Modder Name Lib

⭐ — (0 endorsements) 📥 1,230 downloads 📌 v2026.08.07-neoforge-1.21.1 📅 8/24/2025
🟡 Updated this year

By quat · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/7/2026 📅 Created: 8/24/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #849 of 892 fabric mods in this game by downloads

📋 About This Mod

**Modder Name Lib** is my personal library of code shared between all *Season 2* projects. Code that benefits from only *one* copy of it existing, rather than one copy per-mod; and code that I'm tired of cut-and-pasting between mods. **You probably do not need to install Modder Name Lib separately.** Modder Name Lib is included in all mods that use it using the "jar-in-jar" systems in (https://wiki.fabricmc.net/documentation:fabric_loader#nested_jars) and (https://docs.neoforged.net/neogradle/docs/dependencies/jarinjar/). If you choose to manually install it, the version you select will (probably) be used instead of the bundled versions. At the moment, it contains: * basic mod scaffolding, * a custom system for registering content and datagenning stuff at the same time, * abstractions over the differences between modloaders, * an error-reporting system, * a configuration library, usable through both fabric and neoforge. As *Season 2* expands in scope, it will grow to contain anything else I need. ## what is *"Season 2"* This is part of the *quat's mods "Season 2"* project. All *Season 2* mods are developed and tested together, in (https://github.com/quat1024/mods), compiled from the same codebase. > During *Season 1* (2018-2025), I developed all my mods separately. This made it difficult to start new projects, annoying to port projects between Minecraft versions, error-prone to maintain code shared between multiple projects, and switching between projects sometimes required long waiting periods as the development tooling got its act together. These factors combined caused me to burn out of Minecraft modding. > > During *Season 2* (2025-?), I aim to address these problems with (https://notes.highlysuspect.agency/project-sanity.html). ## what's in a name? A *moddernamelib* is a derisive term for "library mods only intended to be used by one modder." I have become the thing I sought to destroy.

Modder Name Lib is my personal library of code shared between all Season 2 projects. Code that benefits from only one copy of it existing, rather than one copy per-mod; and code that I'm tired of cut-and-pasting between mods.

You probably do not need to install Modder Name Lib separately. Modder Name Lib is included in all mods that use it using the "jar-in-jar" systems in (https://wiki.fabricmc.net/documentation:fabric_loader#nested_jars) and (https://docs.neoforged.net/neogradle/docs/dependencies/jarinjar/). If you choose to manually install it, the version you select will (probably) be used instead of the bundled versions.

At the moment, it contains:

basic mod scaffolding, a custom system for registering content and datagenning stuff at the same time, abstractions over the differences between modloaders, an error-reporting system, a configuration library, usable through both fabric and neoforge.

As Season 2 expands in scope, it will grow to contain anything else I need.

## what is "Season 2"

This is part of the quat's mods "Season 2" project. All Season 2 mods are developed and tested together, in (https://github.com/quat1024/mods), compiled from the same codebase.

> During Season 1 (2018-2025), I developed all my mods separately. This made it difficult to start new projects, annoying to port projects between Minecraft versions, error-prone to maintain code shared between multiple projects, and switching between projects sometimes required long waiting periods as the development tooling got its act together. These factors combined caused me to burn out of Minecraft modding. > > During Season 2 (2025-?), I aim to address these problems with (https://notes.highlysuspect.agency/project-sanity.html).

## what's in a name?

A moddernamelib* is a derisive term for "library mods only intended to be used by one modder." I have become the thing I sought to destroy.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
quat
Version
2026.08.07-neoforge-1.21.1
Downloads
1,230
Endorsements
0
Category
fabric
Created
8/24/2025
Updated
8/7/2026
Game Versions
1.21.1
Tags
library

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Modder Name Lib support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of Modder Name Lib?

Version 2026.08.07-neoforge-1.21.1, published 2026-08-07 with 1,230 downloads recorded at the source.

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