RPG Inventory

⭐ — (81 endorsements) 📥 53,604 downloads 📌 v2.11.1 📅 5/28/2024
🟡 Updated this year

By TheRedBrain · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/29/2026 📅 Created: 5/28/2024
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #344 of 611 adventure mods in this game by downloads

📋 About This Mod

# RPG Inventory Adds a new inventory screen with more equipment slots and other equipment related mechanics. # Expanded Inventory Screen The expanded inventory screen is the most prominent feature of this mod. However, it can be disabled in the server config. This will also disable all other features that depend on it. ## New equipment slots These new equipment slots work similar to the existing four armor slots. All slots can be configured individually. These options include: - whether the slot is enabled - whether the slot is visible - whether items can be manually placed into the slot - whether items can be manually taken out of the slot - the position of the slot The new slots accessible in the inventory are: - 1 belt slot - 1 necklace slot - 2 ring slots (the second one is disabled by default) - 1 gloves slot - 1 shoulders slot - 1 relic slot - 1 class item slot (not visible or manually interactable by default) ### "Spell" Slots There are also 8 "spell" slots, which are directly controlled by the "rpginventory:active_spell_slot_amount" entity attribute. Its value determines how many slots are enabled. The "default_spell_slot_amount" server config option controls the amount of spell slots each player has active by default. _The spell slots were originally designed to be used with spell books powered by Spell Engine, but they work with other items as well._ ## Hand Slot Overhaul This is an extension to the existing offhand slot. The new "hand slot" is "replacing" the currently selected hotbar slot. Items in both hand slots can be "sheathed" (by pressing a hotkey), which gives access to the hotbar slots again. When pressed again, teh items are unsheathed. Sheathed items are rendered on the player model. The exact position can be configured in the client config and items in the "rpginventory:not_shown_when_in_sheathed_hand" and "rpginventory:not_shown_when_in_sheathed_offhand" item tags are not rendered when in those slots. > The vanilla "Swap Hands" hotkey is disabled while the Hand Slot Overhaul is active. Swapping inventory items into the hotbar using the number keys still works. ### Two-handed Stance This is a special case, where only the offhand is sheathed. This leads to the unique situation where the mainhand slot is occupied, but the offhand slot is empty. The two-handed stance can be toggled by pressing a hotkey. This is not possible, if the item in the main hand slot is iin the "rpginventory:non_two_handed_items" item tag. The two-handed stance enables no new functionality on its own, but mods like (https://modrinth.com/mod/bettercombat-extension) can utilise it. ### Empty hand items When a hand is not sheathed, but the corresponding slot contains no item, the players hand is not empty. The item in the corresponding "empty hand slot" is held instead. The empty hand slots always contain a item called "Empty Hand Weapon". This is technically a weapon. When Better Combat is installed, this allows for unarmed combat. ### Alternative Hand Slots These two slots can hold the same items as the regular hand slots, but the held items do not count as "equipped" (no attribute modifiers/enchantments/etc take effect). Items in the hand slots can be swapped with the items in the corresponding alternative hand slots by pressing hotkeys. There are individual keys for the main and the offhand. There is also a hotkey that swaps both hands at the same time. ### Technical equipment slots The mechanics of the Hand Slot Overhaul use various "hidden" equipment slots: - 1 sheathed hand slot - 1 sheathed offhand slot - 1 empty hand slot - 1 empty offhand slot - 1 alternative hand slot - 1 alternative offhand slot ### Additional Hotkey Settings All hotkey actions of the Hand Slot Overhaul have configurable, additional effects: - applying cooldowns to the items in the corresponding slot - stamina requirements/costs (if (https://modrinth.com/mod/stamina-attributes) is installed) ## Status Effect screen Active and visible status effects are listed on the right side of the inventory screen. They are sorted by their category (harmful, beneficial and neutral). Effects can have a description (added by assigning a value to <effect_translation_key>.description in the lang files), which is also displayed. Effects in the "rpginventory:food_effects" effect tag are displayed in a separate list. ## Slot Tooltips Equipment slots can now have a tooltip. It is only shown when the slot and the cursor stack are empty. This feature can be disabled in the client config. ## Additional settings and features The 2x2 crafting grid in the player inventory can be disabled. --- # Additional Features These features work independently of the Expanded Inventory Screen. ## Advancement Locked Items An item stack that has the "rpginventory:advancement_locked" component has one of 3 different 'status' modes, which is saved in the component. The different modes are: - 'no

# RPG Inventory

Adds a new inventory screen with more equipment slots and other equipment related mechanics.

# Expanded Inventory Screen

The expanded inventory screen is the most prominent feature of this mod.

