SlashBlade JS

⭐ — (2 endorsements) 📥 20,623 downloads 📌 v1.1.5 📅 5/7/2025
🟡 Updated this year

By mrqx0195 · equipment

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 5/22/2026 📅 Created: 5/7/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #163 of 225 equipment mods in this game by downloads

📋 About This Mod

# Slashblade JS An mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events. # What Can It Do? Here's a ready-to-use example: ```javascript // priority: 0 /* Server Side */ // When Slashblade checks power state: If not powered, consume 10 ProudSoul to enter charged state SlashBladeJSEvents.powerBlade(event => { let state = BladeState.of(event.blade) let proudsoul = state.proudSoulCount if (!event.isPowered() && proudsoul >= 10) { state.setProudSoulCount(proudsoul - 10) event.setPowered(true) } event.user.tell("ProudSoul: " + proudsoul) // Notify player of current ProudSoul value }) // A custom Slashblade recipe ServerEvents.recipes(event => { event.recipes.slashblade.slashblade_shaped_recipe("slashblade:slashblade", , { "S": SlashBladeIngredient.of( SlashBladeRequestDefinition.name("slashblade:fox_black") // Required base blade .killCount(233) // Kill count requirement .proudSoul(114514) // ProudSoul requirement .refineCount(10) // Refinement count requirement .addEnchantment(SBEnchantmentDefinition.of("minecraft:power", 2)) // Enchantment requirement .build() // Don't forget to .build() ), "A": "minecraft:golden_apple", // Other materials (like vanilla recipes) "B": "#forge:bones", "C": "minecraft:cake", }, "slashblade:fox_white"/* Resulting blade ID */) }) // Create your custom blade ServerEvents.highPriorityData(event => { let customBlade = SBSlashBladeDefinition.of("kubejs:test_blade", // Your blade ID SBRenderDefinition.newInstance() // Render properties .effectColor(2039347) // Blade effect color (hex RGB to decimal) .standbyRenderType(SBCarryType.DEFAULT) // Sheathed position .modelName("kubejs:model/named/test_blade.obj") // Path: ./kubejs/assets/kubejs/model/named/test_blade.obj .textureName("kubejs:model/named/test_blade.png") // Path: ./kubejs/assets/kubejs/model/named/test_blade.png .build(), // Don't forget to .build() SBPropertiesDefinition.newInstance() .maxDamage(666) // Max durability .baseAttackModifier(999) // Base attack damage .slashArtsType("slashblade:void_slash") // Set special attack .addSpecialEffect("slashblade:wither_edge") // Add special effect .defaultSwordType() // Set blade types .build(), // Don't forget to .build() ) // Register to game event.addJson("kubejs:slashblade/named_blades/test_blade.json", SBSlashBladeDefinition.toJSON(customBlade)) }) ``` # License This mod is open-source under the GPL v3.0 License. You may include it in your modpacks/servers as long as you **comply with the license terms**.

# Slashblade JS

An mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events.

# What Can It Do?

Here's a ready-to-use example:

```javascript // priority: 0

/ Server Side /

// When Slashblade checks power state: If not powered, consume 10 ProudSoul to enter charged state SlashBladeJSEvents.powerBlade(event => { let state = BladeState.of(event.blade) let proudsoul = state.proudSoulCount if (!event.isPowered() && proudsoul >= 10) { state.setProudSoulCount(proudsoul - 10) event.setPowered(true) } event.user.tell("ProudSoul: " + proudsoul) // Notify player of current ProudSoul value })

// A custom Slashblade recipe ServerEvents.recipes(event => { event.recipes.slashblade.slashblade_shaped_recipe("slashblade:slashblade", [ "ABA", "CSC", "ABC" ], { "S": SlashBladeIngredient.of( SlashBladeRequestDefinition.name("slashblade:fox_black") // Required base blade .killCount(233) // Kill count requirement .proudSoul(114514) // ProudSoul requirement .refineCount(10) // Refinement count requirement .addEnchantment(SBEnchantmentDefinition.of("minecraft:power", 2)) // Enchantment requirement .build() // Don't forget to .build() ), "A": "minecraft:golden_apple", // Other materials (like vanilla recipes) "B": "#forge:bones", "C": "minecraft:cake", }, "slashblade:fox_white"/ Resulting blade ID /) })

// Create your custom blade ServerEvents.highPriorityData(event => { let customBlade = SBSlashBladeDefinition.of("kubejs:test_blade", // Your blade ID SBRenderDefinition.newInstance() // Render properties .effectColor(2039347) // Blade effect color (hex RGB to decimal) .standbyRenderType(SBCarryType. DEFAULT) // Sheathed position .modelName("kubejs:model/named/test_blade.obj") // Path: ./kubejs/assets/kubejs/model/named/test_blade.obj .textureName("kubejs:model/named/test_blade.png") // Path: ./kubejs/assets/kubejs/model/named/test_blade.png .build(), // Don't forget to .build() SBPropertiesDefinition.newInstance() .maxDamage(666) // Max durability .baseAttackModifier(999) // Base attack damage .slashArtsType("slashblade:void_slash") // Set special attack .addSpecialEffect("slashblade:wither_edge") // Add special effect .defaultSwordType() // Set blade types .build(), // Don't forget to .build() [ // Default enchantments SBEnchantmentDefinition.of("minecraft:power", 5), SBEnchantmentDefinition.of("minecraft:unbreaking", 10) ] )

// Register to game event.addJson("kubejs:slashblade/named_blades/test_blade.json", SBSlashBladeDefinition.toJSON(customBlade)) }) ```

This mod is open-source under the GPL v3. 0 License.

You may include it in your modpacks/servers as long as you comply with the license terms.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
mrqx0195
Version
1.1.5
Downloads
20,623
Endorsements
2
Category
equipment
Created
5/7/2025
Updated
5/22/2026
Game Versions
1.20.1
Tags
equipment, library, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does SlashBlade JS support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of SlashBlade JS?

Version 1.1.5, published 2026-05-22 with 20,623 downloads recorded at the source.

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