Nodewire
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (5 images)
🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #37 of 41 game-mechanics mods in this game by downloads
📋 About This Mod
# <p align="center">Nodewire</p> <p align="center"> A Minecraft NeoForge 1.21.1 mod that replaces redstone with a node-based logic system. Build logic visually in an in-world editor, then export it as a reusable graph — across sub-level boundaries (Sable) and alongside Create + Create Aeronautics. </p> <p align="center"> <img src="https://img.shields.io/badge/status-early%20development-f59e0b?style=flat-square" alt="Status: early development"/> <img src="https://img.shields.io/badge/minecraft-1.21.1-62a834?style=flat-square&logo=minecraft&logoColor=white" alt="Minecraft 1.21.1"/> <img src="https://img.shields.io/badge/neoforge-21.1.230-1f2937?style=flat-square" alt="NeoForge 21.1.230"/> <img src="https://img.shields.io/badge/kotlin-2.0.20-7f52ff?style=flat-square&logo=kotlin&logoColor=white" alt="Kotlin 2.0.20"/> <img src="https://img.shields.io/github/license/nitkanikita21/nodewire?style=flat-square&color=86c61e" alt="License: MIT"/> <img src="https://img.shields.io/github/actions/workflow/status/nitkanikita21/nodewire/build.yml?branch=port/neoforge-1.21.1&style=flat-square&label=build" alt="Build status"/> </p> ## Features - **Visual node editor** opened on a placed Nodewire block. Pan, zoom, drag nodes, draw wires. - **Unified selection model** — nodes, groups, and comments share the same press / drag / marquee / Del / accent-border logic. Marquee selects all three kinds; drag on a selected item moves the whole selection (including group members and nested sub-groups) in one undoable step. - **Save & load graphs** to client-side files (`<gamedir>/nodewire-graphs/<name>.snbt`) and reuse them between worlds. - **Node groups** — collapse parts of a graph into a reusable subgraph. Groups can be nested, saved as standalone templates, renamed inline (double-LMB), and live-synced when you edit the master template. - **Comments + wire labels** — annotate the editor with floating text boxes and label individual wires for legibility. - **Cross-sub-level logic** — designed to function across Sable sub-level boundaries (e.g., Aeronautics aircraft). Sable Companion provides safe no-op defaults so the mod runs without Sable installed. - **Create-friendly** — works alongside Create 6.0.10 + Ponder + Flywheel. Reads/writes Create wireless-redstone frequencies. - **Create Aeronautics integration** — `Aeronautics Input` node binds to per-block state (propeller RPM, burner signal, vent pressure, …) across ~33 channels on 7 block kinds. - **Tweaked Controllers integration** — `Controller Input` node binds gamepad axes/buttons to graph signals. ## Stack - Minecraft **1.21.1** + NeoForge **21.1.230** - Kotlin **2.0.20** + Kotlin for Forge (NeoForge) **5.5.0** - Build plugin: **`net.neoforged.moddev` 2.0.141** (ModDevGradle, non-legacy) - Java toolchain: **21** - Custom UI framework on top of **Compose runtime 1.7.0** (no Skiko, no AWT) + **Yoga** (AppliedEnergistics fork, rebuilt for Java 21) - Integrations: Sable (via Sable Companion), Create 6.0.10, Create Aeronautics 1.2.1, Tweaked Controllers 1.2.7, JEI, EMI ## In-game See (docs/usage.md) for the editing workflow, keybinds, node categories, and mod-integration details. ## License (LICENSE) © 2026 nitka
#
Nodewire
A Minecraft NeoForge 1. 21. 1 mod that replaces redstone with a node-based logic system. Build logic visually in an in-world editor, then export it as a reusable graph — across sub-level boundaries (Sable) and alongside Create + Create Aeronautics.
## Features
- Visual node editor opened on a placed Nodewire block. Pan, zoom, drag nodes, draw wires.
- Unified selection model — nodes, groups, and comments share the same press / drag / marquee / Del / accent-border logic. Marquee selects all three kinds; drag on a selected item moves the whole selection (including group members and nested sub-groups) in one undoable step.
- Save & load graphs to client-side files (`
/nodewire-graphs/ .snbt`) and reuse them between worlds. - Node groups — collapse parts of a graph into a reusable subgraph. Groups can be nested, saved as standalone templates, renamed inline (double-LMB), and live-synced when you edit the master template.
- Comments + wire labels — annotate the editor with floating text boxes and label individual wires for legibility.
- Cross-sub-level logic — designed to function across Sable sub-level boundaries (e.g., Aeronautics aircraft). Sable Companion provides safe no-op defaults so the mod runs without Sable installed.
- Create-friendly — works alongside Create 6. 0. 10 + Ponder + Flywheel. Reads/writes Create wireless-redstone frequencies.
- Create Aeronautics integration — `Aeronautics Input` node binds to per-block state (propeller RPM, burner signal, vent pressure, …) across ~33 channels on 7 block kinds.
- Tweaked Controllers integration — `Controller Input` node binds gamepad axes/buttons to graph signals.
- Minecraft 1. 21. 1 + NeoForge 21. 1. 230
- Kotlin 2. 0. 20 + Kotlin for Forge (NeoForge) 5. 5. 0
- Build plugin: `net.neoforged.moddev` 2. 0. 141 (ModDevGradle, non-legacy)
- Java toolchain: 21
- Custom UI framework on top of Compose runtime 1. 7. 0 (no Skiko, no AWT) + Yoga (AppliedEnergistics fork, rebuilt for Java 21)
- Integrations: Sable (via Sable Companion), Create 6. 0. 10, Create Aeronautics 1. 2. 1, Tweaked Controllers 1. 2. 7, JEI, EMI
See [`docs/usage.md`](docs/usage.md) for the editing workflow, keybinds, node categories, and mod-integration details.
(LICENSE) © 2026 nitka
📊 Mod Details
- Game
- Minecraft Mods
- Author
- nitkanikita21
- Version
- 0.8.1
- Downloads
- 767
- Endorsements
- 12
- Category
- game-mechanics
- Created
- 6/22/2026
- Updated
- 7/28/2026
- Game Versions
- 1.21.1
- Tags
- game-mechanics, technology, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Nodewire support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Nodewire?
Version 0.8.1, published 2026-07-28 with 767 downloads recorded at the source.
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