Magnet Craft

⭐ — (2 endorsements) 📥 227 downloads 📌 v1.5 📅 4/3/2023
⚪ Last updated 2023

By iMoonDay · equipment

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 4/1/2023 📅 Created: 4/3/2023
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #78 of 329 equipment mods in this game by downloads

📋 About This Mod

# Magnet Craft **Pre-mod**: Cloth Config API **During the initial development of the module, if you encounter bugs, please give feedback in time.** ## Module introduction This module is a module of a series of functional props made with the theme of magnets and extended. ## Introduction of items **Due to too many item synthesis recipes, please use REI to inquire** ### Mineral **Magnetite**: A new naturally occurring mineral that has a similar mechanism to iron ore generation, mining and dropping crude magnets to support timing and precise harvesting. ### Base material **Magnet Fragment**: Made from crude magnets sintered, mainly used to make magnet ingots and magnet templates. **Magnetic Iron Ingot**: Synthesized from magnet fragments, mainly used for the production of most magnet items. **Netherite Magnetic Iron Ingot**: Synthesized from magnet ingots, mainly used for the crafting of higher-grade magnet items. **Magnet Powder**: Made by sintering magnet ingots and used to refine attraction potions. **Magnetic Suspended Powder**: Synthesized from iron particles and magnet fragments, used to synthesize maglev series blocks. **Demagnetized Powder**: A synthetic residue of magnetic suspension powder, used to make degaussing templates. ### Synthetic materials **Crafting Module**: Synthesized from magnet ingots and magnet fragments to make magnets, different magnets require different synthesis modules. **Restore Module**: Used to reduce the magnet to a magnet template and return the synthesis module. **Magnet Template**: Mainly synthesized from magnet ingots, used to make magnets. **Filter Module**: Used to synthesize with magnets, provide filtering functions for magnets, and open the filter interface as the original magnet switch mode. **Extraction Module**: Consumable material for advanced grinding wheels. **Demagnetize Module**: Used to synthesize a synthesis controller or demagnetizer. **Magnetic Sucker Core**: Used to synthesize magnetic chuck cups. ### Magnet **Polar Magnet**: Only basic attraction drop function, range 25. **Electromagnet**: In addition to the basic attraction function, it can also directly teleport nearby drops to the backpack, the teleportation cost is 1 durability/piece, durability 768, repair with ender pearl, attraction range 15, teleportation range 20. **Permanent Magnet**: has all the functions of electromagnet, transmission does not consume durability, attraction range 35, transmission range 30. **Creature Magnet**: Right-click mob can forcibly attract mobs, consuming 1 durability/stick every 30 seconds, and consuming durability at a shorter interval of 300 when multiple at the same time, repaired with golden apples, attraction range 30. **Mineral Magnet**: The mineral stored during synthesis is empty, the magnet can be synthesized with ore products (such as coal, crude iron, crude gold, gold grains, diamonds and other ore default drops) to increase the search ability of a certain ore, when used to find minerals in the range of 20 * 20 * 20 * 20 centered on the player and automatically dig into the backpack, each use costs 5 levels of experience, and consumes different durability according to different minerals, while entering cooling, durability 576, repaired with emerald. **Magnet Controller**: Control all the attraction functions of itself, can consume 1 point of durability to temporarily obtain 1 minute demagnetization effect, durability 100, repair with flint. **Shortcut: Default R. ** **Crop Magnet**: Similar to the mineral magnet, find crops in the 30*30*30 range centered on the player, consume satiety per use, and consume durability according to the quantity, while going into cooling, durability 2048, repaired with golden carrots. **Portable Demagnetizer**: Fits inside a backpack to prevent attraction from non-player entities within a certain range. **Adsorption Magnet**: An upgraded version of the biological magnet, right-click to select the creature, sneak right-click to bind the adsorption target, if the target is a block, it will be automatically lifted when the block does not exist; If the target is a creature, it is permanently bound. When the binding is not selected or the target is the organism itself, the adsorption is released. If you encounter a situation where you can't sneak the right button to unabsorb it, you can bind the creature to the block and then dig out the block. Durable 320, repaired with magnet blocks. **Small Magnetic Sucker**: Press and hold the block to use, charge for 2 seconds and then draw the block into the object, right-click to place the block again. Durable 100, repaired with magnet ingots. **Large Magnetic Sucker**: Same as small magnetic cup, but with more settings and larger range. Durable 300, repaired with magnet blocks. ### Function block **Lodestone**: Attracts surrounding drops and stores them in its own block container, with Redstone Activation Mode and Persistence Mode, adjustable from 0-30.

