Set Bonuses

⭐ — (7 endorsements) 📥 910 downloads 📌 vv0.1.1 📅 8/28/2021
⚪ Last updated 2021

By CodedSakura · equipment

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 11/30/2021 📅 Created: 8/28/2021
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #46 of 299 equipment mods in this game by downloads

📋 About This Mod

# Set Bonuses This 1.17.1 Fabric mod requires (). It was written by (http://codedsakura.dev/) for the (https://servjam.xyz/summer21/). It includes in itself (https://github.com/Patbox/polymer) and (https://github.com/arthurbambou/Server-Translations). Set Bonuses adds fully configurable enchantments and set bonuses. ## Config Located in `config/SetBonuses.json`. Root: `enchantments`: > `enabled`: boolean = `true` > `list`: (#configenchantment) = `` `setBonuses`: > `enabled`: boolean = `true` > `list`: (#configsetbonus) = `` ### ConfigEnchantment (https://github.com/CodedSakura/SetBonuses/blob/873ed931ca72a73d6d0cdda353c3b85a420d95db/src/main/java/eu/codedsakura/setbonuses/config/ConfigEnchant.java#L9) `enabled`: boolean = `true` `id`: string `levels`: int = `1` - amount of enchantment levels `toggleable`: boolean = `true` - weather the player can toggle the enchantment using MMB `treasue`: boolean = `false` - is treasure enchant `cursed`: boolean = `false` - is cursed enchant `forEnchantedBook`: boolean = `true` - can be gotten in an enchantment table `forRandomSelection`: boolean = `true` - can be gotten by villager trading `slots`: string = `` - on what slots it will work `target`: string = `"ARMOR"` - on what can be applied (valid values: `"ARMOR"`, `"ARMOR_HEAD"`, `"ARMOR_CHEST"`, `"ARMOR_LEGS"`, `"ARMOR_FEET"`) `rarity`: string = `"UNCOMMON"` - (valid values: `"COMMON"`, `"UNCOMMON"`, `"RARE"`, `"VERY_RARE"`) `power`: - level scaling in enchantment table > `base`: int = `5` - base level > `delta`: int = `5` - level range > `increment`: int = `5` - increase to base per level `stacking`: string = `"MAX"` - `"MAX"` - highest, `"ADDITIVE"` - sum, `"MULTIPLICATIVE"` - product `effect`: = `` - array of potion effects > `id`: string > `duration`: int = `210` > `ambient`: boolean = `false` > `showParticles`: boolean = `false` > `showIcon`: boolean = `true` `materials`: string = `` - empty array means any item, otherwise functions as whitelist (valid values: `"LEATHER"`, `"CHAIN"`, `"IRON"`, `"GOLD"`, `"DIAMOND"`, `"TURTLE"`, `"NETHERITE"`) ### ConfigSetBonus (https://github.com/CodedSakura/SetBonuses/blob/873ed931ca72a73d6d0cdda353c3b85a420d95db/src/main/java/eu/codedsakura/setbonuses/config/ConfigSetBonus.java#L7) `enabled`: boolean = `true` `effect`: = `` - array of potion effects > `id`: string > `duration`: int = `210` > `ambient`: boolean = `false` > `showParticles`: boolean = `false` > `showIcon`: boolean = `true` `toughness`: float = `0` - added toughness per piece `protection`: float = `0` - added protection per piece `knockbackResistance`: float = `0` - added knockback resistance per piece `partial`: string = `"OFF"` - `"OFF"` - only if all 4 pieces, `"REDUCED_3"` - reduced by half if 3 of 4 pieces `"MISSING_CHEST"` - 4 pieces or mismatched chest piece `material`: string - (valid values: `"LEATHER"`, `"CHAIN"`, `"IRON"`, `"GOLD"`, `"DIAMOND"`, `"NETHERITE"`) ## Thanks Many thanks to the helpful people over at the ServJam discord and Fabric Server-Side Development discord! Without your help ~~I couldn't have rushed it last evening to completion~~ it wouldn't be where it ended up being! Special shout-outs to (in no particular order) BradBot_1#2042, TheEpicBlock_TEB#0452, Patbox#4687, Potatoboy#3053 and SpaceClouds42#2255!

# Set Bonuses This 1. 17. 1 Fabric mod requires (). It was written by (http://codedsakura.dev/) for the (https://servjam.xyz/summer21/).

