, you may want to enable `snow-cover.restoreOriginalBlocks` in the config. Snow-covered blocks will then be restored to their original blocks as chunks load, leaving no modded blocks behind. ## Configuration <details> <summary>Common</summary> - **snowGravity** (default: true): Snow layer falls like sand. \ - **snowMakingIce** (default: true): Falling snow becomes ice when it touches water. \ - **snowAlwaysReplaceable** (default: true): Snow layer can always be replaced by other blocks, as long as it is not full. \ - **thinnerBoundingBox** (default: true): Shrink the collision box of the snow layer. \[Performance
# Snow! Real Magic! ⛄
A simple tweak mod that enriches the vanilla snow layer's behavior.
## Features
With this mod you can:
- Place snow and a fence/wall/tall grass in the same block!
- Enjoy snow-covered slabs, stairs, walls, fences and fence gates — they can also generate naturally in the world!
- Watch snow layers fall like sand. Falling snow that touches a water source turns into ice
- See snow layers pile up during a snowstorm (thunder) — or during any snowfall
- Walk on snow layers with a thinner collision box, just like in Bedrock Edition
- Land softly on snow: the more layers, the less fall damage
- Place blocks into snow directly — snow is always replaceable as long as it is not a full layer
- Right-click snow with a shovel, or sneak + right-click with an empty hand, to scrape off a snowball (consumes one layer)
- Right-click a snow-covered block with both hands empty to toggle its fancy snow overlay
- Make snow never melt, make it melt in warm biomes, or let it melt away naturally over time
- And more!
All features can be toggled in the config.
Joke feature
Two game rules, `snowrealmagic:blizzardStrength` (1–8, max layers) and `snowrealmagic:blizzardFrequency` (N/10000 per tick per chunk), make snow blocks fall from the sky. Have fun!
## Customization
Tweaking behavior with block tags
Datapacks can change which blocks interact with snow by adding to the mod's block tags. To append entries, create the file under the `snowrealmagic` namespace in your datapack, e.g. `data/snowrealmagic/tags/block/containables.json`:
(Also see (https://kubejs.com/wiki/tutorials/tags))
```json { "values": [ "mymod:my_flower", { "id": "#mymod:my_pebbles", "required": false } ] } ```
Available tags:
- containables: Blocks that snow can be placed into, turning them snow-covered. (Default: `plants`, `offset_y`, `expand_model` and `#c:chains`)
- not_containables: Blacklist. Blocks here can never contain snow, even if they are in `containables`. (Default: `#minecraft:leaves`)
- plants: Plants that become snowy plants when snow covers them. Compared to #containables, it will be able to be detected by shaderpacks to make them swing, but as far as I know, no shaderpacks support this yet. (Default: dead bush, flowers, saplings, mushrooms, etc.)
- entity_inside: Snow-covered blocks that keep their touch effects, e.g. wither rose damage. (Default: wither rose, sweet berry bush)
- animate_tick: Snow-covered blocks that keep their ambient particles, e.g. firefly bush. (Default: wither rose, open eyeblossom, dry grass, firefly bush)
- offset_y: Flat blocks that are rendered slightly raised when snow-covered, to avoid z-fighting with the snow layer. (Default: pebbles, twigs and similar decorations from supported mods)
- expand_model: Blocks whose model should be treated as a full cube when snow-covered. Used for compat with mods like vertical slabs.
- cannot_accumulate_on: Snow will not naturally accumulate on top of these blocks. (Default: hay block, slabs)
Custom snowy models with .mcmeta
Resource packs can change how a block looks when it is snow-covered. Add a `.json.mcmeta` file next to the block's model file with an `srm` section pointing to the model to use instead. For example, `assets/minecraft/models/block/dandelion.json.mcmeta`:
```json { "srm": { "model": "mypack:block/snowy_dandelion" } } ```
The snowy model is a regular block model. For cross-shaped foliage you can parent the built-in template, which renders the plant together with a snow overlay:
```json { "parent": "snowrealmagic:block/snowy_cross", "textures": { "cross": "block/dandelion", "snow": "mypack:block/snowy_dandelion" } } ```
For double-height plants such as tall grass, put the mcmeta on the top-half model and add an `overrideBlocks` list with the block ID, so the upper half also renders snowy:
```json { "srm": { "model": "mypack:block/snowy_tall_grass_top", "overrideBlocks": ["minecraft:tall_grass"] } } ```
This feature requires the client config `snowVariants` to be enabled (it is by default).
## Uninstalling
Before removing the mod, you may want to enable `snow-cover.restoreOriginalBlocks` in the config. Snow-covered blocks will then be restored to their original blocks as chunks load, leaving no modded blocks behind.
## Configuration
Common
- snowGravity (default: true): Snow layer falls like sand. \
- snowMakingIce (default: true): Falling snow becomes ice when it touches water. \
- snowAlwaysReplaceable (default: true): Snow layer can always be replaced by other blocks, as long as it is not full. \
- thinnerBoundingBox (default: true): Shrink the collision box of the snow layer. \[Performance
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Snownee
- Version
- 26.0.4+neoforge
- Downloads
- 7,268,272
- Endorsements
- 1,351
- Category
- decoration
- Created
- 1/1/2023
- Updated
- 8/20/2026
- Game Versions
- 26.1, 26.1.1, 26.1.2
- Tags
- decoration, game-mechanics
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Snow! Real Magic! ⛄ support?
The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.
What is the latest version of Snow! Real Magic! ⛄?
Version 26.0.4+neoforge, published 2026-08-20 with 7.3M downloads recorded at the source.
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