Nylon

⭐ — (36 endorsements) 📥 3,018 downloads 📌 v0.13.6 📅 11/17/2023
🟡 Updated this year

By Wesley1808 · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/18/2026 📅 Created: 11/17/2023
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #772 of 896 fabric mods in this game by downloads

📋 About This Mod

✅ Smooth and accurate animations, using mounted display entities with configurable rotation interpolation instead of
✅ armor stands to ensure smooth rotations and that all the model pieces positions are in sync.
✅ Minimal impact on server performance. Nylon is highly optimized and models are updated asynchronously. Nylon also
✅ makes full use of vanilla's packet flush suspending to reduce network load and ping spikes.

# Nylon It's a library for creating serverside content using custom models and animations, without requiring client mods.\ Nylon is a bridge between models created with (https://animated-java.dev/docs/introduction/what-is-animated-java) and serverside content (like entities and blocks) written using (https://github.com/Patbox/polymer), allowing you to combine fancy custom models, textures and animations made in (https://www.blockbench.net/) with completely custom block / mob logic. ## Setup ```groovy repositories { maven { url "https://api.modrinth.com/maven" } } dependencies { modImplementation "maven.modrinth:nylon:" } ``` ## Features - Smooth and accurate animations, using mounted display entities with configurable rotation interpolation instead of armor stands to ensure smooth rotations and that all the model pieces positions are in sync. - Minimal impact on server performance. Nylon is highly optimized and models are updated asynchronously. Nylon also makes full use of vanilla's packet flush suspending to reduce network load and ping spikes. - Support for most Animated Java features: - Variants: Ability to instantly switch between different models and textures. - Locators: Can be used to listen for pose updates on a specific part of the model. These listeners can be used to add extra animated objects to the model, such as particles and other entities. - Animation frame effects: Certain effects that can be conditionally applied on a specific frame of an animation. For example, running a command, playing a sound or changing the variant. - Many others like bone blacklists, animation loop modes, start and loop delays, etc. ### - Out of the box support for many vanilla mob features: - Vanilla accurate hitboxes visible in F3+B, using interactions. - The ability to ride on top of the mob, without visually lagging behind. - Working invisibility, glowing, fire animation and most particles (like potion effects, crits and death). - Correctly rendering leashes, death animations and smooth clientside collisions with players. - Dynamic hitboxes and dynamic mob scale (an example use case of this is baby mobs). - The model won't tick if the entity wasn't ticked, reducing server and network load. - Uses the display entities culling boxes to reduce client lag. ## Commands - `/nylon model create id|filepath <model>` - Spawns a model ingame based on mob identifier or a file path (from server root folder) to the model json file. These models are not saved and are mostly intended for testing. - `/nylon model <targets> animation|variant|scale <args>` - Modifies the model of any entity selected in `<targets>` that has a custom model. Allows you to temporarily change the scale of the model, update the variant and play / pause / stop animations. This is also mostly intended for testing and playing with the models.

It's a library for creating serverside content using custom models and animations, without requiring client mods.\

Nylon is a bridge between models created with (https://animated-java.dev/docs/introduction/what-is-animated-java) and serverside content (like entities and blocks) written using (https://github.com/Patbox/polymer), allowing you to combine fancy custom models, textures and animations made in (https://www.blockbench.net/) with completely custom block / mob logic.

```groovy repositories { maven { url "https://api.modrinth.com/maven" } }

dependencies { modImplementation "maven.modrinth:nylon:" } ```

## Features

  • Smooth and accurate animations, using mounted display entities with configurable rotation interpolation instead of
  • armor stands to ensure smooth rotations and that all the model pieces positions are in sync.
  • Minimal impact on server performance. Nylon is highly optimized and models are updated asynchronously. Nylon also
  • makes full use of vanilla's packet flush suspending to reduce network load and ping spikes.
  • Support for most Animated Java features:
  • - Variants: Ability to instantly switch between different models and textures.
  • - Locators: Can be used to listen for pose updates on a specific part of the model. These listeners
  • can be used to add extra animated objects to the model, such as particles and other entities.
  • - Animation frame effects: Certain effects that can be conditionally applied on a specific frame of an animation.
  • For example, running a command, playing a sound or changing the variant.
  • - Many others like bone blacklists, animation loop modes, start and loop delays, etc.
  • Out of the box support for many vanilla mob features:
  • - Vanilla accurate hitboxes visible in F3+B, using interactions.
  • - The ability to ride on top of the mob, without visually lagging behind.
  • - Working invisibility, glowing, fire animation and most particles (like potion effects, crits and death).
  • - Correctly rendering leashes, death animations and smooth clientside collisions with players.
  • - Dynamic hitboxes and dynamic mob scale (an example use case of this is baby mobs).
  • - The model won't tick if the entity wasn't ticked, reducing server and network load.
  • - Uses the display entities culling boxes to reduce client lag.

## Commands

  • `/nylon model create id|filepath ` - Spawns a model ingame based on mob identifier or a file path (from
  • server root folder) to the model json file. These models are not saved and are mostly intended for testing.
  • `/nylon model animation|variant|scale ` - Modifies the model of any entity selected in ``
  • that has a custom model. Allows you to temporarily change the scale of the model, update the variant and play /
  • pause / stop animations. This is also mostly intended for testing and playing with the models.
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Wesley1808
Version
0.13.6
Downloads
3,018
Endorsements
36
Category
fabric
Created
11/17/2023
Updated
6/18/2026
Game Versions
26.2
Tags
utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Nylon support?

The author lists 26.2. Other versions may work but are untested by the author.

What is the latest version of Nylon?

Version 0.13.6, published 2026-06-18 with 3,018 downloads recorded at the source.

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