Sal_fish's Attribute Lib

⭐ — (0 endorsements) 📥 1,727 downloads 📌 v1.0.6-forge-1.20.1 📅 7/1/2026
🟡 Updated this year

By sal-fish · forge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/22/2026 📅 Created: 7/1/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #287 of 401 forge mods in this game by downloads

📋 About This Mod

Sal_fish's Attribute Lib (双拼原味咸鱼罐头) A lightweight attribute library for Minecraft Forge 1.20.1, designed to give modpack creators and players fine-grained control over entity properties through the vanilla attribute system. It also includes a cross-session command memory feature that persists command history across game sessions. 📦 Shared Attributes (applied to all living entities) These attributes are automatically added to every living entity. Modpack makers can set default values globally or per entity type, and other mods can modify them dynamically. generic.scale – Controls the visual size and hitbox of the entity. Default: 1.0 generic.step_height – The maximum block height the entity can walk up without jumping. Default: 0.6 generic.safe_fall_distance – The maximum vertical distance the entity can fall before taking fall damage. Default: 3.0 👤 Player-Only Attributes These are added only to players and affect gameplay balance and interaction ranges. generic.creative_flight – If set to a value greater than 0, the player can fly regardless of game mode. Default: 0 player.block_interaction_range – The maximum distance at which the player can interact with blocks (place, break, use). Default: 4.5 player.entity_interaction_range – The maximum distance at which the player can interact with entities (attack, use). Default: 3.0 player.block_break_speed – A multiplier applied to the player’s block breaking speed. Default: 1.0 All attributes support any value (technically bounded by Java integer limits), allowing pack authors to fine-tune everything from movement to reach without creating dozens of separate modifiers. 🧠 Command Memory System The mod automatically remembers the last 50 commands typed in chat (messages starting with /) and saves them to a command_history.txt file in the Minecraft game directory. History persists across world changes and even after completely exiting the game. Commands are stored in order and are accessible via the ↑ / ↓ arrow keys in the chat screen, just like the vanilla chat history. No extra configuration needed – it works out of the box. 🔧 Usage Simply install this mod on both server and client. No configuration files or dependencies required. For modpack authors: Use the provided attribute registries to assign custom values to players and mobs via command blocks, scripts (CraftTweaker, KubeJS), or your own mods. For other developers: Add this library as a dependency and access the attribute registry objects directly from ModAttributes. 📄 Technical Notes Attributes are registered using Forge’s DeferredRegister and are fully synced between server and client. Entity rendering (scale, shadow size) is adjusted automatically via mixins, ensuring visual consistency. The command history feature uses a local file to store commands; it never sends anything to a server. Feel free to use, modify, and distribute in modpacks. Feedback and suggestions are always welcome!

Sal_fish's Attribute Lib (双拼原味咸鱼罐头)

A lightweight attribute library for Minecraft Forge 1. 20. 1, designed to give modpack creators and players fine-grained control over entity properties through the vanilla attribute system. It also includes a cross-session command memory feature that persists command history across game sessions.

📦 Shared Attributes (applied to all living entities) These attributes are automatically added to every living entity. Modpack makers can set default values globally or per entity type, and other mods can modify them dynamically.

generic.scale – Controls the visual size and hitbox of the entity. Default: 1. 0

generic.step_height – The maximum block height the entity can walk up without jumping. Default: 0. 6

generic.safe_fall_distance – The maximum vertical distance the entity can fall before taking fall damage. Default: 3. 0

👤 Player-Only Attributes These are added only to players and affect gameplay balance and interaction ranges.

generic.creative_flight – If set to a value greater than 0, the player can fly regardless of game mode. Default: 0

player.block_interaction_range – The maximum distance at which the player can interact with blocks (place, break, use). Default: 4. 5

player.entity_interaction_range – The maximum distance at which the player can interact with entities (attack, use). Default: 3. 0

player.block_break_speed – A multiplier applied to the player’s block breaking speed. Default: 1. 0

All attributes support any value (technically bounded by Java integer limits), allowing pack authors to fine-tune everything from movement to reach without creating dozens of separate modifiers.

🧠 Command Memory System The mod automatically remembers the last 50 commands typed in chat (messages starting with /) and saves them to a command_history.txt file in the Minecraft game directory.

History persists across world changes and even after completely exiting the game.

Commands are stored in order and are accessible via the ↑ / ↓ arrow keys in the chat screen, just like the vanilla chat history.

No extra configuration needed – it works out of the box.

🔧 Usage Simply install this mod on both server and client. No configuration files or dependencies required.

For modpack authors: Use the provided attribute registries to assign custom values to players and mobs via command blocks, scripts (CraftTweaker, KubeJS), or your own mods.

For other developers: Add this library as a dependency and access the attribute registry objects directly from ModAttributes.

📄 Technical Notes Attributes are registered using Forge’s DeferredRegister and are fully synced between server and client.

Entity rendering (scale, shadow size) is adjusted automatically via mixins, ensuring visual consistency.

The command history feature uses a local file to store commands; it never sends anything to a server.

Feel free to use, modify, and distribute in modpacks. Feedback and suggestions are always welcome!

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
sal-fish
Version
1.0.6-forge-1.20.1
Downloads
1,727
Endorsements
0
Category
forge
Created
7/1/2026
Updated
7/22/2026
Game Versions
1.20.1
Tags
library

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Sal_fish's Attribute Lib support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of Sal_fish's Attribute Lib?

Version 1.0.6-forge-1.20.1, published 2026-07-22 with 1,727 downloads recorded at the source.

Keep browsing — more Minecraft Mods mods await

📋 All Minecraft Mods Mods 🏆 Top 25 📂 More forge 👤 More by sal-fish 🔎 Similar Mods 🌐 Best forge (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods