Recipe Modification library

⭐ — (12 endorsements) 📥 126,425 downloads 📌 v0.1.4-26.1.2-fabric 📅 9/14/2025
🟡 Updated this year

By Player005 · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/9/2026 📅 Created: 9/14/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #768 of 1032 fabric mods in this game by downloads

📋 About This Mod

# Recipe Modification ## What is this? This mod on its own doesn't do anything, instead, it's a tool for **mod pack creators, data pack creators, other mod developers** or anyone who likes tinkering. It allows you to automatically apply arbitrary modifications to any type of recipe at runtime in a simple way, either by using JSON files in a datapack or using the Java API. This means, instead of manually overriding multiple existing recipes, you define a set of recipe modifiers, which are applied when the game is starting. This means that modifications are applied to any recipes added by all other mods as well, without causing any incompatibilities or weird issues in case of multiple mods overriding the same recipe. ### Some examples: For example, if you wanted to make it so that all button recipes create 8 buttons instead of just 1 because you think the button recipe is a scam otherwise, you can easily do that in just a few lines of JSON! ```json { "target_recipes": "#minecraft:buttons", "modifiers": } ``` !(https://github.com/user-attachments/assets/af25b360-8e62-44ce-a4ef-92f8151e8f90) Other use cases would be, for example, if some mod's recipes are not properly compatible because they don't utilise tags correctly (or there are no standardised tags for the relevant items), you can easily make them compatible (without having to manually override every single recipe! yay!). Say, for example, a mod named "mod_xyz" doesn't use the right tag for copper nuggets in their recipes, which makes these incompatible with copper nuggets from other mods. Using Recipe Modification, you can fix it like this: ```json { "target_recipes": { "type": "namespace_equals", "namespace": "mod_xyz" }, "modifiers": } ``` ## How can I use this? Generally, the preferred way to interact with this mod is via JSON files, however, there is also a Java API available. **Check out (https://github.com/Player005/RecipeModification/blob/1.21.1/main/docs/JSON_Syntax.md) for more information on how to write these JSON files and what you can do with this mod.** There are also some (nonsensical, but working) (https://github.com/Player005/RecipeModification/tree/1.21.1/main/common/src/main/resources/data/testing/recipe_modifier) that you can take inspiration from. For the Java API, just take a look at the (https://github.com/Player005/RecipeModification/tree/1.21.1/main/common/src/main/java/net/player005/recipe_modification/api), especially the methods in the (https://github.com/Player005/RecipeModification/blob/1.21.1/main/common/src/main/java/net/player005/recipe_modification/api/RecipeModification.java). More detailed instructions & usage information coming soon™. If you have any questions or need help, always feel free to (https://discord.com/users/650714531844194304) or open a GitHub issue.

# Recipe Modification

## What is this?

This mod on its own doesn't do anything, instead, it's a tool for mod pack creators, data pack creators, other mod developers or anyone who likes tinkering. It allows you to automatically apply arbitrary modifications to any type of recipe at runtime in a simple way, either by using JSON files in a datapack or using the Java API.

This means, instead of manually overriding multiple existing recipes, you define a set of recipe modifiers, which are applied when the game is starting. This means that modifications are applied to any recipes added by all other mods as well, without causing any incompatibilities or weird issues in case of multiple mods overriding the same recipe.

### Some examples:

For example, if you wanted to make it so that all button recipes create 8 buttons instead of just 1 because you think the button recipe is a scam otherwise, you can easily do that in just a few lines of JSON!

```json { "target_recipes": "#minecraft:buttons", "modifiers": [ { "type": "modify_result_item", "function": "set_count", "count": 8 } ] } ``` !(https://github.com/user-attachments/assets/af25b360-8e62-44ce-a4ef-92f8151e8f90)

Other use cases would be, for example, if some mod's recipes are not properly compatible because they don't utilise tags correctly (or there are no standardised tags for the relevant items), you can easily make them compatible (without having to manually override every single recipe! yay!).

Say, for example, a mod named "mod_xyz" doesn't use the right tag for copper nuggets in their recipes, which makes these incompatible with copper nuggets from other mods. Using Recipe Modification, you can fix it like this:

```json { "target_recipes": { "type": "namespace_equals", "namespace": "mod_xyz" }, "modifiers": [ { "type": "add_alternative", "ingredients": "mod_xyz:copper_nugget", "alternative": { "tag": "c:copper_nuggets" } } ] } ```

## How can I use this?

Generally, the preferred way to interact with this mod is via JSON files, however, there is also a Java API available.

Check out (https://github.com/Player005/RecipeModification/blob/1. 21. 1/main/docs/JSON_Syntax.md) for more information on how to write these JSON files and what you can do with this mod. There are also some (nonsensical, but working) (https://github.com/Player005/RecipeModification/tree/1. 21. 1/main/common/src/main/resources/data/testing/recipe_modifier) that you can take inspiration from.

For the Java API, just take a look at the (https://github.com/Player005/RecipeModification/tree/1. 21. 1/main/common/src/main/java/net/player005/recipe_modification/api), especially the methods in the (https://github.com/Player005/RecipeModification/blob/1. 21. 1/main/common/src/main/java/net/player005/recipe_modification/api/RecipeModification.java).

More detailed instructions & usage information coming soon™.

If you have any questions or need help, always feel free to (https://discord.com/users/650714531844194304) or open a GitHub issue.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Player005
Version
0.1.4-26.1.2-fabric
Downloads
126,425
Endorsements
12
Category
fabric
Created
9/14/2025
Updated
8/9/2026
Game Versions
26.1.2
Tags
library, management, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Recipe Modification library support?

The author lists 26.1.2. Other versions may work but are untested by the author.

What is the latest version of Recipe Modification library?

Version 0.1.4-26.1.2-fabric, published 2026-08-09 with 126,425 downloads recorded at the source.

Keep browsing — more Minecraft Mods mods await

📋 All Minecraft Mods Mods 🏆 Top 25 📂 More fabric 👤 More by Player005 🔎 Similar Mods 🌐 Best fabric (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods