Reign Of Nether - Boobcat Edition
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #293 of 557 adventure mods in this game by downloads
📋 About This Mod
*** # Reign of Nether – **Boobcat Edition** ## Overview Born from the original _Reign of Nether_ codebase and personally maintained by an early contributor (Boobcat), this edition emphasizes stability, extensibility, and creative control: * Maintains full gameplay of the classic **Villagers vs Piglins vs Monsters** factions. * Seamlessly integrates with modpacks, datapacks, and custom biome/resource systems. * Major systems rewritten for **A\*** pathfinding (now supporting **multithreaded performance**), configurable resources, optimized fog, and mapmaker command tools. * Includes a **fully reworked orthographic camera system** for smoother, more responsive RTS controls. *** ## Core Enhancements | Category |Feature |Description | | ------------------------ |-------------------------------------- |--------------------------------------------------------------------------------------------------------------------------------------------- | | <strong>Resource & Mod Support</strong> |<strong>Configurable Resource Values</strong> |Easily define and customize base resource types, gather rates, costs, and mod-specific resources via JSON configs. | | |<strong>Ore Regeneration on Reset</strong> |Trigger full Nether ore & resource respawn using <code>/rts-reset</code>—ideal for replayable maps and timed rounds. | | <strong>Performance & Visuals</strong> |<strong>Reworked Fog System</strong> |Optimized chunk-based occlusion and rendering logic reduce lag, support larger RTS scales, and ensure client/server consistency. | | |<strong>Fog Anti-Cheat</strong> |Prevent unnatural sight (X-ray, tunneling, map hacks) by validating viewport visibility from both client and server sides. | | |<strong>Orthographic Camera Rewrite</strong> |Complete overhaul for smoother zooming, panning, and edge-scrolling—built for RTS precision. | | <strong>Navigation & Pathfinding</strong> |<strong>A*-Based Unit Movement (Multithreaded)</strong> |Grid-aware A*-pathfinding with flow-field smoothing and <strong>multithreaded execution</strong> delivers smarter, faster, and more predictable army control. | | |<strong>Bridge Reload Fix</strong> |Preserves temporary bridge links across reloads—units no longer fall through structures when the server restarts mid-match. | | <strong>Map & Scenario Tools</strong> |<strong>Mapmaker Commands</strong> |Create, modify, and control match flow with powerful commands (structures, ownership, resets, win/loss). Works in-game or via Command Blocks. | *** ## 🛠 Mapmaker Commands (v1.2+) Use powerful RTS Mapmaker commands to design custom maps, reset matches, manage structures, and define victory conditions. ### Command Categories #### General Controls * `/rts-reset` & `/rts-regenerateores` — Restore all resources, respawn ores, and reset match states. * `/rts-placebridge <pos1> <pos2>` — Build a temporary bridge; now persists through reloads. #### Unit Management * `/rts-setunitowner byid <unitId> <newOwner>` * `/rts-setunitowner byarea <x1> <y1> <z1> <x2> <y2> <z2> ` * `/rts-setunitowner bytype <unitType> <newOwner>` #### Building & Structures * `/rts-createbuilding <type> <x> <y> <z> <owner> ` * `/rts-destroybuilding bypos <x> <y> <z>` * `/rts-setbuildingowner byarea <x1> <y1> <z1> <x2> <y2> <z2> <newOwner> ` #### Game Control * `/rts-win <player>` — Force a player win condition. * `/rts-lose <player>` — Force a player loss condition. ### Usage Summary ``` # Reset the map and respawn ores /rts-reset # Place a durable bridge between two points /rts-placebridge 0 65 0 10 65 10 # Create a monster stronghold with 180° rotation /rts-createbuilding stronghold 150 64 150 MonstersAI 180 # Change all villager units in area to Player2 /rts-setunitowner byarea -10 60 -10 10 70 10 Player2 villager # Declare Player1 as the winner /rts-win Player1 ``` #### Command Block Integration * All Mapmaker commands are allowed from command blocks (no OP check), enabling: * Automated scripted scenarios (timed base spawns, unit conversion, win triggers) * Dynamic triggers (e.g. redstone pressure plate spawns) * Chained logic via conditional blocks or function tags #### Limits & Safeguards * Area commands capped at 1000×1000×1000 blocks. * Owner/player validity checked (invalid names return error). * World bounds enforcement (Y height limits, spawn radius). * Resource resets must be triggered server-side or in singleplayer worlds. *** ## Installation
# Reign of Nether – Boobcat Edition
## Overview
Born from the original _Reign of Nether_ codebase and personally maintained by an early contributor (Boobcat), this edition emphasizes stability, extensibility, and creative control:
Maintains full gameplay of the classic Villagers vs Piglins vs Monsters factions. Seamlessly integrates with modpacks, datapacks, and custom biome/resource systems. Major systems rewritten for A\ pathfinding (now supporting multithreaded performance), configurable resources, optimized fog, and mapmaker command tools. Includes a fully reworked orthographic camera system for smoother, more responsive RTS controls.
