Screenshot Location
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🔍 Analysis
- 🏆 #811 of 907 fabric mods in this game by downloads
📋 About This Mod
# Screenshot Location (https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-singular_vector.svg)](https://discord.offsetmonkey538.top/) (https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/mod/screenshot-location) (https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/git_vector.svg)](https://git.offsetmonkey538.top/OffsetMods538/Screenshot-Location) This mod allows configuring the location screenshots are saved though a global config. Useful for using a global screenshots directory. By default, the config for the mod is stored in a global location outside the Minecraft instance folder. The mod only needs to be configured once, as every instance uses the same config. ## Usage Download the mod (developers see (#developers)), launch the game, join a world, run the `/screenshot-location getConfigLocation` command and copy the path. Paste that path into your file explorer of choice to open the folder and then open the `main.json` config file in an editor. Set `enabled` to `true` to enable the mod. If you want, you can customize the location. You can use (https://codeberg.org/dirs/directories-jvm/src/branch/main#userdirectories) by specifying their name like `${pictureDir}` or `${homeDir}`, environment variables with `${env:VARIABLE_NAME}` and jvm properties with `${jvm:property.name}`. (https://prismlauncher.org) provides the `INST_NAME` variable containing the instance name, which is used in the default config to separate screenshots from different instances. After updating the config, use the `/screenshot-location reloadConfig` command to reload it. ### Developers First add my maven repository: ```kotlin repositories { exclusiveContent { forRepository { maven { name = "OffsetMonkey538" url = uri("https://maven.offsetmonkey538.top/releases") } } filter { includeGroupAndSubgroups("top.offsetmonkey538") } } } ``` Then depend on it like this for Fabric: ```kotlin dependencies { // localRuntime won't be pulled in by others depending on this project. localRuntime("top.offsetmonkey538.screenshotlocation:screenshot-location-fabric-26.1:") } ``` or like this for NeoForge: ```kotlin configurations { named("runtimeClasspath") { extendsFrom(create("localRuntime")) } } dependencies { // localRuntime won't be pulled in by others depending on this project. localRuntime("top.offsetmonkey538.screenshotlocation:screenshot-location-neoforge-26.1:") } ``` If you want to separate normal game launches and dev launches, you'll want to set jvm properties to overwrite the default profile: ```kotlin // NeoForge neoForge { runs { create("client") { ideName = "${project.name} Client" systemProperty("top.offsetmonkey538.screenshotlocation.profile", "dev") systemProperty("example.projectName", project.name) // Used as an example in the default config client() } } } // Fabric loom { runs { named("client") { name = "${project.name} Client" runDir("run/client") vmArg("-Dtop.offsetmonkey538.screenshotlocation.profile=dev") vmArg("-Dexample.projectName=${project.name}") // Used as an example in the default config ideConfigGenerated(true) } } } ``` ### JVM Properties - `top.offsetmonkey538.screenshotlocation.profile` - overrides `defaultProfile` from the config, useful for having different locations in for example dev and normal instances. - `top.offsetmonkey538.screenshotlocation.configPath` - overrides the config directory, could be useful for... I'm sure it could be useful for something
# Screenshot Location [!(https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-singular_vector.svg)](https://discord.offsetmonkey538.top/) [!(https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/mod/screenshot-location) [!(https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/git_vector.svg)](https://git.offsetmonkey538.top/OffsetMods538/Screenshot-Location)
This mod allows configuring the location screenshots are saved though a global config. Useful for using a global screenshots directory.
By default, the config for the mod is stored in a global location outside the Minecraft instance folder. The mod only needs to be configured once, as every instance uses the same config.
## Usage Download the mod (developers see (#developers)), launch the game, join a world, run the `/screenshot-location getConfigLocation` command and copy the path. Paste that path into your file explorer of choice to open the folder and then open the `main.json` config file in an editor.
Set `enabled` to `true` to enable the mod. If you want, you can customize the location. You can use (https://codeberg.org/dirs/directories-jvm/src/branch/main#userdirectories) by specifying their name like `${pictureDir}` or `${homeDir}`, environment variables with `${env:VARIABLE_NAME}` and jvm properties with `${jvm:property.name}`. (https://prismlauncher.org) provides the `INST_NAME` variable containing the instance name, which is used in the default config to separate screenshots from different instances.
After updating the config, use the `/screenshot-location reloadConfig` command to reload it.
### Developers First add my maven repository: ```kotlin repositories { exclusiveContent { forRepository { maven { name = "OffsetMonkey538" url = uri("https://maven.offsetmonkey538.top/releases") } } filter { includeGroupAndSubgroups("top.offsetmonkey538") } } } ```
Then depend on it like this for Fabric: ```kotlin dependencies { // localRuntime won't be pulled in by others depending on this project. localRuntime("top.offsetmonkey538.screenshotlocation:screenshot-location-fabric-26. 1:") } ``` or like this for NeoForge: ```kotlin configurations { named("runtimeClasspath") { extendsFrom(create("localRuntime")) } } dependencies { // localRuntime won't be pulled in by others depending on this project. localRuntime("top.offsetmonkey538.screenshotlocation:screenshot-location-neoforge-26. 1:") } ```
If you want to separate normal game launches and dev launches, you'll want to set jvm properties to overwrite the default profile: ```kotlin // NeoForge neoForge { runs { create("client") { ideName = "${project.name} Client" systemProperty("top.offsetmonkey538.screenshotlocation.profile", "dev") systemProperty("example.projectName", project.name) // Used as an example in the default config client() } } }
// Fabric loom { runs { named("client") { name = "${project.name} Client" runDir("run/client") vmArg("-Dtop.offsetmonkey538.screenshotlocation.profile=dev") vmArg("-Dexample.projectName=${project.name}") // Used as an example in the default config ideConfigGenerated(true) } } } ```
### JVM Properties - `top.offsetmonkey538.screenshotlocation.profile` - overrides `defaultProfile` from the config, useful for having different locations in for example dev and normal instances. - `top.offsetmonkey538.screenshotlocation.configPath` - overrides the config directory, could be useful for... I'm sure it could be useful for something
📊 Mod Details
- Game
- Minecraft Mods
- Author
- OffsetMonkey538
- Version
- 1.0.1+fabric+26.1
- Downloads
- 384
- Endorsements
- 2
- Category
- fabric
- Created
- 5/1/2026
- Updated
- 6/18/2026
- Game Versions
- 26.1, 26.1.1, 26.1.2, 26.2
- Tags
- management, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Screenshot Location support?
The author lists 26.1, 26.1.1, 26.1.2, 26.2. Other versions may work but are untested by the author.
What is the latest version of Screenshot Location?
Version 1.0.1+fabric+26.1, published 2026-06-18 with 384 downloads recorded at the source.
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