Lag Goggles: Legacy
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (5 images)
🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #30 of 359 forge mods in this game by downloads
📋 About This Mod
# LagGoggles Legacy A backport of (https://github.com/TerminatorNL)'s LagGoggles to 1.7.10. ## Dependencies - (https://modrinth.com/mod/fplib) - (https://modrinth.com/mod/unimixins) ## Original description: Intuitive lag hunting! LagGoggles is a profiler where you can see timings in the world, visually. It comes with a custom GUI using a configurable keybind. You can use LagGoggles as a player too! This is my attempt to create an understanding of what causes lag on a server to regular players. I noticed some common misconceptions like having machines spread out over different chunks causes less lag than putting it in one chunk. With LagGoggles, you can look around and see that alot of small things like pipes or cables cause a tiny bit of lag most of the time, often resulting in more lag than a machine right next to the source would. ## Video explaining the concept Massive thanks to (https://www.youtube.com/channel/UCoKMLbTK35pzF8Lv_oj3KlA) for making this video. (https://youtu.be/2ALrIvw1S4I) (http://img.youtube.com/vi/2ALrIvw1S4I/0.jpg)](http://www.youtube.com/watch?v=2ALrIvw1S4I) ## Features * Teleporting to sources of lag * Client GUI, including overlay and clickable menus * Colour scale for easy spotting of sources of lag. * Calculations are done on the client, so each client can have a different colour scale. * Clientside FPS support! * Checks render time for Entities, Tile entities and event subscribers * It's very young, but it should give some insight in what may cause FPS issues. * Config for client: * Custom gradients * Colorblindess support * Config for server * Custom permissions for players (non-operators) ## Configuration * Drop the jar in the /mods folder * Serverside configuration is not required and has no effect. * Clients can edit the config to change the colour scale. ## How it works Entities, blocks and event-subscribers are timed using System.nanotime() before and after the tick() and update() methods. These times are being recorded and sent to the client when the profiler is done. ## Benefits * Visualisation of various sources of lag * Learn your players to build lag-free bases.
# LagGoggles Legacy
A backport of (https://github.com/TerminatorNL)'s LagGoggles to 1. 7. 10.
## Dependencies - (https://modrinth.com/mod/fplib) - (https://modrinth.com/mod/unimixins)
## Original description:
Intuitive lag hunting!
LagGoggles is a profiler where you can see timings in the world, visually. It comes with a custom GUI using a configurable keybind.
You can use LagGoggles as a player too! This is my attempt to create an understanding of what causes lag on a server to regular players.
I noticed some common misconceptions like having machines spread out over different chunks causes less lag than putting it in one chunk.
With LagGoggles, you can look around and see that alot of small things like pipes or cables cause a tiny bit of lag most of the time, often resulting in more lag than a machine right next to the source would.
## Video explaining the concept Massive thanks to (https://www.youtube.com/channel/UCoKMLbTK35pzF8Lv_oj3KlA) for making this video.
(https://youtu.be/2ALrIvw1S4I)
[!(http://img.youtube.com/vi/2ALrIvw1S4I/0.jpg)](http://www.youtube.com/watch?v=2ALrIvw1S4I)
## Features Teleporting to sources of lag Client GUI, including overlay and clickable menus Colour scale for easy spotting of sources of lag. Calculations are done on the client, so each client can have a different colour scale. Clientside FPS support! Checks render time for Entities, Tile entities and event subscribers It's very young, but it should give some insight in what may cause FPS issues. Config for client: Custom gradients Colorblindess support Config for server Custom permissions for players (non-operators)
## Configuration Drop the jar in the /mods folder Serverside configuration is not required and has no effect. Clients can edit the config to change the colour scale.
## How it works Entities, blocks and event-subscribers are timed using System.nanotime() before and after the tick() and update() methods. These times are being recorded and sent to the client when the profiler is done.
## Benefits Visualisation of various sources of lag * Learn your players to build lag-free bases.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- FalsePattern
- Version
- 4.17.0
- Downloads
- 16,234
- Endorsements
- 16
- Category
- forge
- Created
- 5/21/2022
- Updated
- 3/28/2025
- Game Versions
- 1.7.10
- Tags
- utility
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Lag Goggles: Legacy support?
The author lists 1.7.10. Other versions may work but are untested by the author.
What is the latest version of Lag Goggles: Legacy?
Version 4.17.0, published 2025-03-28 with 16,234 downloads recorded at the source.
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