Player Animation Library More Rotation

⭐ — (3 endorsements) 📥 1,594 downloads 📌 v1.0.2 📅 7/2/2026
🟡 Updated this year

By kltyton · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/1/2026 📅 Created: 7/2/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #862 of 874 fabric mods in this game by downloads

📋 About This Mod

✅ Expands player body bend deformation with richer axis support instead of being limited to a single direction.
✅ Allows bend bones to use position and scale through the `bend.position` and `bend.scale` channels.
✅ Improves held-item animations so weapons, tools, and action poses can apply Y/Z axis rotations more accurately.
✅ Improves rotation behavior for some player animation bones.
✅ Keeps old Player Animation Library animations compatible.
✅ Provides reusable player animation play, stop, and server sync support for other mods.

# PlayerAnimationLibraryMoreRotation ## English PlayerAnimationLibraryMoreRotation is an addon library for player animation creators and mod developers. It extends Player Animation Library and bendable-cuboids, mainly improving bend deformation and held-item animations with better multi-axis rotation support, making custom player actions more complete and flexible. ### Main Features - Expands player body bend deformation with richer axis support instead of being limited to a single direction. - Allows bend bones to use position and scale through the `bend.position` and `bend.scale` channels. - Improves held-item animations so weapons, tools, and action poses can apply Y/Z axis rotations more accurately. - Improves rotation behavior for some player animation bones. - Keeps old Player Animation Library animations compatible. - Provides reusable player animation play, stop, and server sync support for other mods. ### Animation Compatibility Existing Player Animation Library animations should continue to work. Old bend formats are still supported, while newer array-style bend values can be used for more expressive movement. Examples: ```json "bend": 35 ``` ```json "bend": ``` ```json "bend": { "0.0": { "post": }, "0.5": { "post": }, "1.0": { "post": } } ``` Bend bones can also use position and scale: ```json "left_arm": { "bend": { "rotation": { "0.0": { "post": }, "0.5": { "post": }, "1.0": { "post": } }, "position": { "0.0": { "post": }, "0.5": { "post": }, "1.0": { "post": } }, "scale": { "0.0": { "post": }, "0.5": { "post": }, "1.0": { "post": } } } } ``` `scale` uses multipliers, so `1` means original size. ### Blockbench Plugin For animation authoring, use the **(https://github.com/kltyton/Pal-bend-player-tools/blob/main/pal_bend_player_tools.js)** Blockbench plugin. Recommended workflow: 1. Create a new project with `PAL Bend Player Animation`. 2. Import an existing animation if needed. The plugin can import PAL original animation JSON, PAL emote JSON, DragonCore player-model animation JSON, and PlayerAnimationLibraryMoreRotation animation JSON. 3. Animate the visible player bones in Blockbench. The `*_bend` helper bones are editing helpers only; they are converted back to real PAL `bend` data on export. 4. Export with `PAL: Export Player Animation`. 5. Put the exported JSON under `assets/<namespace>/player_animations/` in your resource pack or mod. Export behavior: - If the animation has no bend data, or only legacy X-axis bend, the plugin exports a normal Player Animation Library animation. It can also export PAL emote format when the animation is compatible with emote. - If any bend uses Y/Z rotation, bend-local position, or bend-local scale, the plugin exports the PlayerAnimationLibraryMoreRotation format using `bend.rotation`, `bend.position`, and/or `bend.scale`. - DragonCore player-model animations can be converted by creating a `PAL Bend Player Animation - DragonCore Player Model` project, importing the old animation, and exporting it again. The exported file should not contain custom helper bones for runtime use. This library reads the extended bend data from the real PAL player bones such as `torso`, `right_arm`, `left_arm`, `right_leg`, and `left_leg`. --- ## 中文 PlayerAnimationLibraryMoreRotation 是一个面向玩家动画作者和模组开发者的附属库,用来扩展 Player Animation Library 和 bendable-cuboids 的玩家动画表现能力,重点补足 bend 弯曲和手持物品动画在更多轴向上的旋转支持,让自定义玩家动作更完整、更灵活。 ### 主要功能 - 让玩家身体部位的 bend 弯曲支持更丰富的轴向变化,不再只局限于单一方向。 - 让 bend 骨骼通过 `bend.position` 和 `bend.scale` 通道使用位移和尺寸变化。 - 改善手持物品动画,让武器、道具和动作姿势能更准确地应用 Y/Z 等轴向旋转。 - 改善部分玩家骨骼动画的旋转表现。 - 保持旧的 Player Animation Library 动画兼容。 - 提供通用的玩家动画播放、停止和服务端同步能力,方便其他模组直接调用。 ### 动画兼容性 已有的 Player Animation Library 动画应继续可用。旧的 bend 写法仍然支持,同时也可以使用新的数组形式来表达更复杂的弯曲动作。 示例: ```json "bend": 35 ``` ```json "bend": ``` ```json "bend": { "0.0": { "post": }, "0.5": { "post": }, "1.0": { "post": } } ``` bend 骨骼也可以使用位移和尺寸: ```json "left_arm": { "bend": { "rotation": { "0.0": { "post": }, "0.5": { "post": }, "1.0": { "post": } }, "position": { "0.0": { "post": }, "0.5": { "post": }, "1.0": { "post": } }, "scale": { "0.0": { "post": }, "0.5": { "post": }, "1.0": { "post": } } } } ``` `scale` 是倍率,`1` 表示原尺寸。 ### Blockbench 插件 制作动画时,推荐使用 我制作的**(https://github.com/kltyton/Pal-bend-player-tools/blob/main/pal_bend_player_tools.js)** Blockbench 插件。 推荐流程: 1. 使用 `PAL Bend Player Animation` 新建项目。 2. 如果已有动画,可以直接导入。插件可以导入 PAL 原版动画 JSON、PAL emote JSON、龙核玩家模型动画 JSON,以及 PlayerAnimationLibraryMoreRotati

# PlayerAnimationLibraryMoreRotation

PlayerAnimationLibraryMoreRotation is an addon library for player animation creators and mod developers. It extends Player Animation Library and bendable-cuboids, mainly improving bend deformation and held-item animations with better multi-axis rotation support, making custom player actions more complete and flexible.

### Main Features

  • Expands player body bend deformation with richer axis support instead of being limited to a single direction.
  • Allows bend bones to use position and scale through the `bend.position` and `bend.scale` channels.
  • Improves held-item animations so weapons, tools, and action poses can apply Y/Z axis rotations more accurately.
  • Improves rotation behavior for some player animation bones.
  • Keeps old Player Animation Library animations compatible.
  • Provides reusable player animation play, stop, and server sync support for other mods.

### Animation Compatibility

Existing Player Animation Library animations should continue to work. Old bend formats are still supported, while newer array-style bend values can be used for more expressive movement.

```json "bend": 35 ```

```json "bend": ```

```json "bend": { "0. 0": { "post": }, "0. 5": { "post": }, "1. 0": { "post": } } ```

Bend bones can also use position and scale:

```json "left_arm": { "bend": { "rotation": { "0. 0": { "post": }, "0. 5": { "post": }, "1. 0": { "post": } }, "position": { "0. 0": { "post": }, "0. 5": { "post": }, "1. 0": { "post": } }, "scale": { "0. 0": { "post": }, "0. 5": { "post": }, "1. 0": { "post": } } } } ```

`scale` uses multipliers, so `1` means original size.

### Blockbench Plugin

For animation authoring, use the *(https://github.com/kltyton/Pal-bend-player-tools/blob/main/pal_bend_player_tools.js)** Blockbench plugin.

