RoadWeaver
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (7 images)
🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #517 of 618 adventure mods in this game by downloads
📋 About This Mod
# RoadWeaver (https://img.shields.io/modrinth/dt/6jk8Pote?style=flat-square&logo=Modrinth&label=Modrinth)](https://modrinth.com/mod/roadweaver) (https://img.shields.io/curseforge/dt/1358489?style=flat-square&logo=CurseForge&label=CurseForge&color=f16436)](https://www.curseforge.com/minecraft/mc-mods/roadweaver) (https://img.shields.io/badge/Discord-Join-5865F2?logo=discord&logoColor=white&style=flat-square)](https://discord.gg/tUJMJkbbr2) (https://img.shields.io/github/stars/shiroha-233/RoadWeaver?logo=github&style=flat-square)](https://github.com/shiroha-233/RoadWeaver) English | (README_CN.md) A Minecraft mod that automatically generates beautiful roads between villages or custom structures. ## Key Features ### 1. Smart Road Generation - **Intelligent Pathfinding**: Multiple pathfinding algorithms that avoid steep and dangerous areas; adjusts routes based on terrain height, biomes, and ground stability - **Bezier Curves**: Applies Bezier curve smoothing to polyline paths, creating natural smooth curves and avoiding sharp turns - **Multiple Road Types**: - Artificial roads: (stone bricks, slabs), (dirt, mud bricks), etc., or customize your own in the preset editor - Natural roads: Biome-adaptive road materials - **Obstacle Avoidance**: Cuts, fills terrain and removes trees to ensure road passability - **Tunnel & Bridge System**: Tunnels through mountains, bridges over water - **Slab System**: Fills slabs at elevation changes to improve passability - **Road Foundation**: Smoothly interpolates surrounding height field based on road elevation, fills foundation only when road is above original terrain, creating natural convex slopes that blend seamlessly with the landscape ### 2. Decoration System - **Lamp System**: Redstone lamps with automatic day/night control - **Signpost System**: Distance markers and directional signs - **Roadside Structure Decorations**: Randomly generates benches, campfires and other decorative structures along roads ### 3. Configuration Options - **Performance Optimization**: Multi-threaded async generation with concurrency control; height and terrain caching to reduce redundant calculations - **Multiple Network Planning Algorithms**: KNN (sparsest) / Delaunay (densest) / RNG (balanced) - **Multiple Pathfinding Algorithms**: A* / Bidirectional A* / Fluid Simulation - **Road Block Customization**: Mix and match in the preset editor ### 4. Visualization Tools - **Visual Debugging**: Road network map; status colors (planned/generating/completed/failed); interactions (drag, zoom, right-click teleport); statistics for road count, length and status - **Manual Link Mode**: Plan road networks according to your preferences ## Compatibility - New versions (2.0.0+) completely abandon the old `/locate` command search mechanism, no longer blocking the game main thread - Structure prediction, road network planning and pathfinding all run in dedicated thread pools; main thread only handles driving and result application ### Known Compatibility & Performance Issues - This mod (2.0.6+) is compatible with Tectonic-V2 / Epic Terrain / Terralith, but **incompatible with Tectonic-V3** - This mod relies on vanilla mechanics, so it's incompatible with mods that overhaul vanilla mechanics like TerraFirmaCraft: The Next Generation **Incompatibility symptoms:** - Extremely slow road generation - Very slow or blank map data loading - Map shows roads as generated but nothing appears when approaching **Performance factors:** - World terrain complexity - Pathfinding step size and weight configuration - Concurrent road generation count and thread pool size ## Usage - **Auto Generation**: Roads automatically generate between structures after entering the world - **Road Network Map**: Press **H** to open the debug map and view the road network - **Configuration**: Cloth Config API settings screen (built-in since 2.0.2), accessible from the world creation screen or by pressing **H** in-game and clicking the top-right corner ## Inspiration Based on (https://modrinth.com/mod/countereds-settlement-roads), map inspired by (https://github.com/FranckRJ/RoadArchitect). ## Future Plans - More roadside decorations? - Link multiple structure types - Link biomes? - More beautiful buildings? - Road events? - Custom linking - Main road system? - Slab transitions - Bezier curve smoothing ## Notes - The more structures configured to locate when loading a world, the longer world creation takes, but the more complete the road network - Roads cannot generate on already-loaded chunks, so don't approach road segments before they finish generating 简体中文 自动在村庄或自定义结构之间生成美观道路的 Minecraft 模组。 ## 主要特性 ### 1. 智能道路生成 - **智能路径生成**:多种寻路算法,避开陡峭与危险区域;根据地形高度、生物群系与地面稳定性调整路线 - **贝塞尔曲线**:对寻路得到的折线路径应用贝塞尔曲线平滑插值,将其变为更自然的平滑曲线,避免生硬拐弯 - **多种道路类型**: - 人工道路:(石砖
# RoadWeaver [!(https://img.shields.io/modrinth/dt/6jk8Pote?style=flat-square&logo=Modrinth&label=Modrinth)](https://modrinth.com/mod/roadweaver) [!(https://img.shields.io/curseforge/dt/1358489?style=flat-square&logo=CurseForge&label=CurseForge&color=f16436)](https://www.curseforge.com/minecraft/mc-mods/roadweaver) [!(https://img.shields.io/badge/Discord-Join-5865F2?logo=discord&logoColor=white&style=flat-square)](https://discord.gg/tUJMJkbbr2) [!(https://img.shields.io/github/stars/shiroha-233/RoadWeaver?logo=github&style=flat-square)](https://github.com/shiroha-233/RoadWeaver)
English | [简体中文](README_CN.md)
A Minecraft mod that automatically generates beautiful roads between villages or custom structures.
