Midnight Lurker Fabricated
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (3 images)
🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #290 of 611 adventure mods in this game by downloads
📋 About This Mod
!(https://cdn.modrinth.com/data/cached_images/6c6e61b1d21c0a24dfc779829a7f49623fb86e96.png)
An unofficial Fabric port of the (https://modrinth.com/mod/the-midnight-lurker).
### This mod adds a new mob to the game that has a chance to spawn at night or in caves and it's main goal is to scare the player.
This Mod Does Require GeckoLib
Mob Info
### General Info:
The mob works by spawning near the player and waits for the player to find them. Once the player finds the mob they can do one of two things
1: Look at the mob to scare it off (the mob will teleport away)
2: Get closer to the mob without looking at it which will aggravate it and make it attack the player (after about a minute or so of them chasing the player if they cannot catch the player they will teleport away) (The mob will also break the doors of a player's build if the player tries to lock the mob outside when it's aggravated unless the player's build uses iron doors)
3: The Lurker will teleport away once it has killed a player and will have a chance to walk toward the player and stop at a certain distance away
4: If the Lurker gets trapped in a boat/minecart he will immediately exit the boat/minecart
5: The Lurker has a small chance to get angry if the player looks at the Lurker and the Lurker can be invisible and follow the player
6: All Lurkers who walk or run will now be able to climb to get to the player.)
7: Any Lurker variant can be attacked directly by the player if lurker_invulnerable is set to false when this is set to false the player's shield will go on cooldown for 2. 5 seconds when attacked by the Lurker so the player can't shield spam to kill the Lurker
8: The damage of the Lurker variants that can attack the player scales with the player's armor, so they are never safe, even when overpowered.
9: The Lurker will swim somewhat faster if the player is in a boat.
10: The Lurker will kill animals if the player is not near.
11: The Lurker has variants.
### Varient Specific Info
The "Faker", which will spawn on insanity stage 6, will jumpscare the player and increase their insanity stage by +1.
The "Hider" will hide within the ground when looked at, and if the player gets too close, it will teleport away and leave behind a Void Gateway.
The "Shadow" will stalk the player in dark places like caves and can jumpscare the player.
The "Unprovoked" variant will become aggressive for unknown reasons.
The "Shapeshifter" will appear in villages and can deceive the player into trading with them, and if the player is tricked into trying to trade, he will proceed to attack the player, although if the player figures out who the shapeshifter is and hits him, he will transform back into the Lurker and run away.
The "Neutral/Runaway" will watch the player, and if the player looks at it or gets close, it will either run away or walk towards the player.
The Void Gateway is a portal that the Lurker can leave behind in random spots around the world. Upon interacting with the gateway, the player will either be jumpscared or rewarded by reverting an insanity stage by 1.
When a "Neutral/Runaway" spawns, it will start the insanity timer of the player closest. If a player kills the "Neutral/Runaway", then the insanity timer will stop, so the player is no longer progressing insanity stages.
The Neutral/Runaway Lurker will stop walking towards the player when close enough and will run away when the player gets too close
When insanity reaches stage 7, the "Aggressive" Lurker will spawn and chase the player down. This Lurker has different traits from the normal ones, as he can duck and crawl into spaces to reach the player. He can also break glass and doors, and if underground, tunnel toward the player if there is space for it.
The Void Hands are a variant of the Void Gateway, and when the player gets too close to it, it will reveal itself to the player and will then start to chase the player. The Void Hands can open doors, and once they have low enough HP, they will teleport away and jumpscare the player
The invisible entities have a low chance of spawning and when around the player can do certain actions which include playing a static-like jumpscare, playing cave sounds to trick the player into thinking they're being watched, following the player, watching the player, and playing Lurker running sounds as a sort of fake out.
The "Creep" will watch the player, but if the player attacks or goes close to it, then it will attack the player, and if the player looks at it, then it will teleport near the player instead of teleporting away.
The "Unprovoked", "Stare", and Nether variants of the Lurker can be stunned when attacked but will have a stun cooldown period where the player cannot attack them.
The "Unprovoked" won't always disappear when looked at.
The "Phantom Head," if looked at, will slowly float tow
📊 Mod Details
- Game
- Minecraft Mods
- Author
- lamaprogramer
- Version
- 1.21.1-2.0.0
- Downloads
- 57,161
- Endorsements
- 29
- Category
- adventure
- Created
- 3/27/2024
- Updated
- 6/27/2025
- Game Versions
- 1.21.1
- Tags
- adventure, mobs
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Midnight Lurker Fabricated support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Midnight Lurker Fabricated?
Version 1.21.1-2.0.0, published 2025-06-27 with 57,161 downloads recorded at the source.
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