Refined Combat

⭐ — (11 endorsements) 📥 1,360 downloads 📌 v2.1.1 📅 7/21/2025
🟡 Updated this year

By Dark-Enigma · equipment

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/25/2026 📅 Created: 7/21/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #153 of 269 equipment mods in this game by downloads

📋 About This Mod

✅ Balanced breach enchantment Breach only activates after falling like wind burst
✅ piercing goes through a percentage of armor
✅ exploding fireworks goes through a percentage of prot but not blast prot
✅ buffed fire protection so you only need 1 piece to insta put out fires
✅ wind burst max level to 1
✅ knockback max level to 1

# Refined Combat The goal of this was to make pvp more customizable and balanced also making some new enchants more rare. feedback would be appreciated on my discord server thats where you should report bugs aswell ## TLDR (read this and download enchant descriptions and you will be fine) - combat logging system - unique/green enchants only available through wandering trader (guaranteed 2) - only 2 of the unique/green enchants on each item - elytra firework no longer works (you can do something with firework jump hold your fire and sturdy that can actually go faster) - You can now have multiple types of protection on one armor piece (full prot 4 + 2 other prot is max) - mace has cooldown after attack and you hit ground ## Mechanics (changed/added) - you can now have all the different types of prot on one - Added back shield stunning (breaking shield doesnt give immunity frames) - Rebalanced the mace adding a cooldown that activates after you hit a mace shot and land on the ground (so you can get combos with it with wind burst ect) - Added stealth kills with invis so if you die or kill with invis on an obscured name shows up - removed elytra fireworking - made it so you can still mace with slow falling - fixed riptide and depth strider slowing you down - back ported splash potion duration changes - backported arrow changes from 1.21.6 - removed randomness for projectiles (like most pvp servers do) - made explosions damage constant through difficulties - added new attribute to netherite weapons to ignore some of knockback resistance - made crystals beds and anchors do no damage - added combat logging system where the player remains in the world and it also blocks you from leaving with the disconnect button. - added new type of enchant "unique enchant" can only be bought from wandering traders that are guaranteed to sell 2 you can only put 2 of them on an item they show up green. - rebalanced protection so the max amount of damage reduction you can have is full prot 4 then 2 of the other types of prot - added a level cap to anvils - elytras get disabled if your hit whilst wearing one ## Enchant changes - Balanced breach enchantment Breach only activates after falling like wind burst - piercing goes through a percentage of armor - exploding fireworks goes through a percentage of prot but not blast prot - buffed fire protection so you only need 1 piece to insta put out fires - wind burst max level to 1 - knockback max level to 1 - impaling now works like bedrock so it does more damage if they are in rain - blast protection no longer has the explosion knockback resistance ## Enchants - Charged (mace)– Hitting a slam attack charges your mace. While charged, sneaking lets you dash forward. - Claw (hoe)– Pulls enemies toward you when you hit them. - Cleaving (axe)– Increases the weapon’s damage and disables shields for longer. - Frenzy (axe)– The more hits you land without being hit, the faster you can attack. - Combo (sword)– Building combos increases your damage; at high combos you automatically crit and disable shields. - Serrated (sword)– Increases weapon damage and deals more damage the farther you are from the enemy. - Aerodynamic (leggings)– Increases horizontal and vertical movement when using wind charges and firework jumps. - Traction (boots)– Reduces how much cobwebs and similar blocks slow you down. - Extended (chestplate)– Doubles the duration of potion effects applied to you, whether from potions or tipped arrows. - Firework Jump (boots)– Increases firework knockback, allowing you to use it for movement. - Hold Your Fire (crossbow)– Fired fireworks explode when you sneak or after 10 seconds. - Kapow (mace)– Slam attacks send enemies downward and apply a stun that disables common PvP items (wind charges, ender pearls, shields, etc.). - Lift (elytra)– Flying over campfires and other heat sources launches you upward. - Momento (hoe)– Killing mobs or players causes them to drop their head. - Sniper (bow)– The farther away your hit lands, the more damage it deals. - Tipped (crossbow)– Increases the duration of potion effects from tipped arrows. - Parry (shield)– Shields activate instantly but only for a short time; successful parries reflect damage back. - Awareness (helmet)– Reveals the paths entities have taken by showing their footsteps. - Avalanche (mace/axe)– Attacks freeze enemies. If applied to a mace, the freeze scales with the distance fallen. - Reload (crossbow)– Hitting an enemy attempts to reload your crossbow. - Overwhelmed (chestplate)– Reduces damage taken depending on how many enemies are attacking you. - Locked In (helmet)– Halves cooldowns for all abilities and actions. - Gambit (chestplate)– When your totem activates, you gain temporary resistance and damage boosts. When it ends, you become weakened and vulnerable (both states prevent totem use). - Slipstream (leggings)– Moving toward an enemy that is moving away charges a dash. Sneak to dash forward.

# Refined Combat The goal of this was to make pvp more customizable and balanced also making some new enchants more rare. feedback would be appreciated on my discord server thats where you should report bugs aswell ## TLDR (read this and download enchant descriptions and you will be fine) - combat logging system - unique/green enchants only available through wandering trader (guaranteed 2) - only 2 of the unique/green enchants on each item - elytra firework no longer works (you can do something with firework jump hold your fire and sturdy that can actually go faster) - You can now have multiple types of protection on one armor piece (full prot 4 + 2 other prot is max) - mace has cooldown after attack and you hit ground

## Mechanics (changed/added) - you can now have all the different types of prot on one - Added back shield stunning (breaking shield doesnt give immunity frames) - Rebalanced the mace adding a cooldown that activates after you hit a mace shot and land on the ground (so you can get combos with it with wind burst ect) - Added stealth kills with invis so if you die or kill with invis on an obscured name shows up - removed elytra fireworking - made it so you can still mace with slow falling - fixed riptide and depth strider slowing you down - back ported splash potion duration changes - backported arrow changes from 1. 21. 6 - removed randomness for projectiles (like most pvp servers do) - made explosions damage constant through difficulties - added new attribute to netherite weapons to ignore some of knockback resistance - made crystals beds and anchors do no damage - added combat logging system where the player remains in the world and it also blocks you from leaving with the disconnect button. - added new type of enchant "unique enchant" can only be bought from wandering traders that are guaranteed to sell 2 you can only put 2 of them on an item they show up green. - rebalanced protection so the max amount of damage reduction you can have is full prot 4 then 2 of the other types of prot - added a level cap to anvils - elytras get disabled if your hit whilst wearing one

## Enchant changes

  • Balanced breach enchantment Breach only activates after falling like wind burst
  • piercing goes through a percentage of armor
  • exploding fireworks goes through a percentage of prot but not blast prot
  • buffed fire protection so you only need 1 piece to insta put out fires
  • wind burst max level to 1
  • knockback max level to 1
  • impaling now works like bedrock so it does more damage if they are in rain
  • blast protection no longer has the explosion knockback resistance

## Enchants

  • Charged (mace)– Hitting a slam attack charges your mace. While charged, sneaking lets you dash forward.
  • - Claw (hoe)– Pulls enemies toward you when you hit them.
  • - Cleaving (axe)– Increases the weapon’s damage and disables shields for longer.
  • - Frenzy (axe)– The more hits you land without being hit, the faster you can attack.
  • - Combo (sword)– Building combos increases your damage; at high combos you automatically crit and disable shields.
  • - Serrated (sword)– Increases weapon damage and deals more damage the farther you are from the enemy.
  • - Aerodynamic (leggings)– Increases horizontal and vertical movement when using wind charges and firework jumps.
  • - Traction (boots)– Reduces how much cobwebs and similar blocks slow you down.
  • - Extended (chestplate)– Doubles the duration of potion effects applied to you, whether from potions or tipped arrows.
  • - Firework Jump (boots)– Increases firework knockback, allowing you to use it for movement.
  • - Hold Your Fire (crossbow)– Fired fireworks explode when you sneak or after 10 seconds.
  • - Kapow (mace)– Slam attacks send enemies downward and apply a stun that disables common PvP items (wind charges, ender pearls, shields, etc.).
  • - Lift (elytra)– Flying over campfires and other heat sources launches you upward.
  • - Momento (hoe)– Killing mobs or players causes them to drop their head.
  • - Sniper (bow)– The farther away your hit lands, the more damage it deals.
  • - Tipped (crossbow)– Increases the duration of potion effects from tipped arrows.
  • - Parry (shield)– Shields activate instantly but only for a short time; successful parries reflect damage back.
  • - Awareness (helmet)– Reveals the paths entities have taken by showing their footsteps.
  • - Avalanche (mace/axe)– Attacks freeze enemies. If applied to a mace, the freeze scales with the distance fallen.
  • - Reload (crossbow)– Hitting an enemy attempts to reload your crossbow.
  • - Overwhelmed (chestplate)– Reduces damage taken depending on how many enemies are attacking you.
  • - Locked In (helmet)– Halves cooldowns for all abilities and actions.
  • - Gambit (chestplate)– When your totem activates, you gain temporary resistance and damage boosts. When it ends, you become weakened and vulnerable (both states prevent totem use).
  • - Slipstream (leggings)– Moving toward an enemy that is moving away charges a dash. Sneak to dash forward.
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Dark-Enigma
Version
2.1.1
Downloads
1,360
Endorsements
11
Category
equipment
Created
7/21/2025
Updated
8/25/2026
Game Versions
1.21.1
Tags
equipment, magic, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Refined Combat support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of Refined Combat?

Version 2.1.1, published 2026-08-25 with 1,360 downloads recorded at the source.

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