Remap IDs

⭐ — (9 endorsements) 📥 2,982 downloads 📌 v2.1.0+neoforge-1.21.1 📅 3/23/2026
🟡 Updated this year

By TysonTheEmber · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/13/2026 📅 Created: 3/23/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #806 of 896 fabric mods in this game by downloads

📋 About This Mod

# RemapIDs **Remap any item, block, fluid, or entity ID to another — data-driven, zero-config code.** RemapIDs is a utility mod for **modpack developers** that lets you redirect registry IDs throughout the entire game using simple JSON files. Unify duplicate ores across mods, replace deprecated items, or migrate worlds between mod versions — all without writing a single line of code. ## Features **Registry Remapping** Remap across 7 registry types: - Blocks, Items, Fluids, Entity Types - Tags, Recipes, Loot Tables Remaps are applied deeply — recipes, loot tables, tags, NBT data in inventories and containers are all automatically rewritten. **Data-Driven Configuration** Drop JSON files into `config/remapids/remaps/` and you're done: ```json { "remaps": } ] } ``` **Wildcard Patterns** Bulk-remap entire families of items with a single rule: ```json { "source": "iceandfire:silver_*", "target": "othermod:silver_*" } ``` **Tag-to-Item Recipe Conversion** Replace tag ingredients in recipes with specific items: ```json { "source": "#forge:ingots/silver", "target": "othermod:silver_ingot", "types": } ``` **Smart Chain Resolution** If A remaps to B and B remaps to C, the mod automatically flattens this to A→C. Circular dependencies are detected and rejected. **Live Reloading** Tag, recipe, and loot table remaps are reapplied on `/reload` — no restart needed. **Zero Runtime Overhead** Block, item, fluid, and entity remaps are applied as registry aliases at startup. After that, there's no performance cost. ## Supported Versions | Minecraft | Loader | |-----------|--------| | 1.20.1 | Forge | | 1.20.1 | Fabric | | 1.21.1 | NeoForge | | 1.21.1 | Fabric | ## Use Cases - **Ore unification** — Redirect all silver ingots from 5 different mods to one canonical ID - **Mod migration** — Swap out a removed mod's items for replacements without breaking existing worlds - **Loot/recipe cleanup** — Rewrite loot tables and recipes to use the items you want - **World upgrades** — Items already in inventories and containers are remapped via NBT on load ## Getting Started 1. Install the mod for your loader 2. Create `config/remapids/remaps/` if it doesn't exist 3. Add any number of `.json` files with your remap definitions 4. Launch the game — remaps are applied automatically

Remap any item, block, fluid, or entity ID to another — data-driven, zero-config code.

RemapIDs is a utility mod for modpack developers that lets you redirect registry IDs throughout the entire game using simple JSON files. Unify duplicate ores across mods, replace deprecated items, or migrate worlds between mod versions — all without writing a single line of code.

## Features

Registry Remapping Remap across 7 registry types: - Blocks, Items, Fluids, Entity Types - Tags, Recipes, Loot Tables

Remaps are applied deeply — recipes, loot tables, tags, NBT data in inventories and containers are all automatically rewritten.

Data-Driven Configuration Drop JSON files into `config/remapids/remaps/` and you're done: ```json { "remaps": [ { "source": "iceandfire:silver_ingot", "target": "othermod:silver_ingot", "types": ["item", "recipe", "loot_table"] } ] } ```

Wildcard Patterns Bulk-remap entire families of items with a single rule: ```json { "source": "iceandfire:silver_", "target": "othermod:silver_" } ```

Tag-to-Item Recipe Conversion Replace tag ingredients in recipes with specific items: ```json { "source": "#forge:ingots/silver", "target": "othermod:silver_ingot", "types": ["recipe"] } ```

Smart Chain Resolution If A remaps to B and B remaps to C, the mod automatically flattens this to A→C. Circular dependencies are detected and rejected.

Live Reloading Tag, recipe, and loot table remaps are reapplied on `/reload` — no restart needed.

Zero Runtime Overhead Block, item, fluid, and entity remaps are applied as registry aliases at startup. After that, there's no performance cost.

## Supported Versions

| Minecraft | Loader | |-----------|--------| | 1. 20. 1 | Forge | | 1. 20. 1 | Fabric | | 1. 21. 1 | NeoForge | | 1. 21. 1 | Fabric |

## Use Cases

  • Ore unification — Redirect all silver ingots from 5 different mods to one canonical ID
  • Mod migration — Swap out a removed mod's items for replacements without breaking existing worlds
  • Loot/recipe cleanup — Rewrite loot tables and recipes to use the items you want
  • World upgrades — Items already in inventories and containers are remapped via NBT on load

## Getting Started

1. Install the mod for your loader 2. Create `config/remapids/remaps/` if it doesn't exist 3. Add any number of `.json` files with your remap definitions 4. Launch the game — remaps are applied automatically

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
TysonTheEmber
Version
2.1.0+neoforge-1.21.1
Downloads
2,982
Endorsements
9
Category
fabric
Created
3/23/2026
Updated
8/13/2026
Game Versions
1.21.1
Tags
game-mechanics, management, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Remap IDs support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of Remap IDs?

Version 2.1.0+neoforge-1.21.1, published 2026-08-13 with 2,982 downloads recorded at the source.

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