Resource World
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #401 of 893 fabric mods in this game by downloads
📋 About This Mod
# Resource World This mod can create resource worlds. These worlds can reset standalone from main worlds. **Logically support modded dimensions.** ## Features - Create separated resource worlds from any exists dimensions - Standalone seeds, game rules, difficulties and world borders - Reset standalone ## Commands Root command: `/resourceworld` ### Player Commands - `/resourceworld home`: Teleport to your spawn point. This is the only way to exit resource worlds without other mods. - `/resourceworld tp <world id>`: Random teleport to resource worlds. ### Admin Commands - `/resourceworld create <world id> <type/flat> ... `: Create a resource world with specific dimension options. Seed is optional, leave blank for random seed. - `/resourceworld create <world id> mirror <dimension>`: Create a snapshot of an existing dimension. - `/resourceworld create <world id> template <template> <dimension>`: Create a snapshot from a template. - `/resourceworld delete <world id>`: Permanently delete a resource world. - `/resourceworld reset <world id>`: Reset specific resource world. (Delete previous one and create new with different seed.) - `/resourceworld enable/disable <world id>`: Enable/Disable specific resource world. - `/resourceworld settings <world id> <option> `: Configure resource world settings. #### All available settings - `centerX`: Center X of the world border. - `centerZ`: Center Z of the world border. - `range`: World border radius. - `spawnPoint`: Resource world spawn point. - `cooldown`: `/resourceworld tp` cooldown. - `hideSeedHash`: Whether hide resource world seed hash from players, open this can partly prevent seed cracking but may cause wrong biome sounds and sky colors. - `allowHomeCommand`: Whether allow using `/resource home` command. ### Copy world sources - `mirror <dimension>` snapshots an existing loaded dimension in the current save. The server saves before copying. - `template <template> <dimension>` loads a snapshot from `<server directory>/resourceworld/<template>`. Both types copy only `region`, `entities`, and `poi`. Template folders use normal save layouts: the template root is the overworld, `DIM-1` is the Nether, `DIM1` is the End, and `dimensions/<namespace>/<path>` is any other dimension. Both types preserve their original source seed and never accept a seed argument. Resetting only refreshes the copied data. Templates must include their original `level.dat` so `template` can read the seed. ## Developer Usage If you want to customize the dimension random teleport locator, create a class implement `RandomTeleportEntrypoint`, then annotate with `@EntryPointProvider(slug="random_teleport_locator")`(forge) or write into entrypoint `random_teleport_locator`(fabric)
# Resource World
This mod can create resource worlds. These worlds can reset standalone from main worlds.
Logically support modded dimensions.
## Features
- Create separated resource worlds from any exists dimensions
- Standalone seeds, game rules, difficulties and world borders
- Reset standalone
## Commands
Root command: `/resourceworld`
### Player Commands
- `/resourceworld home`: Teleport to your spawn point. This is the only way to exit resource worlds without other mods.
- `/resourceworld tp
`: Random teleport to resource worlds.
### Admin Commands
- `/resourceworld create
... [ ]`: Create a resource world with specific dimension options. - Seed is optional, leave blank for random seed.
- `/resourceworld create
mirror `: Create a snapshot of an existing dimension. - `/resourceworld create
template `: Create a snapshot from a template. - `/resourceworld delete
`: Permanently delete a resource world. - `/resourceworld reset
`: Reset specific resource world. (Delete previous one and create new with different - seed.)
- `/resourceworld enable/disable
`: Enable/Disable specific resource world. - `/resourceworld settings
#### All available settings
- `centerX`: Center X of the world border.
- `centerZ`: Center Z of the world border.
- `range`: World border radius.
- `spawnPoint`: Resource world spawn point.
- `cooldown`: `/resourceworld tp` cooldown.
- `hideSeedHash`: Whether hide resource world seed hash from players, open this can partly prevent seed cracking but may
- cause wrong biome sounds and sky colors.
- `allowHomeCommand`: Whether allow using `/resource home` command.
### Copy world sources
- `mirror
` snapshots an existing loaded dimension in the current save. The server saves before copying. - `template
` loads a snapshot from ` /resourceworld/`.
Both types copy only `region`, `entities`, and `poi`. Template folders use normal save layouts: the template root is the
overworld, `DIM-1` is the Nether, `DIM1` is the End, and `dimensions/
## Developer Usage
If you want to customize the dimension random teleport locator, create a class implement `RandomTeleportEntrypoint`, then annotate with `@EntryPointProvider(slug="random_teleport_locator")`(forge) or write into entrypoint `random_teleport_locator`(fabric)
📊 Mod Details
- Game
- Minecraft Mods
- Author
- IAFEnvoy
- Version
- 2.0-1.21.1-neoforge
- Downloads
- 7,750
- Endorsements
- 12
- Category
- fabric
- Created
- 5/6/2025
- Updated
- 7/19/2026
- Game Versions
- 1.21, 1.21.1
- Tags
- game-mechanics, utility, worldgen
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Resource World support?
The author lists 1.21, 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Resource World?
Version 2.0-1.21.1-neoforge, published 2026-07-19 with 7,750 downloads recorded at the source.
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