Language Translator

⭐ — (22 endorsements) 📥 4,749 downloads 📌 v1.3.1+26.1 📅 8/31/2023
🟡 Updated this year

By EpicPix · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 5/7/2026 📅 Created: 8/31/2023
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #579 of 920 fabric mods in this game by downloads

📋 About This Mod

# Language Translator This mod lets you create and edit languages in game with an in-game menu. ## Usage To open the language list menu click the Language Editor keybind (default: N) ### Creating languages To create a language open the language editor menu, and click the "Create new language" button. This will prompt you for the Code, Name, Region, and Description of the language, and whether it's an overlay language. Code - The identifier for the language, using a format like `en_us` Name - The name of the language, for example `English` Region - The region of the language, for example `United States` Description (optional) - The description of the language (shown when exported to a resource pack), for example: `Language for English (United States)` The overlay language option: - when set to "Create a new language", will create a new language in the options screen when the exported resource pack is enabled. - when set to "Overlay a language" (default), will modify an existing language, so when the resource pack is enabled, you won't have to enable a different language to see the changes. After you fill all of them out, click the Create button. ### Editing languages To edit languages, click the edit button for the language you created and want to edit. #### Searching translations To search for translation keys or values, type the strings you want to search for in the search boxes. #### Adding translations To add translations type the translation key and value and then click the add translation button. To remove translations click the X button on the left of keys, the button is enabled when there is a translation added to the key. Tip: You can click the translations in the result list to automatically fill in the boxes for adding translations. #### Viewing selectors Selectors let you filter what category or mod of the translations you would want to see, for example: All, Finished, Unfinished, Captured, Minecraft, or any other mod/resource pack specific translations. To change the selector click the button in the bottom left of the language editing menu. ##### "Captured" Selector This selector shows all translation keys which were used (for the next frame) after pressing the "Capture translation keys" keybind (default: `K`). For example when pressed on the main menu screen, the "Captured" selector will have the `menu.options` translation key, then when the keybind is pressed in some other place, it will replace the list with the new list of translation keys found in the next frame. #### Overlay An overlay will modify all the translations loaded by the game by the translations in the specific language you would want to enable the overlay for, to enable the overlay click the button in the bottom right of the language editing menu. Overlays have an advantage over resource packs that you can auto-reload them, and you don't have to reload all of the resource packs to see the changes. You can use auto-reload with overlays by directly editing the language files used by this mod, in the game folder in the `languages-eplt` folder, the file would be named `id.json`, open it with a text editor and add translation entries to the `translations` json value. **Use auto-reload if you know what you're doing** ### Viewing translation keys You can view translation keys that the game uses by clicking `M` on your keyboard (default keybind). By default, the game translates all translation keys, but this option allows you to view the translation keys, the options for this keybind are: - View translated text (default) - View translation keys and arguments (using colors from the original text) - View translation keys and arguments (using a color palette), the color palette is as follows: - aqua - A literal string marked as a Text/Component in code - red - A translation key without a specified translation - green - A translation key with a translation (this requires the overlay feature, green will only appear when the overlay language has this key set) - pink - A literal string marked as a String in code - gray - other symbols like `` (arguments for translations), `<>` (siblings of a text component), and `,` The game should update all text where translations are used, so you will be able to see the difference in what each option does, after clicking the keybind a couple times. ### Exporting languages To export languages click the export button in the language editor menu, this will prompt you for the resource pack name, after you click the Export button you will have a resource pack with the specified name in your resource pack folder. #### Enabling languages To enable a language you exported, first enable the resource pack, and then enable the language in the vanilla language list. ## Other Info You can use this mod in modpacks.

# Language Translator

This mod lets you create and edit languages in game with an in-game menu.

To open the language list menu click the Language Editor keybind (default: N)

### Creating languages

To create a language open the language editor menu, and click the "Create new language" button.

This will prompt you for the Code, Name, Region, and Description of the language, and whether it's an overlay language.

Code - The identifier for the language, using a format like `en_us`

Name - The name of the language, for example `English`

Region - The region of the language, for example `United States`

Description (optional) - The description of the language (shown when exported to a resource pack), for example: `Language for English (United States)`

The overlay language option: - when set to "Create a new language", will create a new language in the options screen when the exported resource pack is enabled. - when set to "Overlay a language" (default), will modify an existing language, so when the resource pack is enabled, you won't have to enable a different language to see the changes.

After you fill all of them out, click the Create button.

### Editing languages

To edit languages, click the edit button for the language you created and want to edit.

#### Searching translations

To search for translation keys or values, type the strings you want to search for in the search boxes.

#### Adding translations

To add translations type the translation key and value and then click the add translation button. To remove translations click the X button on the left of keys, the button is enabled when there is a translation added to the key.

Tip: You can click the translations in the result list to automatically fill in the boxes for adding translations.

#### Viewing selectors

Selectors let you filter what category or mod of the translations you would want to see, for example: All, Finished, Unfinished, Captured, Minecraft, or any other mod/resource pack specific translations.

To change the selector click the button in the bottom left of the language editing menu.

##### "Captured" Selector

This selector shows all translation keys which were used (for the next frame) after pressing the "Capture translation keys" keybind (default: `K`).

For example when pressed on the main menu screen, the "Captured" selector will have the `menu.options` translation key, then when the keybind is pressed in some other place, it will replace the list with the new list of translation keys found in the next frame.

#### Overlay

An overlay will modify all the translations loaded by the game by the translations in the specific language you would want to enable the overlay for, to enable the overlay click the button in the bottom right of the language editing menu. Overlays have an advantage over resource packs that you can auto-reload them, and you don't have to reload all of the resource packs to see the changes.

You can use auto-reload with overlays by directly editing the language files used by this mod, in the game folder in the `languages-eplt` folder, the file would be named `id.json`, open it with a text editor and add translation entries to the `translations` json value. Use auto-reload if you know what you're doing

### Viewing translation keys

You can view translation keys that the game uses by clicking `M` on your keyboard (default keybind).

By default, the game translates all translation keys, but this option allows you to view the translation keys, the options for this keybind are: - View translated text (default) - View translation keys and arguments (using colors from the original text) - View translation keys and arguments (using a color palette), the color palette is as follows: - aqua - A literal string marked as a Text/Component in code - red - A translation key without a specified translation - green - A translation key with a translation (this requires the overlay feature, green will only appear when the overlay language has this key set) - pink - A literal string marked as a String in code - gray - other symbols like `[]` (arguments for translations), `<>` (siblings of a text component), and `,`

The game should update all text where translations are used, so you will be able to see the difference in what each option does, after clicking the keybind a couple times.

### Exporting languages

To export languages click the export button in the language editor menu, this will prompt you for the resource pack name, after you click the Export button you will have a resource pack with the specified name in your resource pack folder.

#### Enabling languages

To enable a language you exported, first enable the resource pack, and then enable the language in the vanilla language list.

## Other Info

You can use this mod in modpacks.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
EpicPix
Version
1.3.1+26.1
Downloads
4,749
Endorsements
22
Category
fabric
Created
8/31/2023
Updated
5/7/2026
Game Versions
26.1, 26.1.1, 26.1.2
Tags
utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Language Translator support?

The author lists 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.

What is the latest version of Language Translator?

Version 1.3.1+26.1, published 2026-05-07 with 4,749 downloads recorded at the source.

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