## Core Enhancements
| Category |Feature |Description |
| ------------------------ |-------------------------------------- |--------------------------------------------------------------------------------------------------------------------------------------------- |
| Resource & Mod Support |Configurable Resource Values |Easily define and customize base resource types, gather rates, costs, and mod-specific resources via JSON configs. |
| |Ore Regeneration on Reset |Trigger full Nether ore & resource respawn using /rts-reset—ideal for replayable maps and timed rounds. |
| Performance & Visuals |Reworked Fog System |Optimized chunk-based occlusion and rendering logic reduce lag, support larger RTS scales, and ensure client/server consistency. |
| |Fog Anti-Cheat |Prevent unnatural sight (X-ray, tunneling, map hacks) by validating viewport visibility from both client and server sides. |
| |Orthographic Camera Rewrite |Complete overhaul for smoother zooming, panning, and edge-scrolling—built for RTS precision. |
| Navigation & Pathfinding |A-Based Unit Movement (Multithreaded) |Grid-aware A-pathfinding with flow-field smoothing and multithreaded execution delivers smarter, faster, and more predictable army control. |
| |Bridge Reload Fix |Preserves temporary bridge links across reloads—units no longer fall through structures when the server restarts mid-match. |
| Map & Scenario Tools |Mapmaker Commands |Create, modify, and control match flow with powerful commands (structures, ownership, resets, win/loss). Works in-game or via Command Blocks. |
## 🛠 Mapmaker Commands (v1. 2+)
Use powerful RTS Mapmaker commands to design custom maps, reset matches, manage structures, and define victory conditions.
### Command Categories
#### General Controls
`/rts-reset` & `/rts-regenerateores` — Restore all resources, respawn ores, and reset match states.
`/rts-placebridge
#### Unit Management
`/rts-setunitowner byid
#### Building & Structures
`/rts-createbuilding
#### Game Control
`/rts-win
### Usage Summary
``` # Reset the map and respawn ores /rts-reset
# Place a durable bridge between two points /rts-placebridge 0 65 0 10 65 10
# Create a monster stronghold with 180° rotation /rts-createbuilding stronghold 150 64 150 MonstersAI 180
# Change all villager units in area to Player2 /rts-setunitowner byarea -10 60 -10 10 70 10 Player2 villager
# Declare Player1 as the winner /rts-win Player1 ```
#### Command Block Integration
All Mapmaker commands are allowed from command blocks (no OP check), enabling: Automated scripted scenarios (timed base spawns, unit conversion, win triggers) Dynamic triggers (e.g. redstone pressure plate spawns) Chained logic via conditional blocks or function tags
#### Limits & Safeguards
Area commands capped at 1000×1000×1000 blocks. Owner/player validity checked (invalid names return error). World bounds enforcement (Y height limits, spawn radius). Resource resets must be triggered server-side or in singleplayer worlds.
## Installation
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Bobcat
- Version
- 1.2.4-boobcat
- Downloads
- 3,384
- Endorsements
- 8
- Category
- adventure
- Created
- 9/3/2025
- Updated
- 10/6/2025
- Game Versions
- 1.20.1
- Tags
- adventure, mobs, worldgen
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Reign Of Nether - Boobcat Edition support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Reign Of Nether - Boobcat Edition?
Version 1.2.4-boobcat, published 2025-10-06 with 3,384 downloads recorded at the source.
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