Map Zones
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (2 images)
🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #6 of 6 management mods in this game by downloads
📋 About This Mod
# Overview Adds Zones which can execute commands when an Entity enters, leaves, or is in one. There are 3 events available: - On Enter: Executed once when the entity entered the Zone - On Tick: Executed every tick the entity is in the Zone - On Leave: Executed when a entity which was in a Zone the tick before isn't in it anymore # Usage Use the Zone Corner to specify or edit the corners of a Zone and use a Zone Wrench to then delete it or configure the commands executed on each event. The commands are executed as the entity who triggered the event. The items can be found in the Operator creative tab and provide tooltips with descriptions # Dependencies - owo-lib - Quilted Fabric Api - Lucko's fabric-permission-api (Embedded) # Technical stuff The mod uses tags to store the zones an entity is in. The tag format is incompatible with the vanilla command syntax, this means that those tags cant be removed using commands It is considered a bug if the following stuff is violated, as long as the Zone isn't edited in between, and the tags added by the mod aren't manipulated: - For each enter event there has to be exactly one leave event - No entity can enter a zone twice without leaving in between - No tick events are executed after a leave - The leave event is always executed, even if the entity teleports across dimensions, rejoins, changes its dimensions/size...
# Overview Adds Zones which can execute commands when an Entity enters, leaves, or is in one.
There are 3 events available:
- On Enter: Executed once when the entity entered the Zone
- On Tick: Executed every tick the entity is in the Zone
- On Leave: Executed when a entity which was in a Zone the tick before isn't in it anymore
Use the Zone Corner to specify or edit the corners of a Zone and use a Zone Wrench to then delete it or configure the commands executed on each event. The commands are executed as the entity who triggered the event. The items can be found in the Operator creative tab and provide tooltips with descriptions
# Dependencies - owo-lib - Quilted Fabric Api - Lucko's fabric-permission-api (Embedded)
# Technical stuff The mod uses tags to store the zones an entity is in. The tag format is incompatible with the vanilla command syntax, this means that those tags cant be removed using commands
It is considered a bug if the following stuff is violated, as long as the Zone isn't edited in between, and the tags added by the mod aren't manipulated: - For each enter event there has to be exactly one leave event - No entity can enter a zone twice without leaving in between - No tick events are executed after a leave - The leave event is always executed, even if the entity teleports across dimensions, rejoins, changes its dimensions/size...
📊 Mod Details
- Game
- Minecraft Mods
- Author
- anonymous123-code
- Version
- 0.0.5+1.20.1
- Downloads
- 3,161
- Endorsements
- 5
- Category
- management
- Created
- 3/14/2023
- Updated
- 8/6/2023
- Game Versions
- 1.20.1
- Tags
- management, utility
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Map Zones support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Map Zones?
Version 0.0.5+1.20.1, published 2023-08-06 with 3,161 downloads recorded at the source.
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