However, it can be disabled in the server config. This will also disable all other features that depend on it.

## New equipment slots

These new equipment slots work similar to the existing four armor slots.

All slots can be configured individually. These options include: - whether the slot is enabled - whether the slot is visible - whether items can be manually placed into the slot - whether items can be manually taken out of the slot - the position of the slot

The new slots accessible in the inventory are: - 1 belt slot - 1 necklace slot - 2 ring slots (the second one is disabled by default) - 1 gloves slot - 1 shoulders slot - 1 relic slot - 1 class item slot (not visible or manually interactable by default)

### "Spell" Slots

There are also 8 "spell" slots, which are directly controlled by the "rpginventory:active_spell_slot_amount" entity attribute. Its value determines how many slots are enabled.

The "default_spell_slot_amount" server config option controls the amount of spell slots each player has active by default.

_The spell slots were originally designed to be used with spell books powered by Spell Engine, but they work with other items as well._

## Hand Slot Overhaul

This is an extension to the existing offhand slot. The new "hand slot" is "replacing" the currently selected hotbar slot.

Items in both hand slots can be "sheathed" (by pressing a hotkey), which gives access to the hotbar slots again. When pressed again, teh items are unsheathed.

Sheathed items are rendered on the player model. The exact position can be configured in the client config and items in the "rpginventory:not_shown_when_in_sheathed_hand" and "rpginventory:not_shown_when_in_sheathed_offhand" item tags are not rendered when in those slots.

> The vanilla "Swap Hands" hotkey is disabled while the Hand Slot Overhaul is active. Swapping inventory items into the hotbar using the number keys still works.

### Two-handed Stance

This is a special case, where only the offhand is sheathed. This leads to the unique situation where the mainhand slot is occupied, but the offhand slot is empty. The two-handed stance can be toggled by pressing a hotkey. This is not possible, if the item in the main hand slot is iin the "rpginventory:non_two_handed_items" item tag.

The two-handed stance enables no new functionality on its own, but mods like (https://modrinth.com/mod/bettercombat-extension) can utilise it.

### Empty hand items

When a hand is not sheathed, but the corresponding slot contains no item, the players hand is not empty. The item in the corresponding "empty hand slot" is held instead.

The empty hand slots always contain a item called "Empty Hand Weapon". This is technically a weapon. When Better Combat is installed, this allows for unarmed combat.

### Alternative Hand Slots

These two slots can hold the same items as the regular hand slots, but the held items do not count as "equipped" (no attribute modifiers/enchantments/etc take effect).

Items in the hand slots can be swapped with the items in the corresponding alternative hand slots by pressing hotkeys. There are individual keys for the main and the offhand. There is also a hotkey that swaps both hands at the same time.

### Technical equipment slots

The mechanics of the Hand Slot Overhaul use various "hidden" equipment slots: - 1 sheathed hand slot - 1 sheathed offhand slot - 1 empty hand slot - 1 empty offhand slot - 1 alternative hand slot - 1 alternative offhand slot

### Additional Hotkey Settings

All hotkey actions of the Hand Slot Overhaul have configurable, additional effects: - applying cooldowns to the items in the corresponding slot - stamina requirements/costs (if (https://modrinth.com/mod/stamina-attributes) is installed)

## Status Effect screen

Active and visible status effects are listed on the right side of the inventory screen. They are sorted by their category (harmful, beneficial and neutral). Effects can have a description (added by assigning a value to .description in the lang files), which is also displayed.

Effects in the "rpginventory:food_effects" effect tag are displayed in a separate list.

## Slot Tooltips

Equipment slots can now have a tooltip. It is only shown when the slot and the cursor stack are empty. This feature can be disabled in the client config.

## Additional settings and features

The 2x2 crafting grid in the player inventory can be disabled.

# Additional Features

These features work independently of the Expanded Inventory Screen.

## Advancement Locked Items

An item stack that has the "rpginventory:advancement_locked" component has one of 3 different 'status' modes, which is saved in the component.

The different modes are: - 'no

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
TheRedBrain
Version
2.11.1
Downloads
53,604
Endorsements
81
Category
adventure
Created
5/28/2024
Updated
7/29/2026
Game Versions
1.21.1
Tags
adventure, equipment, library

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does RPG Inventory support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of RPG Inventory?

Version 2.11.1, published 2026-07-29 with 53,604 downloads recorded at the source.

Keep browsing — more Minecraft Mods mods await

📋 All Minecraft Mods Mods 🏆 Top 25 📂 More adventure 👤 More by TheRedBrain 🔎 Similar Mods 🌐 Best adventure (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods