Recipe Crafter

⭐ — (2 endorsements) 📥 384 downloads 📌 v1.0.4 📅 6/13/2026
🟡 Updated this year

By Icywhenhot · fabric

⬇ Download Mod Source: Modrinth 📅 Updated: 8/6/2026 📅 Created: 6/13/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #812 of 907 fabric mods in this game by downloads

📋 About This Mod

✅ A standalone block + item (`recipecrafter:recipe_crafter`) with a custom
✅ Blockbench model.
✅ creative tab, right after the Crafting Table.

# Recipe Crafter A mod that lets modpackers and map-makers author Minecraft recipes **visually**, inside a workbench block — no KubeJS, datapack JSON, or external tools required. Recipes are written to a single hand-editable config file and go live instantly. --- ## Overview Place a **Recipe Crafter** block, open it, and build a recipe by dropping items into a familiar workbench grid. Pick the recipe family from a dropdown, set the result, fill in an id, and click **Save** — the recipe is appended to `config/recipecrafter/recipes.json5` and becomes craftable immediately (no restart). You can also **Export** the generated JSON to your clipboard for use in datapacks/KubeJS, or **Load** and edit recipes that already exist in the game. --- ## The Recipe Crafter Block - A standalone block + item (`recipecrafter:recipe_crafter`) with a custom Blockbench model. - **Creative-only:** ships with no crafting recipe; appears in the **Redstone** creative tab, right after the Crafting Table. - **Block entity inventory** (13 slots) that **persists** its contents across open/close and world reloads, and **scatters its items** like a chest when broken. --- ## Supported Recipe Types Selected from a dropdown; the GUI swaps to the matching vanilla workbench texture and slot layout for each: | Type | Vanilla recipe | Layout | |-----------------|---------------------------|--------------------------------| | Crafting Table | `crafting_shaped` / `crafting_shapeless` | 3×3 grid + result | | Furnace | `smelting` | single input + result | | Blast Furnace | `blasting` | single input + result | | Smoker | `smoking` | single input + result | | Campfire | `campfire_cooking` | single input + result (smoker panel) | | Stonecutter | `stonecutting` | single input + result | | Smithing Table | `smithing_transform` | template + base + addition + result | - **Shapeless** toggle is available for crafting recipes (hidden for other types). - **Shaped** crafting auto-computes the minimal pattern bounding box and a compact key map (so a 1×1 item in the corner becomes a 1×1 recipe, not 3×3). - **Cooking** recipes capture **cook time** (with sensible per-type defaults: 200 / 100 / 600 ticks) and **experience**. - **Stonecutting** carries the output **count**. - **Smithing** requires all three pieces (template, base, addition). --- ## The Editor GUI **Left panel** - **Type dropdown** — switch recipe family; the panel texture and slots update live. - **Shapeless checkbox** — crafting only. - **Edit field + "Edit" button** — type a recipe id (`namespace:path`) to load an existing registered recipe back into the grid for modification. - **"Load recipe(s)" button** — finds recipes that match the current contents. **Center** - The workbench grid / inputs and a **result preview slot** you drag the output into. **Right** - **Done** — opens the confirm screen. --- ## Confirm / Save Screen Opened via **Done**. Fields: - **Recipe ID** — prefilled as `recipecrafter:<result item>`; editable. - **Group** — optional; placeholder hints + **Tab-to-autofill** from groups that already exist in the game. - **Category** — shown only for crafting/cooking (the types that use it); offers the valid vanilla categories with Tab-autofill. - **Cook time (ticks)** and **XP** — shown only for cooking recipes. Actions: - **Save** — writes the recipe to `recipes.json5`, refreshes recipes, and **copies the id to your clipboard**. - **Export to Clipboard** — builds the recipe JSON and copies it (does **not** save). - **Cancel** — returns to the editor with all contents preserved. After a successful **Save** or **Export**, the crafter **wipes itself clean** (contents returned to you, type reset) so the next recipe starts fresh. Cancel leaves everything untouched. Quality-of-life: commit buttons are greyed until the id is filled **and** the recipe is valid, and the screen fields **slide and fade in** when it opens. --- ## Loading & Looking Up Existing Recipes - **Edit by id** decomposes a registered recipe back into the crafter's grid — supports shaped, shapeless, all cooking types, stonecutting, and smithing-transform recipes. - **Lookup** searches for recipes matching the current contents: - If the result slot has an item → every recipe that produces that item. - Otherwise, if the grid is filled → the first matching crafting recipe. - Returns up to **20 matches** in a scrollable list, each with its id and type and **Copy ID** / **Copy JSON** buttons. --- ## Config File: `recipes.json5` Located at `config/recipecrafter/recipes.json5`. - **Hand-editable** at any time. Each entry is a normal vanilla recipe JSON augmented with a unique `"id"`. - **Lenient parsing:** `//` comments and trailing commas are tolerated. - **Comment- and formatting-pre

# Recipe Crafter

A mod that lets modpackers and map-makers author Minecraft recipes visually, inside a workbench block — no KubeJS, datapack JSON, or external tools required. Recipes are written to a single hand-editable config file and go live instantly.