# Magnet Craft

Pre-mod: Cloth Config API

During the initial development of the module, if you encounter bugs, please give feedback in time.

## Module introduction

This module is a module of a series of functional props made with the theme of magnets and extended.

## Introduction of items

Due to too many item synthesis recipes, please use REI to inquire

### Mineral

Magnetite: A new naturally occurring mineral that has a similar mechanism to iron ore generation, mining and dropping crude magnets to support timing and precise harvesting.

### Base material

Magnet Fragment: Made from crude magnets sintered, mainly used to make magnet ingots and magnet templates.

Magnetic Iron Ingot: Synthesized from magnet fragments, mainly used for the production of most magnet items.

Netherite Magnetic Iron Ingot: Synthesized from magnet ingots, mainly used for the crafting of higher-grade magnet items.

Magnet Powder: Made by sintering magnet ingots and used to refine attraction potions.

Magnetic Suspended Powder: Synthesized from iron particles and magnet fragments, used to synthesize maglev series blocks.

Demagnetized Powder: A synthetic residue of magnetic suspension powder, used to make degaussing templates.

### Synthetic materials

Crafting Module: Synthesized from magnet ingots and magnet fragments to make magnets, different magnets require different synthesis modules.

Restore Module: Used to reduce the magnet to a magnet template and return the synthesis module.

Magnet Template: Mainly synthesized from magnet ingots, used to make magnets.

Filter Module: Used to synthesize with magnets, provide filtering functions for magnets, and open the filter interface as the original magnet switch mode.

Extraction Module: Consumable material for advanced grinding wheels.

Demagnetize Module: Used to synthesize a synthesis controller or demagnetizer.

Magnetic Sucker Core: Used to synthesize magnetic chuck cups.

Polar Magnet: Only basic attraction drop function, range 25.

Electromagnet: In addition to the basic attraction function, it can also directly teleport nearby drops to the backpack, the teleportation cost is 1 durability/piece, durability 768, repair with ender pearl, attraction range 15, teleportation range 20.

Permanent Magnet: has all the functions of electromagnet, transmission does not consume durability, attraction range 35, transmission range 30.

Creature Magnet: Right-click mob can forcibly attract mobs, consuming 1 durability/stick every 30 seconds, and consuming durability at a shorter interval of 300 when multiple at the same time, repaired with golden apples, attraction range 30.

Mineral Magnet: The mineral stored during synthesis is empty, the magnet can be synthesized with ore products (such as coal, crude iron, crude gold, gold grains, diamonds and other ore default drops) to increase the search ability of a certain ore, when used to find minerals in the range of 20 20 20 20 centered on the player and automatically dig into the backpack, each use costs 5 levels of experience, and consumes different durability according to different minerals, while entering cooling, durability 576, repaired with emerald.

Magnet Controller: Control all the attraction functions of itself, can consume 1 point of durability to temporarily obtain 1 minute demagnetization effect, durability 100, repair with flint. Shortcut: Default R.

Crop Magnet: Similar to the mineral magnet, find crops in the 3030*30 range centered on the player, consume satiety per use, and consume durability according to the quantity, while going into cooling, durability 2048, repaired with golden carrots.

Portable Demagnetizer: Fits inside a backpack to prevent attraction from non-player entities within a certain range.

Adsorption Magnet: An upgraded version of the biological magnet, right-click to select the creature, sneak right-click to bind the adsorption target, if the target is a block, it will be automatically lifted when the block does not exist; If the target is a creature, it is permanently bound. When the binding is not selected or the target is the organism itself, the adsorption is released. If you encounter a situation where you can't sneak the right button to unabsorb it, you can bind the creature to the block and then dig out the block. Durable 320, repaired with magnet blocks.

Small Magnetic Sucker: Press and hold the block to use, charge for 2 seconds and then draw the block into the object, right-click to place the block again. Durable 100, repaired with magnet ingots.

Large Magnetic Sucker: Same as small magnetic cup, but with more settings and larger range. Durable 300, repaired with magnet blocks.

### Function block

Lodestone: Attracts surrounding drops and stores them in its own block container, with Redstone Activation Mode and Persistence Mode, adjustable from 0-30.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
iMoonDay
Version
1.5
Downloads
227
Endorsements
2
Category
equipment
Created
4/3/2023
Updated
4/1/2023
Game Versions
1.19.4
Tags
equipment, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Magnet Craft support?

The author lists 1.19.4. Other versions may work but are untested by the author.

What is the latest version of Magnet Craft?

Version 1.5, published 2023-04-01 with 227 downloads recorded at the source.

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