Rabbit Pathfinding Fixed (Unofficial Forge Port)
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #167 of 326 forge mods in this game by downloads
📋 About This Mod
# Disclaimer This is a fork of the (https://modrinth.com/mod/rabbit-pathfinding-fix). I do not claim ownership of the original code, assets nor changing any of the code logic. All credit goes to the litetex. I just made a port for Forge ecosystem. # Rabbit Pathfinding Fixed Fixes rabbit pathfinding efficiently. As of 1.21.1 there are multiple problems with rabbit pathfinding: ### Basic pathfinding 1. The calculation of the jump height/velocity is incorrect and poorly implemented.<br/>This results in too small jumps for climbing over a block. 2. Rabbits "stall" (no horizontal movement) during jumps - due to this they just jump upwards in the same place when trying to climb a block.<br/>This behavior is caused by ``RabbitMoveControl`` which only sets the (horizontal) speed correctly during movement but not while jumping. 3. Rabbits are stuck / try to wander around forever. * The root cause is that ``EntityNavigation`` sets its timeouts based on movement speed.<br/>If the movement speed is 0 (this is the case when a rabbit/mob is "stuck"), the timeout is also 0... and if the timeout is 0 it's ignored and therefore it's executed forever (or until interrupted by something external like another goal). * Rabbits only have a single goal when idle: ``WanderAround(Far)``. Most other entities also use ``LookAroundGoal``.<br/> Thus the above mentioned infinite navigation is never stopped in favor of executing another goal like in most other mobs. * ``RabbitMoveControl#tick`` constantly updates the rabbits speed (``RabbitEntity#setSpeed``).<br/> While doing this it also indirectly executes ``moveControl#moveTo`` thus the rabbit always tries to reach it's last target even when it shouldn't do that. > As of ``1.21.4/24w46a`` (https://bugs.mojang.com/browse/MC-150224) was fixed, correcting the jump height (1) and fixing the stall (2).<br/> > However all other parts - including optimizations and sanity checks in above mentioned fixes - are still missing. ### Eating carrot crops 1. Rabbits can't reach the crops and always stop one block short of them.<br/>This is due to selecting the incorrect distance from the crop block (it's ``1`` but should be ``0``). 2. Rabbits eat the crop instantly even while still jumping and being in the air. 3. The goal/behavior is immediately aborted (after a few ticks - when a target crop block was selected) due to incorrect implementation of ``shouldContinue`` and ``isTargetPos`` methods. Detailed (https://litetex-oss.github.io/mcm-rabbit-pathfinding-fix/assets/comparison) are also available.
# Disclaimer
This is a fork of the (https://modrinth.com/mod/rabbit-pathfinding-fix). I do not claim ownership of the original code, assets nor changing any of the code logic. All credit goes to the litetex. I just made a port for Forge ecosystem.
# Rabbit Pathfinding Fixed Fixes rabbit pathfinding efficiently.
As of 1. 21. 1 there are multiple problems with rabbit pathfinding:
### Basic pathfinding 1. The calculation of the jump height/velocity is incorrect and poorly implemented. This results in too small jumps for climbing over a block. 2. Rabbits "stall" (no horizontal movement) during jumps - due to this they just jump upwards in the same place when trying to climb a block. This behavior is caused by ``RabbitMoveControl`` which only sets the (horizontal) speed correctly during movement but not while jumping. 3. Rabbits are stuck / try to wander around forever. The root cause is that ``EntityNavigation`` sets its timeouts based on movement speed. If the movement speed is 0 (this is the case when a rabbit/mob is "stuck"), the timeout is also 0... and if the timeout is 0 it's ignored and therefore it's executed forever (or until interrupted by something external like another goal). Rabbits only have a single goal when idle: ``WanderAround(Far)``. Most other entities also use ``LookAroundGoal``. Thus the above mentioned infinite navigation is never stopped in favor of executing another goal like in most other mobs. * ``RabbitMoveControl#tick`` constantly updates the rabbits speed (``RabbitEntity#setSpeed``). While doing this it also indirectly executes ``moveControl#moveTo`` thus the rabbit always tries to reach it's last target even when it shouldn't do that. > As of ``1. 21. 4/24w46a`` (https://bugs.mojang.com/browse/MC-150224) was fixed, correcting the jump height (1) and fixing the stall (2).
> However all other parts - including optimizations and sanity checks in above mentioned fixes - are still missing.
### Eating carrot crops 1. Rabbits can't reach the crops and always stop one block short of them. This is due to selecting the incorrect distance from the crop block (it's ``1`` but should be ``0``). 2. Rabbits eat the crop instantly even while still jumping and being in the air. 3. The goal/behavior is immediately aborted (after a few ticks - when a target crop block was selected) due to incorrect implementation of ``shouldContinue`` and ``isTargetPos`` methods.
Detailed (https://litetex-oss.github.io/mcm-rabbit-pathfinding-fix/assets/comparison) are also available.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- MikeStorm03
- Version
- 1.0.6.1-1.20+neoforge
- Downloads
- 5,020
- Endorsements
- 12
- Category
- forge
- Created
- 7/15/2025
- Updated
- 10/23/2025
- Game Versions
- 1.20.2, 1.20.3, 1.20.4
- Tags
- game-mechanics, mobs
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Rabbit Pathfinding Fixed (Unofficial Forge Port) support?
The author lists 1.20.2, 1.20.3, 1.20.4. Other versions may work but are untested by the author.
What is the latest version of Rabbit Pathfinding Fixed (Unofficial Forge Port)?
Version 1.0.6.1-1.20+neoforge, published 2025-10-23 with 5,020 downloads recorded at the source.
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