Revive Me! - Player Revival Mod
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (11 images)
🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #35 of 335 forge mods in this game by downloads
📋 About This Mod
# **If you discover a bug please let me know!** <span style="color:#f00">IMPORTANT:</span> Requires Invocore ((https://modrinth.com/mod/invocore-utility-mod)) When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out). ### Newest Additions (8/25/2026) * Can give up on main self revive screen now by sneaking * Timer now has 3 settings: Targetable, Death, and Revive * New Revive type: Overkill (found under Attack & Damage Settings config group) * Can now change the amount of damage a player in the fallen state recieves/deals * You can now hide/show the Revive Me! GUI by sneaking and pressing F (default keybind) * Fallen_Is_Targetable - If mobs can target you while in the fallen state (reverses when timer ends.) * Finally, Use and Attack can now be added to the allowed_keybinds config list ## Main Features * Over 50+ sorted configuration values (From revive item user, to fallen player interaction) * No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc. * Works with vanilla teams #### Fallen State * Stops death and makes you immune to all damage (configurable with Damage\_Source\_White\_list) * Can't interact with entities/blocks (except for pushing) * No inventory interaction (configurable with Interact\_With\_Inventory) * Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed\_Keybinds) * Shows a countdown timer in-world #### General Revive * **TIMER** - When the timer ends you will be revived (note: uses self revives first, then uses player revives) * **OVERKILL** - Revive players by damaging them (note: environment & self damage triggers self revive. Everything else uses player revive) * **OVERHEAL** - Revive players by healing them (note: counts as a player revive, can't track who does it) * **COMMAND** - Use /reviveme <player> for basic revive (is not counted towards revives) * **REVIVE ITEMS** - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!) #### Self Revive * **EXPERIENCE** - Lose experience * **DESTROY** - Destroy mobs in a certain amount of time * **STATUS EFFECTS** - Gain negative effects * **CHANCE** - Use percentage chance * **RANDOM\_ITEMS** - Selects up to 4 items in inventory to destroy #### Player Revive * **ITEM** - Takes revive item only (note: revive items can be used regardless whether this option is selected or not) * **NONE** - Takes nothing (note: this is automatically selected if the reviver is in creative) * **HEALTH** - Takes reviver's health * **FOOD** - Takes reviver's food from food bar * **EXPERIENCE** - Takes reviver's XP ### Extra Notes \-Have bugs or suggestions? (https://github.com/Cycro54/Revive_Me/issues) \-Wanna see the to-do list? (https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md) \-Revive Item Example page: (https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json) \-I may not respond if it isn't a question, but I do read the comments! Ty :3 <span style="font-size:16px">FABRIC</span> release will come <span style="font-size:16px">AFTER</span> XP Shop rewrite <span style="font-size:14px;font-family:georgia, palatino, serif">If you don't like the way this mod handles revival, there are alternatives:</span> <span style="font-size:20px"><a href="https://www.curseforge.com/minecraft/mc-mods/playerrevive" target="_blank" rel="nofollow">PlayerRevive</a></span> <span style="font-size:20px"><a href="https://www.curseforge.com/minecraft/mc-mods/hardcore-revival" target="_blank" rel="nofollow">Hardcore Revival</a></span> (https://storage.ko-fi.com/cdn/kofi5.png?v=6)](https://ko-fi.com/A0A71RYLZ4) (Technically a game, but potato tomato amiright?)
# If you discover a bug please let me know!
IMPORTANT: Requires Invocore ((https://modrinth.com/mod/invocore-utility-mod))
When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).
### Newest Additions (8/25/2026) Can give up on main self revive screen now by sneaking Timer now has 3 settings: Targetable, Death, and Revive New Revive type: Overkill (found under Attack & Damage Settings config group) Can now change the amount of damage a player in the fallen state recieves/deals You can now hide/show the Revive Me! GUI by sneaking and pressing F (default keybind) Fallen_Is_Targetable - If mobs can target you while in the fallen state (reverses when timer ends.) Finally, Use and Attack can now be added to the allowed_keybinds config list
## Main Features
Over 50+ sorted configuration values (From revive item user, to fallen player interaction) No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc. Works with vanilla teams
#### Fallen State
Stops death and makes you immune to all damage (configurable with Damage\_Source\_White\_list) Can't interact with entities/blocks (except for pushing) No inventory interaction (configurable with Interact\_With\_Inventory) Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed\_Keybinds) Shows a countdown timer in-world
#### General Revive
TIMER - When the timer ends you will be revived (note: uses self revives first, then uses player revives)
OVERKILL - Revive players by damaging them (note: environment & self damage triggers self revive. Everything else uses player revive)
OVERHEAL - Revive players by healing them (note: counts as a player revive, can't track who does it)
COMMAND - Use /reviveme
#### Self Revive
EXPERIENCE - Lose experience DESTROY - Destroy mobs in a certain amount of time STATUS EFFECTS - Gain negative effects CHANCE - Use percentage chance RANDOM\_ITEMS - Selects up to 4 items in inventory to destroy
#### Player Revive
ITEM - Takes revive item only (note: revive items can be used regardless whether this option is selected or not) NONE - Takes nothing (note: this is automatically selected if the reviver is in creative) HEALTH - Takes reviver's health FOOD - Takes reviver's food from food bar EXPERIENCE - Takes reviver's XP
### Extra Notes
\-Have bugs or suggestions? (https://github.com/Cycro54/Revive_Me/issues)
\-Wanna see the to-do list? (https://github.com/Cycro54/Revive_Me/blob/1. 16. 5/README.md)
\-Revive Item Example page: (https://github.com/Cycro54/Revive_Me/blob/1. 16. 5/src/main/resources/assets/reviveme/reviveme-items-example.json)
\-I may not respond if it isn't a question, but I do read the comments! Ty :3
FABRIC release will come AFTER XP Shop rewrite
If you don't like the way this mod handles revival, there are alternatives:
[!(https://storage.ko-fi.com/cdn/kofi5.png?v=6)](https://ko-fi.com/A0A71RYLZ4)
(Technically a game, but potato tomato amiright?)
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Cycro54
- Version
- 7.3.0
- Downloads
- 32,642
- Endorsements
- 20
- Category
- forge
- Created
- 3/11/2025
- Updated
- 8/23/2026
- Game Versions
- 26.1, 26.1.1, 26.1.2
- Tags
- game-mechanics, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Revive Me! - Player Revival Mod support?
The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.
What is the latest version of Revive Me! - Player Revival Mod?
Version 7.3.0, published 2026-08-23 with 32,642 downloads recorded at the source.
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