Martensite entity tick skiper

⭐ — (7 endorsements) 📥 1,821 downloads 📌 v1.0.5 📅 12/6/2024
🟡 Updated this year

By orangeandy2007 · forge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 2/19/2026 📅 Created: 12/6/2024
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #211 of 401 forge mods in this game by downloads

📋 About This Mod

As a datapack maker, I like to enhance Mob AI to make game more difficult. But use command to control mob AI involve many detection and scoreboard recoding and as game become more difficult, mob that stack together will kill player in second. So I make a mod to deal with these problem To deal with the problem. First is to improve the performance by skip entity tick when player is far away, next is to remove entity when other entity nearby unloaded. # Feature 1. skip entity tick by a calculated chance (default on) 2. delete entity in group (default off) 3. regist chunk to prevent 1. to work on farm 4. change minimal chance (0.1) and the radius (24) that entity start to be skip in config 5. disable death animation (default on) 6. cramp xp orb in a aggresive way (default on) # Caution Remember to register chunks where your machine and farm located or it may break the farm that require the entity and redstone running at the same speed and decrease the efficiency of entity resources farm such as wool farm and the farm that assemble mob like most of the mob spawner do. Skip tick means no calculation will be operated on entity, and thus they won't even move. Clear entity in group may clear some entity that usually should be in certain structure like Boss from other mod.(vanilla ones like evoker has been avoided) # The things that will be invole in the future - Advance entity detection to avoid unwanted entity remove by group remove - Group remove backlist system - Fabric version (postponed due to development plugin error) # Effect Showcase 450 pigs test ### 13 blocks away Open : 12fps / 130~140ms Close : 12fps / 130~140ms ### 24 blocks away Open : 40fps / 120ms Close : 40fps / 108ms !(https://cdn.modrinth.com/data/cached_images/b16dcf39acdda11b951eb6e73c996f2471e10837.png) !(https://cdn.modrinth.com/data/cached_images/02a415c16a4c341f6bc171e99357e0a403bae717.png) When within 24 blocks, they are almost the same. ### 40 blocks away Open : 40fps / 95ms !(https://cdn.modrinth.com/data/cached_images/2745f957f40fcb655b912daf2b993a23f1611866.png) Close : 40fps / 108ms !(https://cdn.modrinth.com/data/cached_images/e0026199608f62a25290623c31a954321dc6a07d.png) ### 60 blocks away Open : 60fps / 85ms !(https://cdn.modrinth.com/data/cached_images/4f4011fe217fce8fc458009ab71e2ea3b8920618.png) Close : 60fps / 120ms !(https://cdn.modrinth.com/data/cached_images/20d139fe687afdf3b3ccc3bbab04805e408a5367.png) TPS drops since the higher fps requirement ### 80 blocks away Open : 60fps / 42ms !(https://cdn.modrinth.com/data/cached_images/e6268f9f50c22dca1420d615a8af01247fd86258.png) Close : 58fps / 75ms !(https://cdn.modrinth.com/data/cached_images/175e0330c2c1ac59dc0e49e4af2c15c1bdb18a98.png) ### 100 blocks away Open : 70fps / 32ms !(https://cdn.modrinth.com/data/cached_images/8580388142677f3fd8bbaab2b7444c93d6b7e701.png) Close : 60fps / 75ms !(https://cdn.modrinth.com/data/cached_images/8738883f59376e35d4375bf1afc8615a1c5fb949.png) - ### Contact me with gmail : orangeandy2007@gmail.com

As a datapack maker, I like to enhance Mob AI to make game more difficult. But use command to control mob AI involve many detection and scoreboard recoding and as game become more difficult, mob that stack together will kill player in second. So I make a mod to deal with these problem

To deal with the problem. First is to improve the performance by skip entity tick when player is far away, next is to remove entity when other entity nearby unloaded.

# Feature 1. skip entity tick by a calculated chance (default on) 2. delete entity in group (default off) 3. regist chunk to prevent 1. to work on farm 4. change minimal chance (0. 1) and the radius (24) that entity start to be skip in config 5. disable death animation (default on) 6. cramp xp orb in a aggresive way (default on)

# Caution Remember to register chunks where your machine and farm located or it may break the farm that require the entity and redstone running at the same speed and decrease the efficiency of entity resources farm such as wool farm and the farm that assemble mob like most of the mob spawner do. Skip tick means no calculation will be operated on entity, and thus they won't even move.

Clear entity in group may clear some entity that usually should be in certain structure like Boss from other mod.(vanilla ones like evoker has been avoided)

# The things that will be invole in the future - Advance entity detection to avoid unwanted entity remove by group remove - Group remove backlist system - Fabric version (postponed due to development plugin error)

# Effect Showcase 450 pigs test

### 13 blocks away

Open : 12fps / 130~140ms

Close : 12fps / 130~140ms

### 24 blocks away

Open : 40fps / 120ms

Close : 40fps / 108ms

!(https://cdn.modrinth.com/data/cached_images/b16dcf39acdda11b951eb6e73c996f2471e10837.png) !(https://cdn.modrinth.com/data/cached_images/02a415c16a4c341f6bc171e99357e0a403bae717.png) When within 24 blocks, they are almost the same.

### 40 blocks away

Open : 40fps / 95ms !(https://cdn.modrinth.com/data/cached_images/2745f957f40fcb655b912daf2b993a23f1611866.png) Close : 40fps / 108ms !(https://cdn.modrinth.com/data/cached_images/e0026199608f62a25290623c31a954321dc6a07d.png)

### 60 blocks away

Open : 60fps / 85ms !(https://cdn.modrinth.com/data/cached_images/4f4011fe217fce8fc458009ab71e2ea3b8920618.png) Close : 60fps / 120ms !(https://cdn.modrinth.com/data/cached_images/20d139fe687afdf3b3ccc3bbab04805e408a5367.png) TPS drops since the higher fps requirement

### 80 blocks away

Open : 60fps / 42ms !(https://cdn.modrinth.com/data/cached_images/e6268f9f50c22dca1420d615a8af01247fd86258.png) Close : 58fps / 75ms !(https://cdn.modrinth.com/data/cached_images/175e0330c2c1ac59dc0e49e4af2c15c1bdb18a98.png)

### 100 blocks away

Open : 70fps / 32ms !(https://cdn.modrinth.com/data/cached_images/8580388142677f3fd8bbaab2b7444c93d6b7e701.png) Close : 60fps / 75ms !(https://cdn.modrinth.com/data/cached_images/8738883f59376e35d4375bf1afc8615a1c5fb949.png)

- ### Contact me with gmail : orangeandy2007@gmail.com

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
orangeandy2007
Version
1.0.5
Downloads
1,821
Endorsements
7
Category
forge
Created
12/6/2024
Updated
2/19/2026
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
optimization

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Martensite entity tick skiper support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of Martensite entity tick skiper?

Version 1.0.5, published 2026-02-19 with 1,821 downloads recorded at the source.

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