Sea Weapons
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (3 images)
🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #163 of 263 equipment mods in this game by downloads
📋 About This Mod
# Sea Weapons "When tridents arent enough" This Mod Currently adds two weapons, The "Anchor Hammer" and The "Nautilus Longsword"! !(https://cdn.modrinth.com/data/cached_images/9877ddcb455816b98dbbd5eeca891cdeedb9cc34_0.webp) ### Use (Anchor Hammer): - When you right click on a block with this weapon, you create a shockwave effect\ that pushes entity's away from the block, including you, wich allows you to do bigger jumps! - The Anchor Hammers also return to the correct slot after throwing it like you throw tridents!\ (thanks to HollowedWanderer) ### Use (Nautilus Longsword): - When you hold right click you will see an icon appear (while in first person), this indicates the charge, when its full you can shoot out a wave effect when you let go! this is canceled by sneaking. - While charging/using the longsword, it works as a shield that blocks 2/3rds of incomming damage but can be dissabled by axes!\ (wich also stops you from charging the attack, so watch out!) ### Use (Ancient Vine): - When right click it will shoot out an ancient vine projectile that will pull you into it when it has collided with a block, allowing it to work like a grappling hook!. - You can only have one projectile at a time but you can reel it in again by right clicking when it is out! ### Enchantments: - SWING: This removes the ability to throw the anchor hammer and instead makes it do a continuous area of effect attack wich makes you swing around with its chain, dealing damage to enemies around you! - FORCEFUL: This simply makes the shockwave effect fro the anchor hammer push entities further! - SHOCKWAVE: This makes the wave effect from the longsword go in all directions while looking straight down! - SPOUT: This make the Nautilus Longsword spout water in a concentrated beam, damaging entities that are in the way and pushing you away from them! ### Skins: (purely cosmetic, gotten from sneak right-clicking a smithing table) - Royal - Coral - Ebonite - Ruby - Abyssal (for the Nautilus Longsword) - Sculk (for the Ancient Vine) - Golden chain (for the Ancient Vine) ### Credits: - (https://www.curseforge.com/members/callmearthys/projects) for making the Royal, Coral and Ebonite skins! - (https://modrinth.com/user/InfinityFarzad) for making the Ancient Vine's Default skin! - (https://modrinth.com/user/Hollowed) for allowing me to use her code from (https://modrinth.com/mod/combat-amenities),\ that makes the Anchor Hammer return to the correct slot! ## Use recipe lookup mods like rei and jei to look up the recipe's!
# Sea Weapons "When tridents arent enough"
This Mod Currently adds two weapons, The "Anchor Hammer" and The "Nautilus Longsword"!
!(https://cdn.modrinth.com/data/cached_images/9877ddcb455816b98dbbd5eeca891cdeedb9cc34_0.webp)
### Use (Anchor Hammer): - When you right click on a block with this weapon, you create a shockwave effect\ that pushes entity's away from the block, including you, wich allows you to do bigger jumps! - The Anchor Hammers also return to the correct slot after throwing it like you throw tridents!\ (thanks to HollowedWanderer) ### Use (Nautilus Longsword): - When you hold right click you will see an icon appear (while in first person), this indicates the charge, when its full you can shoot out a wave effect when you let go! this is canceled by sneaking. - While charging/using the longsword, it works as a shield that blocks 2/3rds of incomming damage but can be dissabled by axes!\ (wich also stops you from charging the attack, so watch out!) ### Use (Ancient Vine): - When right click it will shoot out an ancient vine projectile that will pull you into it when it has collided with a block, allowing it to work like a grappling hook!. - You can only have one projectile at a time but you can reel it in again by right clicking when it is out! ### Enchantments: - SWING: This removes the ability to throw the anchor hammer and instead makes it do a continuous area of effect attack wich makes you swing around with its chain, dealing damage to enemies around you! - FORCEFUL: This simply makes the shockwave effect fro the anchor hammer push entities further! - SHOCKWAVE: This makes the wave effect from the longsword go in all directions while looking straight down! - SPOUT: This make the Nautilus Longsword spout water in a concentrated beam, damaging entities that are in the way and pushing you away from them!
### Skins: (purely cosmetic, gotten from sneak right-clicking a smithing table) - Royal - Coral - Ebonite - Ruby - Abyssal (for the Nautilus Longsword) - Sculk (for the Ancient Vine) - Golden chain (for the Ancient Vine)
### Credits: - (https://www.curseforge.com/members/callmearthys/projects) for making the Royal, Coral and Ebonite skins! - (https://modrinth.com/user/InfinityFarzad) for making the Ancient Vine's Default skin! - (https://modrinth.com/user/Hollowed) for allowing me to use her code from (https://modrinth.com/mod/combat-amenities),\ that makes the Anchor Hammer return to the correct slot!
## Use recipe lookup mods like rei and jei to look up the recipe's!
📊 Mod Details
- Game
- Minecraft Mods
- Author
- medecoole
- Version
- 1.2
- Downloads
- 48,564
- Endorsements
- 49
- Category
- equipment
- Created
- 1/17/2025
- Updated
- 1/25/2026
- Game Versions
- 1.21.11
- Tags
- equipment, game-mechanics, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Sea Weapons support?
The author lists 1.21.11. Other versions may work but are untested by the author.
What is the latest version of Sea Weapons?
Version 1.2, published 2026-01-25 with 48,564 downloads recorded at the source.
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