Mana Attributes
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🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #113 of 893 fabric mods in this game by downloads
📋 About This Mod
# Mana Attributes This API adds a mana system controlled by entity attributes. ## Default implementation LivingEntities can have up to **_manaattributes:max_mana_** amounts of mana. Mana is regenerated by **_manaattributes:mana_regeneration_** every **_manaattributes:mana_tick_threshold_** ticks. When mana is reduced, regeneration is stopped for **_manaattributes:mana_regeneration_delay_threshold_** ticks. When mana is <= 0, regeneration is stopped for **_manaattributes:depleted_mana_regeneration_delay_threshold_** ticks. **_manaattributes:reserved_mana_** describes the percentage amount of maximum mana that is currently not available. ### Default attribute values - **_manaattributes:max_mana_**: 0 - **_manaattributes:mana_regeneration_**: 0 - **_manaattributes:mana_tick_threshold_**: 20 - **_manaattributes:mana_regeneration_delay_threshold_**: 20 - **_manaattributes:depleted_mana_regeneration_delay_threshold_**: 60 - **_manaattributes:reserved_mana_**: 0 All default values for players can be set in the server config. ## Customization The client config allows customizing the HUD element. ## Using the mana system ### Java Casting a "LivingEntity" to the "ManaUsingEntity" interface gives access to all relevant methods. ### Data packs Mana Attributes implements several data driven methods to interact with the current mana value of an entity. - the "manaattributes:add_mana" enchantment effect allows adding a defined amount to the current mana - the "manaattributes:mana_using_entity" entity sub predicate passes when the current mana of an entity matches the defined range #### Example This enchantment reduces mana of the attacker by 2, as long as the attacker has at least 5 mana: ```json { "anvil_cost": 1, "description": { "translate": "enchantment.manaattributes.test" }, "effects": { "minecraft:post_attack": }, "max_cost": { "base": 25, "per_level_above_first": 8 }, "max_level": 1, "min_cost": { "base": 5, "per_level_above_first": 8 }, "slots": , "supported_items": "#minecraft:swords", "weight": 5 } ```
# Mana Attributes
This API adds a mana system controlled by entity attributes.
## Default implementation
LivingEntities can have up to _manaattributes:max_mana_ amounts of mana. Mana is regenerated by _manaattributes:mana_regeneration_ every _manaattributes:mana_tick_threshold_ ticks.
When mana is reduced, regeneration is stopped for _manaattributes:mana_regeneration_delay_threshold_ ticks.
When mana is <= 0, regeneration is stopped for _manaattributes:depleted_mana_regeneration_delay_threshold_ ticks.
_manaattributes:reserved_mana_ describes the percentage amount of maximum mana that is currently not available.
### Default attribute values
- _manaattributes:max_mana_: 0
- _manaattributes:mana_regeneration_: 0
- _manaattributes:mana_tick_threshold_: 20
- _manaattributes:mana_regeneration_delay_threshold_: 20
- _manaattributes:depleted_mana_regeneration_delay_threshold_: 60
- _manaattributes:reserved_mana_: 0
All default values for players can be set in the server config.
## Customization
The client config allows customizing the HUD element.
## Using the mana system
Casting a "LivingEntity" to the "ManaUsingEntity" interface gives access to all relevant methods.
### Data packs
Mana Attributes implements several data driven methods to interact with the current mana value of an entity.
- the "manaattributes:add_mana" enchantment effect allows adding a defined amount to the current mana
- the "manaattributes:mana_using_entity" entity sub predicate passes when the current mana of an entity matches
- the defined range
#### Example
This enchantment reduces mana of the attacker by 2, as long as the attacker has at least 5 mana:
```json { "anvil_cost": 1, "description": { "translate": "enchantment.manaattributes.test" }, "effects": { "minecraft:post_attack": [ { "affected": "attacker", "effect": { "type": "manaattributes:add_mana", "amount": { "type": "minecraft:linear", "base": -2. 0, "per_level_above_first": -2. 0 } }, "enchanted": "attacker", "requirements": { "condition": "minecraft:entity_properties", "entity": "direct_attacker", "predicate": { "type_specific": { "type": "manaattributes:mana_using_entity", "mana_amount": { "min": 5. 0 } } } } } ] }, "max_cost": { "base": 25, "per_level_above_first": 8 }, "max_level": 1, "min_cost": { "base": 5, "per_level_above_first": 8 }, "slots": [ "hand" ], "supported_items": "#minecraft:swords", "weight": 5 } ```
📊 Mod Details
- Game
- Minecraft Mods
- Author
- TheRedBrain
- Version
- 4.0.0
- Downloads
- 9,088
- Endorsements
- 10
- Category
- fabric
- Created
- 5/6/2024
- Updated
- 4/16/2026
- Game Versions
- 26.1, 26.1.1, 26.1.2
- Tags
- game-mechanics, library, magic
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Mana Attributes support?
The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.
What is the latest version of Mana Attributes?
Version 4.0.0, published 2026-04-16 with 9,088 downloads recorded at the source.
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