Mana Attributes

⭐ — (10 endorsements) 📥 9,088 downloads 📌 v4.0.0 📅 5/6/2024
🟡 Updated this year

By TheRedBrain · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 4/16/2026 📅 Created: 5/6/2024
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #113 of 893 fabric mods in this game by downloads

📋 About This Mod

# Mana Attributes This API adds a mana system controlled by entity attributes. ## Default implementation LivingEntities can have up to **_manaattributes:max_mana_** amounts of mana. Mana is regenerated by **_manaattributes:mana_regeneration_** every **_manaattributes:mana_tick_threshold_** ticks. When mana is reduced, regeneration is stopped for **_manaattributes:mana_regeneration_delay_threshold_** ticks. When mana is <= 0, regeneration is stopped for **_manaattributes:depleted_mana_regeneration_delay_threshold_** ticks. **_manaattributes:reserved_mana_** describes the percentage amount of maximum mana that is currently not available. ### Default attribute values - **_manaattributes:max_mana_**: 0 - **_manaattributes:mana_regeneration_**: 0 - **_manaattributes:mana_tick_threshold_**: 20 - **_manaattributes:mana_regeneration_delay_threshold_**: 20 - **_manaattributes:depleted_mana_regeneration_delay_threshold_**: 60 - **_manaattributes:reserved_mana_**: 0 All default values for players can be set in the server config. ## Customization The client config allows customizing the HUD element. ## Using the mana system ### Java Casting a "LivingEntity" to the "ManaUsingEntity" interface gives access to all relevant methods. ### Data packs Mana Attributes implements several data driven methods to interact with the current mana value of an entity. - the "manaattributes:add_mana" enchantment effect allows adding a defined amount to the current mana - the "manaattributes:mana_using_entity" entity sub predicate passes when the current mana of an entity matches the defined range #### Example This enchantment reduces mana of the attacker by 2, as long as the attacker has at least 5 mana: ```json { "anvil_cost": 1, "description": { "translate": "enchantment.manaattributes.test" }, "effects": { "minecraft:post_attack": }, "max_cost": { "base": 25, "per_level_above_first": 8 }, "max_level": 1, "min_cost": { "base": 5, "per_level_above_first": 8 }, "slots": , "supported_items": "#minecraft:swords", "weight": 5 } ```

# Mana Attributes

This API adds a mana system controlled by entity attributes.

## Default implementation

LivingEntities can have up to _manaattributes:max_mana_ amounts of mana. Mana is regenerated by _manaattributes:mana_regeneration_ every _manaattributes:mana_tick_threshold_ ticks.

When mana is reduced, regeneration is stopped for _manaattributes:mana_regeneration_delay_threshold_ ticks.

When mana is <= 0, regeneration is stopped for _manaattributes:depleted_mana_regeneration_delay_threshold_ ticks.

_manaattributes:reserved_mana_ describes the percentage amount of maximum mana that is currently not available.

### Default attribute values

  • _manaattributes:max_mana_: 0
  • _manaattributes:mana_regeneration_: 0
  • _manaattributes:mana_tick_threshold_: 20
  • _manaattributes:mana_regeneration_delay_threshold_: 20
  • _manaattributes:depleted_mana_regeneration_delay_threshold_: 60
  • _manaattributes:reserved_mana_: 0

All default values for players can be set in the server config.

## Customization

The client config allows customizing the HUD element.

## Using the mana system

Casting a "LivingEntity" to the "ManaUsingEntity" interface gives access to all relevant methods.

### Data packs

Mana Attributes implements several data driven methods to interact with the current mana value of an entity.

  • the "manaattributes:add_mana" enchantment effect allows adding a defined amount to the current mana
  • the "manaattributes:mana_using_entity" entity sub predicate passes when the current mana of an entity matches
  • the defined range

#### Example

This enchantment reduces mana of the attacker by 2, as long as the attacker has at least 5 mana:

```json { "anvil_cost": 1, "description": { "translate": "enchantment.manaattributes.test" }, "effects": { "minecraft:post_attack": [ { "affected": "attacker", "effect": { "type": "manaattributes:add_mana", "amount": { "type": "minecraft:linear", "base": -2. 0, "per_level_above_first": -2. 0 } }, "enchanted": "attacker", "requirements": { "condition": "minecraft:entity_properties", "entity": "direct_attacker", "predicate": { "type_specific": { "type": "manaattributes:mana_using_entity", "mana_amount": { "min": 5. 0 } } } } } ] }, "max_cost": { "base": 25, "per_level_above_first": 8 }, "max_level": 1, "min_cost": { "base": 5, "per_level_above_first": 8 }, "slots": [ "hand" ], "supported_items": "#minecraft:swords", "weight": 5 } ```

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
TheRedBrain
Version
4.0.0
Downloads
9,088
Endorsements
10
Category
fabric
Created
5/6/2024
Updated
4/16/2026
Game Versions
26.1, 26.1.1, 26.1.2
Tags
game-mechanics, library, magic

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Mana Attributes support?

The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.

What is the latest version of Mana Attributes?

Version 4.0.0, published 2026-04-16 with 9,088 downloads recorded at the source.

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