Nuclear Radiation
🟢 Updated this month⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #125 of 299 equipment mods in this game by downloads
📋 About This Mod
Radioactive hazards into Minecraft
# Nuclear Radiation
Physics-driven radiation simulation for Minecraft. Real isotopes, real decay, real units. Radioactivity that behaves the way it does in the actual world - not a hand-wavy "rads" bar.
NOTE: This mod is in active development
If you've ever wanted Minecraft to take nuclear material _seriously_ - where a dropped chunk of spent fuel is genuinely dangerous, where lead and concrete actually shield you, where iodine pills matter after exposure - this is that mod.
## What makes it different
Most radiation mods use a single abstract "rad" number. Nuclear Radiation models the real chain:
> Source activity (Bq) → radiation field → shielding attenuation → biological dose (Sv)
Every step uses correct physics units and real-world behavior:
Becquerel (Bq) - how active a source is (decays per second) Gray (Gy) - absorbed dose, used for shielding math Sievert (Sv) - the biological dose _you_ accumulate (live rate + lifetime total)
Different radiation types behave differently, with proper quality factors:
Alpha - deadly up close, stopped by almost anything (Q=20) Beta - moderate range (Q=1) Gamma / X-ray - penetrating, needs dense shielding (Q=1) Neutron - penetrating and nasty (Q≈10)
## Features
### Radiation that comes from real things
Placed radioactive blocks emit into the world Dropped radioactive item stacks become hot spots on the ground Radioactive fluids irradiate their surroundings Chests and barrels full of hot material leak radiation (sealed = point source, no contamination spread) Chunks track soil / air / water contamination over time
### Real decay
Built-in isotopes: U-238, U-235, Pu-239, Cs-137, I-131, Sr-90, Y-90, Co-60, Cf-252 Isotopes actually decay over time based on their real half-lives Decay chains with daughter products (e.g. Pu-239 → U-235, Sr-90 → Y-90) Short-lived isotopes burn out; long-lived ones stay hot for the long haul
### Shielding that works like shielding
Stand behind stone, iron, gold, water, obsidian, or netherite and it actually blocks radiation Dense materials block more - proper Beer–Lambert attenuation, traced block-by-block between source and you Different materials block X-ray and neutron radiation by different amounts Armor protects you - full iron/gold/netherite sets reduce incoming dose, configurable per radiation type
### Exposure that's more than standing near it
External dose from the radiation field around you Inventory dose - carrying a hot item in your hotbar, offhand, or pockets exposes you; armor slots shield more Internal dose from ingested or inhaled isotopes - and it _stays_ in you Background radiation per dimension and per biome
Geiger Counter - reads live activity (Bq) in the world; clicks faster the hotter it gets Dosimeter - your personal dose readout: total Sv, current Sv/h, and a breakdown of external / inventory / internal sources, with an on-screen HUD
### Medicine
Exposure is survivable if you treat it:
Iodine Pill - blocks I-131 from being taken up by your body Prussian Blue - flushes out Cesium-137 Anti-Rad Injection - strong emergency purge Radaway - gradual cleanup over time Rad-Protection Potion - general resistance to incoming dose
### For map makers & modpack authors
Creative Radiation Source block - place a fully tunable emitter, dial in Alpha / Beta / X-Ray / Neutron output in MBq Fully data-driven - assign radioactivity to _any_ item, block, or fluid (yours or another mod's) via datapack JSON, tags, or per-stack data components Armor shielding values are datapack-driven too Deeply configurable: sim intervals, dose thresholds, recovery rates, contamination spread, background levels, and more
## Recipe-viewer support
Full JEI and EMI* integration with custom info pages:
Isotope Stats - half-life, radiation mix, quality factors, decay products Radioactive Items - what's hot and how hot Decay Graph - visual decay chains Armor Radiation Protection - shielding values per armor piece
Unified radiation framework - one radiation system to rule them all. Bridge the radiation mechanics from other mods (Mekanism and friends) into this single physics-based pipeline, so a radioactive item is equally dangerous no matter which mod made it - measured in the same Bq/Sv, blocked by the same shielding, treated by the same medicine. No more competing, incompatible "rad" bars.
## Getting started
1. Craft or grab a Geiger Counter and Dosimeter* (Tools & Utilities creative tab) 2. Go find something radioactive - the Geiger counter will tell you when you're close 3. Watch your Dosimeter. Keep your total Sv down 4. Put dense blocks (or distance) between yo
📊 Mod Details
- Game
- Minecraft Mods
- Author
- igentuman
- Version
- 1.21.1
- Downloads
- 849
- Endorsements
- 2
- Category
- equipment
- Created
- 7/5/2026
- Updated
- 8/30/2026
- Game Versions
- 1.21.1
- Tags
- equipment, game-mechanics
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Nuclear Radiation support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Nuclear Radiation?
Version 1.21.1, published 2026-08-30 with 849 downloads recorded at the source.
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