LightningFE
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🔍 Analysis
- 🏆 #71 of 84 neoforge mods in this game by downloads
📋 About This Mod
LightningFE augments the vanilla Lightning Rod. When a rod is struck by lightning, it emits a single-tick burst of 20,000,000 FE into adjacent blocks using the NeoForge Energy capability. There is: • No internal storage • No buffering • No cooldown • No smoothing • No new blocks or items Any energy that cannot be accepted immediately is discarded. This creates a high-amplitude, infrastructure-dependent power source. Low-tier systems capture very little. High-throughput systems capture more. The vanilla Lightning Rod remains unchanged in behaviour outside of energy emission. Technical Behaviour • Triggered by the vanilla LIGHTNING_STRIKE game event • Server-side only logic • Single-tick energy delivery • Compatible with any mod using NeoForge Energy (FE) • No persistent data added to the world Design Philosophy Lightning is an impulse event, not a steady generator. LightningFE does not try to “balance” or smooth the output. It rewards proper energy intake infrastructure and intentionally wastes excess energy. Compatibility • Minecraft 1.21.1 • NeoForge 21.1.219 • Works alongside Mekanism, Thermal, Powah, and other FE-based mods No client-side dependency. Safe on servers.
LightningFE augments the vanilla Lightning Rod.
When a rod is struck by lightning, it emits a single-tick burst of 20,000,000 FE into adjacent blocks using the NeoForge Energy capability.
- No internal storage
- No buffering
- No cooldown
- No smoothing
- No new blocks or items
Any energy that cannot be accepted immediately is discarded.
This creates a high-amplitude, infrastructure-dependent power source. Low-tier systems capture very little. High-throughput systems capture more.
The vanilla Lightning Rod remains unchanged in behaviour outside of energy emission.
Technical Behaviour
- Triggered by the vanilla LIGHTNING_STRIKE game event
- Server-side only logic
- Single-tick energy delivery
- Compatible with any mod using NeoForge Energy (FE)
- No persistent data added to the world
Design Philosophy
Lightning is an impulse event, not a steady generator.
LightningFE does not try to “balance” or smooth the output. It rewards proper energy intake infrastructure and intentionally wastes excess energy.
Compatibility
- Minecraft 1. 21. 1
- NeoForge 21. 1. 219
- Works alongside Mekanism, Thermal, Powah, and other FE-based mods
No client-side dependency. Safe on servers.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Eolas-ur
- Version
- 1.21.11-0.2.0
- Downloads
- 247
- Endorsements
- 4
- Category
- neoforge
- Created
- 2/21/2026
- Updated
- 3/5/2026
- Game Versions
- 1.21.11
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❓ Frequently Asked Questions
Which Minecraft Mods versions does LightningFE support?
The author lists 1.21.11. Other versions may work but are untested by the author.
What is the latest version of LightningFE?
Version 1.21.11-0.2.0, published 2026-03-05 with 247 downloads recorded at the source.
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