It includes in itself (https://github.com/Patbox/polymer) and (https://github.com/arthurbambou/Server-Translations).

Set Bonuses adds fully configurable enchantments and set bonuses.

Located in `config/SetBonuses.json`.

Root: `enchantments`: > `enabled`: boolean = `true` > `list`: (#configenchantment)[] = `[]` `setBonuses`: > `enabled`: boolean = `true` > `list`: (#configsetbonus)[] = `[]`

### ConfigEnchantment (https://github.com/CodedSakura/SetBonuses/blob/873ed931ca72a73d6d0cdda353c3b85a420d95db/src/main/java/eu/codedsakura/setbonuses/config/ConfigEnchant.java#L9)

`enabled`: boolean = `true` `id`: string [Required!] `levels`: int = `1` - amount of enchantment levels `toggleable`: boolean = `true` - weather the player can toggle the enchantment using MMB `treasue`: boolean = `false` - is treasure enchant `cursed`: boolean = `false` - is cursed enchant `forEnchantedBook`: boolean = `true` - can be gotten in an enchantment table `forRandomSelection`: boolean = `true` - can be gotten by villager trading `slots`: string[] = `["HEAD", "CHEST", "LEGS", "FEET"]` - on what slots it will work `target`: string = `"ARMOR"` - on what can be applied (valid values: `"ARMOR"`, `"ARMOR_HEAD"`, `"ARMOR_CHEST"`, `"ARMOR_LEGS"`, `"ARMOR_FEET"`) `rarity`: string = `"UNCOMMON"` - (valid values: `"COMMON"`, `"UNCOMMON"`, `"RARE"`, `"VERY_RARE"`) `power`: - level scaling in enchantment table > `base`: int = `5` - base level > `delta`: int = `5` - level range > `increment`: int = `5` - increase to base per level `stacking`: string = `"MAX"` - `"MAX"` - highest, `"ADDITIVE"` - sum, `"MULTIPLICATIVE"` - product `effect`: [] = `[]` - array of potion effects > `id`: string [Required!] > `duration`: int = `210` > `ambient`: boolean = `false` > `showParticles`: boolean = `false` > `showIcon`: boolean = `true` `materials`: string[] = `[]` - empty array means any item, otherwise functions as whitelist (valid values: `"LEATHER"`, `"CHAIN"`, `"IRON"`, `"GOLD"`, `"DIAMOND"`, `"TURTLE"`, `"NETHERITE"`)

### ConfigSetBonus (https://github.com/CodedSakura/SetBonuses/blob/873ed931ca72a73d6d0cdda353c3b85a420d95db/src/main/java/eu/codedsakura/setbonuses/config/ConfigSetBonus.java#L7)

`enabled`: boolean = `true` `effect`: [] = `[]` - array of potion effects > `id`: string [Required!] > `duration`: int = `210` > `ambient`: boolean = `false` > `showParticles`: boolean = `false` > `showIcon`: boolean = `true` `toughness`: float = `0` - added toughness per piece `protection`: float = `0` - added protection per piece `knockbackResistance`: float = `0` - added knockback resistance per piece `partial`: string = `"OFF"` - `"OFF"` - only if all 4 pieces, `"REDUCED_3"` - reduced by half if 3 of 4 pieces `"MISSING_CHEST"` - 4 pieces or mismatched chest piece `material`: string [Required!] - (valid values: `"LEATHER"`, `"CHAIN"`, `"IRON"`, `"GOLD"`, `"DIAMOND"`, `"NETHERITE"`)

Many thanks to the helpful people over at the ServJam discord and Fabric Server-Side Development discord! Without your help ~~I couldn't have rushed it last evening to completion~~ it wouldn't be where it ended up being! Special shout-outs to (in no particular order) BradBot_1#2042, TheEpicBlock_TEB#0452, Patbox#4687, Potatoboy#3053 and SpaceClouds42#2255!

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
CodedSakura
Version
v0.1.1
Downloads
910
Endorsements
7
Category
equipment
Created
8/28/2021
Updated
11/30/2021
Game Versions
1.18
Tags
equipment, magic

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Set Bonuses support?

The author lists 1.18. Other versions may work but are untested by the author.

What is the latest version of Set Bonuses?

Version v0.1.1, published 2021-11-30 with 910 downloads recorded at the source.

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