## Overview

Place a Recipe Crafter block, open it, and build a recipe by dropping items into a familiar workbench grid. Pick the recipe family from a dropdown, set the result, fill in an id, and click Save — the recipe is appended to `config/recipecrafter/recipes.json5` and becomes craftable immediately (no restart). You can also Export the generated JSON to your clipboard for use in datapacks/KubeJS, or Load and edit recipes that already exist in the game.

## The Recipe Crafter Block

  • A standalone block + item (`recipecrafter:recipe_crafter`) with a custom
  • Blockbench model.
  • Creative-only: ships with no crafting recipe; appears in the Redstone
  • creative tab, right after the Crafting Table.
  • Block entity inventory (13 slots) that persists its contents across
  • open/close and world reloads, and scatters its items like a chest when broken.

## Supported Recipe Types

Selected from a dropdown; the GUI swaps to the matching vanilla workbench texture and slot layout for each:

| Type | Vanilla recipe | Layout | |-----------------|---------------------------|--------------------------------| | Crafting Table | `crafting_shaped` / `crafting_shapeless` | 3×3 grid + result | | Furnace | `smelting` | single input + result | | Blast Furnace | `blasting` | single input + result | | Smoker | `smoking` | single input + result | | Campfire | `campfire_cooking` | single input + result (smoker panel) | | Stonecutter | `stonecutting` | single input + result | | Smithing Table | `smithing_transform` | template + base + addition + result |

  • Shapeless toggle is available for crafting recipes (hidden for other types).
  • Shaped crafting auto-computes the minimal pattern bounding box and a
  • compact key map (so a 1×1 item in the corner becomes a 1×1 recipe, not 3×3).
  • Cooking recipes capture cook time (with sensible per-type defaults:
  • 200 / 100 / 600 ticks) and experience.
  • Stonecutting carries the output count.
  • Smithing requires all three pieces (template, base, addition).

## The Editor GUI

Left panel - Type dropdown — switch recipe family; the panel texture and slots update live. - Shapeless checkbox — crafting only. - Edit field + "Edit" button — type a recipe id (`namespace:path`) to load an existing registered recipe back into the grid for modification. - "Load recipe(s)" button — finds recipes that match the current contents.

Center - The workbench grid / inputs and a result preview slot you drag the output into.

Right - Done — opens the confirm screen.

## Confirm / Save Screen

Opened via Done. Fields: - Recipe ID — prefilled as `recipecrafter:`; editable. - Group — optional; placeholder hints + Tab-to-autofill from groups that already exist in the game. - Category — shown only for crafting/cooking (the types that use it); offers the valid vanilla categories with Tab-autofill. - Cook time (ticks) and XP — shown only for cooking recipes.

Actions: - Save — writes the recipe to `recipes.json5`, refreshes recipes, and copies the id to your clipboard. - Export to Clipboard — builds the recipe JSON and copies it (does not save). - Cancel — returns to the editor with all contents preserved.

After a successful Save or Export, the crafter wipes itself clean (contents returned to you, type reset) so the next recipe starts fresh. Cancel leaves everything untouched.

Quality-of-life: commit buttons are greyed until the id is filled and the recipe is valid, and the screen fields slide and fade in when it opens.

## Loading & Looking Up Existing Recipes

  • Edit by id decomposes a registered recipe back into the crafter's grid —
  • supports shaped, shapeless, all cooking types, stonecutting, and
  • smithing-transform recipes.
  • Lookup searches for recipes matching the current contents:
  • - If the result slot has an item → every recipe that produces that item.
  • - Otherwise, if the grid is filled → the first matching crafting recipe.
  • - Returns up to 20 matches in a scrollable list, each with its id and
  • type and Copy ID / Copy JSON buttons.

## Config File: `recipes.json5`

Located at `config/recipecrafter/recipes.json5`.

  • Hand-editable at any time. Each entry is a normal vanilla recipe JSON
  • augmented with a unique `"id"`.
  • Lenient parsing: `//` comments and trailing commas are tolerated.
  • **Comment- and formatting-pre
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Icywhenhot
Version
1.0.4
Downloads
384
Endorsements
2
Category
fabric
Created
6/13/2026
Updated
8/6/2026
Game Versions
1.20.1
Tags
game-mechanics, management, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Recipe Crafter support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of Recipe Crafter?

Version 1.0.4, published 2026-08-06 with 384 downloads recorded at the source.

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