MCglTF
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (3 images)
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #906 of 983 fabric mods in this game by downloads
📋 About This Mod
**MCglTF** is a 3D model loader library which load glTF format file and prepare the required techniques to render the model for Minecraft Modding enviroment. Various features from glTF spec are available, but still remain a good compatibility and performance. !(https://media.forgecdn.net/attachments/439/370/2022-03-07_12.png) ## Usages The example codes for rendering Block, Item, and Entity - (https://github.com/ModularMods/MCglTF-Example) ## Features - ✅ GLTF format (Embedded resources or via ResourceLocation) - ✅ GLB format - ✅ UVs - ✅ Normals - ✅ Tangents - ✅ Vertex colors - ✅ Materials (Require (https://github.com/ModularMods/MCglTF/wiki/How-to-make-PBR-Materials-working-with-OptiFine) or (https://github.com/ModularMods/MCglTF/wiki/How-to-make-PBR-Materials-working-with-Iris-Shaders) and supported ShaderPack for PBR and Normal map) - ✅ Textures - ❎ Mutiple texture coordinates (For compatibility reason with Vanilla) - ✅ Rig - ✅ Animations (multiple) - ✅ Morph targets - ✅ Zero-scale node culling ((https://github.com/KhronosGroup/glTF/pull/2059)) ## Frequently Asked Question **Q.** Why my texture for my model does not show up? **A.** You need to defined material inside "extras" of "materials" to link your texture. For more details please visit (https://github.com/ModularMods/MCglTF/wiki/From-3D-modeling-software-to-Minecraft). **Q.** Why two animations cannot control translation/rotation/scale/weight in same node at the same time and cause one of the animation not playing? **A.** There is no animation blending technique defined in glTF specification, so the animations created by GltfAnimationCreator does not support animation blending too. You need to create your own animation processor based on your scenario. **Q.** How to apply my custom processing to the model like custom material(e.g. apply player skin) or create special OpenGL commands for specified node? **A.** For more advanced way to generate OpenGL commands for glTF model, you can override and return false to isReceiveSharedModel(GltfModel, GltfRenderDatas) in your IGltfModelReceiver. This allow you to create your custom RenderedGltfModel based on supplied GltfModel. (Beware to add your OpenGL objects like VBO, VAO, Texture, etc to GltfRenderDatas for deletion during refresh resource.) ## Credit - JglTF by javagl: (https://github.com/javagl/JglTF) - Mikk Tangent Generator by jMonkeyEngine: (https://github.com/jMonkeyEngine/jmonkeyengine)
MCglTF is a 3D model loader library which load glTF format file and prepare the required techniques to render the model for Minecraft Modding enviroment. Various features from glTF spec are available, but still remain a good compatibility and performance.
!(https://media.forgecdn.net/attachments/439/370/2022-03-07_12.png) ## Usages
The example codes for rendering Block, Item, and Entity
- (https://github.com/ModularMods/MCglTF-Example)
## Features
- ✅ GLTF format (Embedded resources or via ResourceLocation)
- ✅ GLB format
- ✅ UVs
- ✅ Normals
- ✅ Tangents
- ✅ Vertex colors
- ✅ Materials (Require (https://github.com/ModularMods/MCglTF/wiki/How-to-make-PBR-Materials-working-with-OptiFine) or (https://github.com/ModularMods/MCglTF/wiki/How-to-make-PBR-Materials-working-with-Iris-Shaders) and supported ShaderPack for PBR and Normal map)
- ✅ Textures
- ❎ Mutiple texture coordinates (For compatibility reason with Vanilla)
- ✅ Rig
- ✅ Animations (multiple)
- ✅ Morph targets
- ✅ Zero-scale node culling ((https://github.com/KhronosGroup/glTF/pull/2059))
- ## Frequently Asked Question
Q. Why my texture for my model does not show up? A. You need to defined material inside "extras" of "materials" to link your texture. For more details please visit (https://github.com/ModularMods/MCglTF/wiki/From-3D-modeling-software-to-Minecraft).
Q. Why two animations cannot control translation/rotation/scale/weight in same node at the same time and cause one of the animation not playing? A. There is no animation blending technique defined in glTF specification, so the animations created by GltfAnimationCreator does not support animation blending too. You need to create your own animation processor based on your scenario.
Q. How to apply my custom processing to the model like custom material(e.g. apply player skin) or create special OpenGL commands for specified node? A. For more advanced way to generate OpenGL commands for glTF model, you can override and return false to isReceiveSharedModel(GltfModel, GltfRenderDatas) in your IGltfModelReceiver. This allow you to create your custom RenderedGltfModel based on supplied GltfModel. (Beware to add your OpenGL objects like VBO, VAO, Texture, etc to GltfRenderDatas for deletion during refresh resource.)
- JglTF by javagl: (https://github.com/javagl/JglTF)
- Mikk Tangent Generator by jMonkeyEngine: (https://github.com/jMonkeyEngine/jmonkeyengine)
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Protoxy22
- Version
- 1.19.3-Fabric-2.1.0.0
- Downloads
- 36,777
- Endorsements
- 3
- Category
- fabric
- Created
- 7/17/2023
- Updated
- 7/15/2023
- Game Versions
- 1.19.3
- Tags
- library, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does MCglTF support?
The author lists 1.19.3. Other versions may work but are untested by the author.
What is the latest version of MCglTF?
Version 1.19.3-Fabric-2.1.0.0, published 2023-07-15 with 36,777 downloads recorded at the source.
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