Rebalanced Enchanting

⭐ — (4 endorsements) 📥 1,266 downloads 📌 v3.2.0 📅 5/26/2025
🟠 Updated over a year ago

By lightyorugami · economy

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 5/27/2025 📅 Created: 5/26/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #24 of 29 economy mods in this game by downloads

📋 About This Mod

This mod rebalances **Mending** and **anvil mechanics** to make Mending a **late-game convenience**, not a mandatory enchantment. It also adjusts **librarian book trades**, with prices that scale more fairly based on enchantment levels. ## **Features** **Rebalanced Mending** * _Mending_ has been removed from librarian trades and fishing. It is therefore **no longer farmable**, and can now **only be found in loot chests**. * The **best structures** to find enchanted books, including Mending, are: * Stronghold Library – 67.8% * Ancient City – 35.9% * Desert Pyramid – 23.5% * Underwater Ruins – 21.7% * Woodland Mansion – 14.9% * Monster Room (Dungeon) – 14.7% * Mineshaft – 14.1% * Pillager Outpost – 11% * Jungle Pyramid – 4.5% * Stronghold Storeroom – 4% * Stronghold Altar – 2.5% **Anvil Logic Overhaul** * Renaming an item will now **always costs 1 level**. * Repairing with ingots or materials (like iron, diamond, netherite, etc.) has been reworked, the number of units needed now depends on how many are used in the item's **crafting recipe** (e.g., 1 diamond for a shovel, 3 for a pickaxe). * Anvil levels costs are now **independent of usage history**. The cost is instead calculated based on: * The total **enchantment levels** present on the item _(1 base level + 1 level per enchantment level)_. * The **percentage of durability restored**. Example: Repairing a diamond pickaxe with Fortune III and Efficiency V means a total of 9 enchantment levels (1 base + 3 + 5). Repairing 33% of its durability with a single diamond would cost 3 levels. **Rebalanced Librarian Trades** * Enchanted book prices now **scale dynamically** based on the **enchantment level**. * Fully compatible with other mods that add custom enchanted books, their prices will be dynamically adjusted as well. * **Single-level enchantments** (e.g., _Silk Touch_, _Flame_) are treated as if they were **one level higher** when determining their price. * **Treasure enchantments** (e.g., _Frost Walker_, _Curse of Binding_) are also priced **as if one level higher**. Treasure enchantments that are also **single-level** are treated as **two levels higher** (e.g., _Curse of Binding_ is priced like a Level III enchantment). * The adjusted price tiers are: * **6–21** emeralds for Level I * **22–35** for Level II * **36–47** for Level III * **48–56** for Level IV * **57–62** for Level V * The **63–64** emerald price range is reserved for **Level V treasure enchantments**, even though such enchantments do not exist in vanilla Minecraft.

This mod rebalances Mending and anvil mechanics to make Mending a late-game convenience, not a mandatory enchantment. It also adjusts librarian book trades, with prices that scale more fairly based on enchantment levels.

## Features

Rebalanced Mending

_Mending_ has been removed from librarian trades and fishing. It is therefore no longer farmable, and can now only be found in loot chests. The best structures to find enchanted books, including Mending, are: Stronghold Library – 67. 8% Ancient City – 35. 9% Desert Pyramid – 23. 5% Underwater Ruins – 21. 7% Woodland Mansion – 14. 9% Monster Room (Dungeon) – 14. 7% Mineshaft – 14. 1% Pillager Outpost – 11% Jungle Pyramid – 4. 5% Stronghold Storeroom – 4% Stronghold Altar – 2. 5%

Anvil Logic Overhaul

Renaming an item will now always costs 1 level. Repairing with ingots or materials (like iron, diamond, netherite, etc.) has been reworked, the number of units needed now depends on how many are used in the item's crafting recipe (e.g., 1 diamond for a shovel, 3 for a pickaxe). Anvil levels costs are now independent of usage history. The cost is instead calculated based on: The total enchantment levels present on the item _(1 base level + 1 level per enchantment level)_. The percentage of durability restored.

Example: Repairing a diamond pickaxe with Fortune III and Efficiency V means a total of 9 enchantment levels (1 base + 3 + 5). Repairing 33% of its durability with a single diamond would cost 3 levels.

Rebalanced Librarian Trades

Enchanted book prices now scale dynamically based on the enchantment level. Fully compatible with other mods that add custom enchanted books, their prices will be dynamically adjusted as well. Single-level enchantments (e.g., _Silk Touch_, _Flame_) are treated as if they were one level higher when determining their price. Treasure enchantments (e.g., _Frost Walker_, _Curse of Binding_) are also priced as if one level higher. Treasure enchantments that are also single-level are treated as two levels higher (e.g., _Curse of Binding_ is priced like a Level III enchantment). The adjusted price tiers are: 6–21 emeralds for Level I 22–35 for Level II 36–47 for Level III 48–56 for Level IV 57–62 for Level V * The 63–64 emerald price range is reserved for Level V treasure enchantments, even though such enchantments do not exist in vanilla Minecraft.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
lightyorugami
Version
3.2.0
Downloads
1,266
Endorsements
4
Category
economy
Created
5/26/2025
Updated
5/27/2025
Game Versions
1.20.1
Tags
economy, game-mechanics, magic

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Rebalanced Enchanting support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of Rebalanced Enchanting?

Version 3.2.0, published 2025-05-27 with 1,266 downloads recorded at the source.

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