Recommended workflow:

1. Create a new project with `PAL Bend Player Animation`. 2. Import an existing animation if needed. The plugin can import PAL original animation JSON, PAL emote JSON, DragonCore player-model animation JSON, and PlayerAnimationLibraryMoreRotation animation JSON. 3. Animate the visible player bones in Blockbench. The `_bend` helper bones are editing helpers only; they are converted back to real PAL `bend` data on export. 4. Export with `PAL: Export Player Animation`. 5. Put the exported JSON under `assets//player_animations/` in your resource pack or mod.

Export behavior:

  • If the animation has no bend data, or only legacy X-axis bend, the plugin exports a normal Player Animation Library animation. It can also export PAL emote format when the animation is compatible with emote.
  • If any bend uses Y/Z rotation, bend-local position, or bend-local scale, the plugin exports the PlayerAnimationLibraryMoreRotation format using `bend.rotation`, `bend.position`, and/or `bend.scale`.
  • DragonCore player-model animations can be converted by creating a `PAL Bend Player Animation - DragonCore Player Model` project, importing the old animation, and exporting it again.

The exported file should not contain custom helper bones for runtime use. This library reads the extended bend data from the real PAL player bones such as `torso`, `right_arm`, `left_arm`, `right_leg`, and `left_leg`.

PlayerAnimationLibraryMoreRotation 是一个面向玩家动画作者和模组开发者的附属库,用来扩展 Player Animation Library 和 bendable-cuboids 的玩家动画表现能力,重点补足 bend 弯曲和手持物品动画在更多轴向上的旋转支持,让自定义玩家动作更完整、更灵活。

  • 让玩家身体部位的 bend 弯曲支持更丰富的轴向变化,不再只局限于单一方向。
  • 让 bend 骨骼通过 `bend.position` 和 `bend.scale` 通道使用位移和尺寸变化。
  • 改善手持物品动画,让武器、道具和动作姿势能更准确地应用 Y/Z 等轴向旋转。
  • 改善部分玩家骨骼动画的旋转表现。
  • 保持旧的 Player Animation Library 动画兼容。
  • 提供通用的玩家动画播放、停止和服务端同步能力,方便其他模组直接调用。

已有的 Player Animation Library 动画应继续可用。旧的 bend 写法仍然支持,同时也可以使用新的数组形式来表达更复杂的弯曲动作。

```json "bend": 35 ```

```json "bend": ```

```json "bend": { "0. 0": { "post": }, "0. 5": { "post": }, "1. 0": { "post": } } ```

bend 骨骼也可以使用位移和尺寸:

```json "left_arm": { "bend": { "rotation": { "0. 0": { "post": }, "0. 5": { "post": }, "1. 0": { "post": } }, "position": { "0. 0": { "post": }, "0. 5": { "post": }, "1. 0": { "post": } }, "scale": { "0. 0": { "post": }, "0. 5": { "post": }, "1. 0": { "post": } } } } ```

`scale` 是倍率,`1` 表示原尺寸。

### Blockbench 插件

制作动画时,推荐使用 我制作的**(https://github.com/kltyton/Pal-bend-player-tools/blob/main/pal_bend_player_tools.js)** Blockbench 插件。

1. 使用 `PAL Bend Player Animation` 新建项目。 2. 如果已有动画,可以直接导入。插件可以导入 PAL 原版动画 JSON、PAL emote JSON、龙核玩家模型动画 JSON,以及 PlayerAnimationLibraryMoreRotati

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
kltyton
Version
1.0.2
Downloads
1,594
Endorsements
3
Category
fabric
Created
7/2/2026
Updated
7/1/2026
Game Versions
26.1, 26.1.1, 26.1.2, 26.2
Tags
library

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Player Animation Library More Rotation support?

The author lists 26.1, 26.1.1, 26.1.2, 26.2. Other versions may work but are untested by the author.

What is the latest version of Player Animation Library More Rotation?

Version 1.0.2, published 2026-07-01 with 1,594 downloads recorded at the source.

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