Pyro
🟡 Updated this year⚠️ Install Order · 2 steps
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🖼️ Gallery (8 images)
🔍 Analysis
- 🏆 #217 of 330 equipment mods in this game by downloads
📋 About This Mod
<div align="center"> # Pyro *Light the fuse. Watch it burn.* !(https://img.shields.io/badge/Minecraft-26.1.x-green) !(https://img.shields.io/badge/Fabric%20Loader-0.19.2-blue) !(https://img.shields.io/badge/Java-25-orange) (https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/requires/fabric-api_vector.svg)](https://modrinth.com/mod/fabric-api) (https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/available/github_vector.svg)](https://github.com/LucasErrNotFound/Pyro) </div> --- ## Overview Pyro is a Fabric mod for Minecraft 26.1 that brings hands-on pyrotechnic destruction to survival and adventure play. Throw a stick of dynamite, watch the fuse burn down, and take cover. Every explosion is physics-driven: thrown dynamite lands, sits, and detonates on its own, or goes off in your hand if you wait too long. --- ## Features ### Throwable Dynamite !(https://i.imgur.com/N32CZLi.gif) - Ignite dynamite with a torch or at a campfire, then throw it with right-click - **4-second fuse** (80 ticks) counts down whether the dynamite is in your hand, mid-air, or lying on the ground - Lands on the ground and detonates after the fuse expires, perfect for timed demolitions - **Drop it** on the ground and it still detonates when the fuse runs out. Dropping clears the ignited state from any remaining dynamite in your hand so only the dropped piece explodes - Hold it too long and it **detonates in your inventory**: instant kill for the holder, splash damage to nearby players and mobs - Blast radius of **2.5 blocks** for block destruction; damage reaches out to **5 blocks**, scaling with distance --- ### Thrown Molotov !(https://i.imgur.com/Fp5pYLu.gif) - Ignite with a torch, fire charge, or any heat source, then throw with right-click - Shatters on the first block or entity it contacts: no countdown at the moment of impact - Direct hit on an entity deals **3 HP** impact damage and ignites the target for **8 seconds** - Fire spreads outward from the impact point, starting at **3-5 blocks** and expanding up to **5-8 blocks** over the following ticks - **30-second fuse** (600 ticks) persists through the throw: whatever time burned in-hand carries over to the projectile --- ### Contact Dynamite !(https://i.imgur.com/MOWeaVv.gif) - No ignition required: **throw it directly** with right-click and it detonates the instant it contacts any block or entity - No fuse, no countdown. What leaves your hand explodes on the first thing it touches - Blast radius of **3 blocks** for block destruction; damage reaches out to **5 blocks**, scaling with distance - Up to **15 HP** at point-blank range, survivable on full health but barely - Crafted with a **tripwire hook** instead of a fuse; shares the same sand-and-gunpowder recipe layout as standard dynamite --- ### Stack-Scaled Inventory Explosion !(https://i.imgur.com/m5RwwvY.gif) - Igniting dynamite without throwing it detonates the **entire stack** at once - Explosion radius, maximum damage, and number of sub-explosions all **scale with stack size** - Each sub-explosion is offset from the others, spreading blast force across a wider area - A full stack is far more lethal than a single stick, so handle with care --- ### Dropped Molotov !(https://i.imgur.com/pLDJDc3.gif) - Drop an ignited molotov and it lands as a live item with the fuse still ticking - **50% chance to shatter on first contact with the ground**: landing is never guaranteed safe, with no warning before it goes - If the bottle survives the landing roll, the fuse counts down to zero and the molotov shatters anyway, igniting the area - Less predictable than a throw: the instant-shatter risk makes it unreliable as a pure timed delay --- ### Timed Fuse System !(https://i.imgur.com/3dMAdeb.gif) - Unlit dynamite sits safely in your inventory; it will never explode until ignited - Once ignited, a **custom lit model** replaces the standard dynamite texture so you always know it's live - The fuse timer persists through throws: if 2 seconds burn down in your hand before you throw, only 2 seconds remain in the air --- ### Molotov Hand Explosion !(https://i.imgur.com/BU8eMar.gif) - Hold an ignited molotov for the full **30 seconds** without throwing and it shatters in your hands - Deals **10 HP** of fire damage to the holder and **ignites them for 5 seconds** - Triggers the same fire spread as a normal impact, centered on the holder's position --- ### Dynamic Lights (Optional) !(https://i.imgur.com/7wPLNfG.gif) - With (https://modrinth.com/mod/lambdynamiclights) installed, ignited dynamite emits **full-brightness dynamic light (level 15)** - Light is cast both while held in your hand *
Light the fuse. Watch it burn.