## Key Features
### 1. Smart Road Generation
- Intelligent Pathfinding: Multiple pathfinding algorithms that avoid steep and dangerous areas; adjusts routes based on terrain height, biomes, and ground stability
- Bezier Curves: Applies Bezier curve smoothing to polyline paths, creating natural smooth curves and avoiding sharp turns
- Multiple Road Types:
- - Artificial roads: (stone bricks, slabs), (dirt, mud bricks), etc., or customize your own in the preset editor
- - Natural roads: Biome-adaptive road materials
- Obstacle Avoidance: Cuts, fills terrain and removes trees to ensure road passability
- Tunnel & Bridge System: Tunnels through mountains, bridges over water
- Slab System: Fills slabs at elevation changes to improve passability
- Road Foundation: Smoothly interpolates surrounding height field based on road elevation, fills foundation only when road is above original terrain, creating natural convex slopes that blend seamlessly with the landscape
### 2. Decoration System
- Lamp System: Redstone lamps with automatic day/night control
- Signpost System: Distance markers and directional signs
- Roadside Structure Decorations: Randomly generates benches, campfires and other decorative structures along roads
### 3. Configuration Options
- Performance Optimization: Multi-threaded async generation with concurrency control; height and terrain caching to reduce redundant calculations
- Multiple Network Planning Algorithms: KNN (sparsest) / Delaunay (densest) / RNG (balanced)
- Multiple Pathfinding Algorithms: A / Bidirectional A / Fluid Simulation
- Road Block Customization: Mix and match in the preset editor
### 4. Visualization Tools
- Visual Debugging: Road network map; status colors (planned/generating/completed/failed); interactions (drag, zoom, right-click teleport); statistics for road count, length and status
- Manual Link Mode: Plan road networks according to your preferences
## Compatibility
- New versions (2. 0. 0+) completely abandon the old `/locate` command search mechanism, no longer blocking the game main thread
- Structure prediction, road network planning and pathfinding all run in dedicated thread pools; main thread only handles driving and result application
### Known Compatibility & Performance Issues
- This mod (2. 0. 6+) is compatible with Tectonic-V2 / Epic Terrain / Terralith, but incompatible with Tectonic-V3
- This mod relies on vanilla mechanics, so it's incompatible with mods that overhaul vanilla mechanics like TerraFirmaCraft: The Next Generation
Incompatibility symptoms: - Extremely slow road generation - Very slow or blank map data loading - Map shows roads as generated but nothing appears when approaching
Performance factors: - World terrain complexity - Pathfinding step size and weight configuration - Concurrent road generation count and thread pool size
- Auto Generation: Roads automatically generate between structures after entering the world
- Road Network Map: Press H to open the debug map and view the road network
- Configuration: Cloth Config API settings screen (built-in since 2. 0. 2), accessible from the world creation screen or by pressing H in-game and clicking the top-right corner
## Inspiration
Based on (https://modrinth.com/mod/countereds-settlement-roads), map inspired by (https://github.com/FranckRJ/RoadArchitect).
## Future Plans
- [ ] More roadside decorations?
- Link multiple structure types
- [ ] Link biomes?
- [ ] More beautiful buildings?
- [ ] Road events?
- Custom linking
- [ ] Main road system?
- Slab transitions
- Bezier curve smoothing
- The more structures configured to locate when loading a world, the longer world creation takes, but the more complete the road network
- Roads cannot generate on already-loaded chunks, so don't approach road segments before they finish generating
自动在村庄或自定义结构之间生成美观道路的 Minecraft 模组。
### 1. 智能道路生成
- 智能路径生成:多种寻路算法,避开陡峭与危险区域;根据地形高度、生物群系与地面稳定性调整路线
- 贝塞尔曲线:对寻路得到的折线路径应用贝塞尔曲线平滑插值,将其变为更自然的平滑曲线,避免生硬拐弯
- 多种道路类型:
- - 人工道路:(石砖
📊 Mod Details
- Game
- Minecraft Mods
- Author
- shiroha
- Version
- 2.3.1-1.21.1-hotfix
- Downloads
- 589,154
- Endorsements
- 314
- Category
- adventure
- Created
- 10/6/2025
- Updated
- 8/2/2026
- Game Versions
- 1.21.1
- Tags
- adventure, decoration, worldgen
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does RoadWeaver support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of RoadWeaver?
Version 2.3.1-1.21.1-hotfix, published 2026-08-02 with 589,154 downloads recorded at the source.
Keep browsing — more Minecraft Mods mods await






