LightningFE

⭐ — (4 endorsements) 📥 247 downloads 📌 v1.21.11-0.2.0 📅 2/21/2026
🟡 Updated this year

By Eolas-ur · neoforge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 3/5/2026 📅 Created: 2/21/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #71 of 84 neoforge mods in this game by downloads

📋 About This Mod

✅ No internal storage
✅ No buffering
✅ No cooldown
✅ No smoothing
✅ No new blocks or items

LightningFE augments the vanilla Lightning Rod. When a rod is struck by lightning, it emits a single-tick burst of 20,000,000 FE into adjacent blocks using the NeoForge Energy capability. There is: • No internal storage • No buffering • No cooldown • No smoothing • No new blocks or items Any energy that cannot be accepted immediately is discarded. This creates a high-amplitude, infrastructure-dependent power source. Low-tier systems capture very little. High-throughput systems capture more. The vanilla Lightning Rod remains unchanged in behaviour outside of energy emission. Technical Behaviour • Triggered by the vanilla LIGHTNING_STRIKE game event • Server-side only logic • Single-tick energy delivery • Compatible with any mod using NeoForge Energy (FE) • No persistent data added to the world Design Philosophy Lightning is an impulse event, not a steady generator. LightningFE does not try to “balance” or smooth the output. It rewards proper energy intake infrastructure and intentionally wastes excess energy. Compatibility • Minecraft 1.21.1 • NeoForge 21.1.219 • Works alongside Mekanism, Thermal, Powah, and other FE-based mods No client-side dependency. Safe on servers.

LightningFE augments the vanilla Lightning Rod.

When a rod is struck by lightning, it emits a single-tick burst of 20,000,000 FE into adjacent blocks using the NeoForge Energy capability.

  • No internal storage
  • No buffering
  • No cooldown
  • No smoothing
  • No new blocks or items

Any energy that cannot be accepted immediately is discarded.

This creates a high-amplitude, infrastructure-dependent power source. Low-tier systems capture very little. High-throughput systems capture more.

The vanilla Lightning Rod remains unchanged in behaviour outside of energy emission.

Technical Behaviour

  • Triggered by the vanilla LIGHTNING_STRIKE game event
  • Server-side only logic
  • Single-tick energy delivery
  • Compatible with any mod using NeoForge Energy (FE)
  • No persistent data added to the world

Design Philosophy

Lightning is an impulse event, not a steady generator.

LightningFE does not try to “balance” or smooth the output. It rewards proper energy intake infrastructure and intentionally wastes excess energy.

Compatibility

  • Minecraft 1. 21. 1
  • NeoForge 21. 1. 219
  • Works alongside Mekanism, Thermal, Powah, and other FE-based mods

No client-side dependency. Safe on servers.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Eolas-ur
Version
1.21.11-0.2.0
Downloads
247
Endorsements
4
Category
neoforge
Created
2/21/2026
Updated
3/5/2026
Game Versions
1.21.11

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does LightningFE support?

The author lists 1.21.11. Other versions may work but are untested by the author.

What is the latest version of LightningFE?

Version 1.21.11-0.2.0, published 2026-03-05 with 247 downloads recorded at the source.

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