!(https://img.shields.io/badge/Minecraft-26. 1.x-green) !(https://img.shields.io/badge/Fabric%20Loader-0. 19. 2-blue) !(https://img.shields.io/badge/Java-25-orange)
[!(https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/requires/fabric-api_vector.svg)](https://modrinth.com/mod/fabric-api)
[!(https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/available/github_vector.svg)](https://github.com/LucasErrNotFound/Pyro)
## Overview
Pyro is a Fabric mod for Minecraft 26. 1 that brings hands-on pyrotechnic destruction to survival and adventure play. Throw a stick of dynamite, watch the fuse burn down, and take cover. Every explosion is physics-driven: thrown dynamite lands, sits, and detonates on its own, or goes off in your hand if you wait too long.
## Features
### Throwable Dynamite
!(https://i.imgur.com/N32CZLi.gif)
- Ignite dynamite with a torch or at a campfire, then throw it with right-click
- 4-second fuse (80 ticks) counts down whether the dynamite is in your hand, mid-air, or lying on the ground
- Lands on the ground and detonates after the fuse expires, perfect for timed demolitions
- Drop it on the ground and it still detonates when the fuse runs out. Dropping clears the ignited state from any remaining dynamite in your hand so only the dropped piece explodes
- Hold it too long and it detonates in your inventory: instant kill for the holder, splash damage to nearby players and mobs
- Blast radius of 2. 5 blocks for block destruction; damage reaches out to 5 blocks, scaling with distance
### Thrown Molotov
!(https://i.imgur.com/Fp5pYLu.gif)
- Ignite with a torch, fire charge, or any heat source, then throw with right-click
- Shatters on the first block or entity it contacts: no countdown at the moment of impact
- Direct hit on an entity deals 3 HP impact damage and ignites the target for 8 seconds
- Fire spreads outward from the impact point, starting at 3-5 blocks and expanding up to 5-8 blocks over the following ticks
- 30-second fuse (600 ticks) persists through the throw: whatever time burned in-hand carries over to the projectile
### Contact Dynamite
!(https://i.imgur.com/MOWeaVv.gif)
- No ignition required: throw it directly with right-click and it detonates the instant it contacts any block or entity
- No fuse, no countdown. What leaves your hand explodes on the first thing it touches
- Blast radius of 3 blocks for block destruction; damage reaches out to 5 blocks, scaling with distance
- Up to 15 HP at point-blank range, survivable on full health but barely
- Crafted with a tripwire hook instead of a fuse; shares the same sand-and-gunpowder recipe layout as standard dynamite
### Stack-Scaled Inventory Explosion
!(https://i.imgur.com/m5RwwvY.gif)
- Igniting dynamite without throwing it detonates the entire stack at once
- Explosion radius, maximum damage, and number of sub-explosions all scale with stack size
- Each sub-explosion is offset from the others, spreading blast force across a wider area
- A full stack is far more lethal than a single stick, so handle with care
### Dropped Molotov
!(https://i.imgur.com/pLDJDc3.gif)
- Drop an ignited molotov and it lands as a live item with the fuse still ticking
- 50% chance to shatter on first contact with the ground: landing is never guaranteed safe, with no warning before it goes
- If the bottle survives the landing roll, the fuse counts down to zero and the molotov shatters anyway, igniting the area
- Less predictable than a throw: the instant-shatter risk makes it unreliable as a pure timed delay
### Timed Fuse System
!(https://i.imgur.com/3dMAdeb.gif)
- Unlit dynamite sits safely in your inventory; it will never explode until ignited
- Once ignited, a custom lit model replaces the standard dynamite texture so you always know it's live
- The fuse timer persists through throws: if 2 seconds burn down in your hand before you throw, only 2 seconds remain in the air
### Molotov Hand Explosion
!(https://i.imgur.com/BU8eMar.gif)
- Hold an ignited molotov for the full 30 seconds without throwing and it shatters in your hands
- Deals 10 HP of fire damage to the holder and ignites them for 5 seconds
- Triggers the same fire spread as a normal impact, centered on the holder's position
### Dynamic Lights (Optional)
!(https://i.imgur.com/7wPLNfG.gif)
- With (https://modrinth.com/mod/lambdynamiclights) installed, ignited dynamite emits full-brightness dynamic light (level 15)
- Light is cast both while held in your hand *
📊 Mod Details
- Game
- Minecraft Mods
- Author
- LucasErrNotFound
- Version
- 0.2.1+26.1.2
- Downloads
- 163
- Endorsements
- 2
- Category
- equipment
- Created
- 4/23/2026
- Updated
- 5/2/2026
- Game Versions
- 26.1.2
- Tags
- equipment, game-mechanics
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Pyro support?
The author lists 26.1.2. Other versions may work but are untested by the author.
What is the latest version of Pyro?
Version 0.2.1+26.1.2, published 2026-05-02 with 163 downloads recorded at the source.
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