One Enough Item

⭐ — (66 endorsements) 📥 520,724 downloads 📌 v1.0.0 📅 7/28/2025
🟡 Updated this year

By MerrySnow · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/3/2026 📅 Created: 7/28/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #1159 of 1284 fabric mods in this game by downloads

📋 About This Mod

# OneEnoughItem (OEI) This mod was developed to resolve the issue of duplicated item dictionaries in modpacks – three types of silver, four types of lead, five types of tomatoes, six types of corn – each with distinct recipes. With OEI, you can effortlessly replace duplicate items with unique designated representatives. ### Typical Cases !(https://resource-api.xyeidc.com/client/pics/e7b458ea) **17 types of tomatoes in a modpack** !(https://resource-api.xyeidc.com/client/pics/304e2a74) **Six types of silver ore in a modpack** All with independent recipes! Those days are now over. With OEI, items are replaced with their designated representatives immediately upon creation! ### Usage OEI is datapack-driven and supports hot reloading. Configure replacements at `data/oei/replacements` using this simple syntax: ```JSON , "resultItems": "minecraft:egg" } ] ``` List item IDs to replace under `matchItems`, and specify the designated representative in `resultItems`. **Warning: Never replace an item with itself – this may cause critical bugs!** **KubeJS Integration:** ```JavaScript ServerEvents.highPriorityData(event => { event.addJson("oei:replacements/raw_materials.json", , "resultItems": "thermal:raw_silver" } ]); }); ``` OEI supports tag matching. If tag-based replacements require game reloads, use raw item IDs instead (likely due to mod conflicts). **Built-in Editor (v1.0.3+):** Press `CTRL+R` to open the GUI editor for codeless replacement configuration! The editor includes recipe deduplication – see (https://doc.sighs.cc/docs/OneEnoughItem/editor). ### Effects OEI replaces items at the earliest possible stage – not by scanning player inventories. **Example:** Replacing all items with eggs instantly transforms the creative inventory: !(https://cdn.modrinth.com/data/cached_images/0fbec0ea7e25a9c8d23d1c8ed29d5b55bab356a3_0.webp) Recipes automatically adapt. Here, iron ingots → eggs in a furnace recipe: !(https://cdn.modrinth.com/data/cached_images/137eb46def4a6736229a1239cd31f01a1d9251da.png) **All recipes are automatically processed**, including JEI displays: !(https://cdn.modrinth.com/data/cached_images/d9538dde6984f1852c38f78bb0d6fa205f8e462a_0.webp) Works with trades, advancements, and nearly all non-hardcoded recipes. Additionally, replacing items with air will completely remove them. However, for compatibility reasons, such changes will not take effect in the Creative Mode inventory or JEI displays. ### Deep Replacement Enable in config to extend replacements to item interaction contexts (e.g., healing iron golems with eggs after replacing iron ingots). Use when standard recipe replacement fails for specific mods. *Note: Only affects item detection – does not fully inherit original item functionality.* ### Roadmap - **Properties Stripping**: Remove properties of replaced items (e.g., food properties to exclude them from Spice of Life handbooks). Configurable. - **Tag Inheritance**: Make representatives inherit all tags from replaced items. - **Tag Removal**: Completely strip tags from replaced items to eliminate them from recipes.

# OneEnoughItem (OEI)

This mod was developed to resolve the issue of duplicated item dictionaries in modpacks – three types of silver, four types of lead, five types of tomatoes, six types of corn – each with distinct recipes.

With OEI, you can effortlessly replace duplicate items with unique designated representatives.

### Typical Cases

!(https://resource-api.xyeidc.com/client/pics/e7b458ea) 17 types of tomatoes in a modpack

!(https://resource-api.xyeidc.com/client/pics/304e2a74) Six types of silver ore in a modpack

All with independent recipes!

Those days are now over. With OEI, items are replaced with their designated representatives immediately upon creation!

OEI is datapack-driven and supports hot reloading. Configure replacements at `data/oei/replacements` using this simple syntax:

```JSON [ { "matchItems": [ "#forge:ore", "minecraft:potato", "minecraft:carrot" ], "resultItems": "minecraft:egg" } ] ``` List item IDs to replace under `matchItems`, and specify the designated representative in `resultItems`.

Warning: Never replace an item with itself – this may cause critical bugs!

KubeJS Integration: ```JavaScript ServerEvents.highPriorityData(event => { event.addJson("oei:replacements/raw_materials.json", [ { "matchItems": ["#forge:raw_materials/silver"], "resultItems": "thermal:raw_silver" } ]); }); ```

OEI supports tag matching. If tag-based replacements require game reloads, use raw item IDs instead (likely due to mod conflicts).

Built-in Editor (v1. 0. 3+): Press `CTRL+R` to open the GUI editor for codeless replacement configuration! The editor includes recipe deduplication – see (https://doc.sighs.cc/docs/OneEnoughItem/editor).

### Effects

OEI replaces items at the earliest possible stage – not by scanning player inventories.

Example: Replacing all items with eggs instantly transforms the creative inventory: !(https://cdn.modrinth.com/data/cached_images/0fbec0ea7e25a9c8d23d1c8ed29d5b55bab356a3_0.webp)

Recipes automatically adapt. Here, iron ingots → eggs in a furnace recipe: !(https://cdn.modrinth.com/data/cached_images/137eb46def4a6736229a1239cd31f01a1d9251da.png)

All recipes are automatically processed, including JEI displays: !(https://cdn.modrinth.com/data/cached_images/d9538dde6984f1852c38f78bb0d6fa205f8e462a_0.webp)

Works with trades, advancements, and nearly all non-hardcoded recipes.

Additionally, replacing items with air will completely remove them. However, for compatibility reasons, such changes will not take effect in the Creative Mode inventory or JEI displays.

### Deep Replacement

Enable in config to extend replacements to item interaction contexts (e.g., healing iron golems with eggs after replacing iron ingots).

Use when standard recipe replacement fails for specific mods. Note: Only affects item detection – does not fully inherit original item functionality.

### Roadmap - Properties Stripping: Remove properties of replaced items (e.g., food properties to exclude them from Spice of Life handbooks). Configurable. - Tag Inheritance: Make representatives inherit all tags from replaced items. - Tag Removal: Completely strip tags from replaced items to eliminate them from recipes.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
MerrySnow
Version
1.0.0
Downloads
520,724
Endorsements
66
Category
fabric
Created
7/28/2025
Updated
8/3/2026
Game Versions
26.1.2

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does One Enough Item support?

The author lists 26.1.2. Other versions may work but are untested by the author.

What is the latest version of One Enough Item?

Version 1.0.0, published 2026-08-03 with 520,724 downloads recorded at the source.

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