Knight Lib
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #1035 of 1284 fabric mods in this game by downloads
📋 About This Mod
<p style="text-align: center;"><img src="https://media.forgecdn.net/attachments/description/1105855/description_a3cb008a-bb7d-46ce-87bc-6e2f913c1e34.png" width="50%"></p> <p> </p> <p><span style="font-size: 16px; font-family: tahoma;"><strong>KnightLib</strong> is a multiloader utility library designed to eliminate code duplication and provide clean, easy-to-use implementations of systems that every mod tends to reinvent from scratch. Built on <a href="https://github.com/jaredlll08/MultiLoader-Template" target="_blank" rel="nofollow noopener">Jared's multiloader template</a>, fully compatible with <em>Forge</em>, <em>NeoForge</em>, and <em>Fabric</em>.</span></p> <p> </p> <hr> <p> </p> <h2>☁️ What's included</h2> <table> <thead> <tr> <th><strong>System</strong></th> <th><strong>Description</strong></th> </tr> </thead> <tbody> <tr> <td>📡 <strong>Networking</strong></td> <td>Per mod S2C/C2S packet channels with a simple send/receive API</td> </tr> <tr> <td>⚙️ <strong>Auto Config</strong></td> <td>TOML config with auto generated ingame GUI, hot-reload, and Configured/ModMenu (fabric) compatibility</td> </tr> <tr> <td>⚡ <strong>Event Bus</strong></td> <td>A common event system that abstracts the calls to their respective loaders, so that everything can be managed in common package</td> </tr> <tr> <td>🤖 <strong>Automaton AI</strong></td> <td>Finite state machine system for complex entity AI behavior</td> </tr> <tr> <td>📦 <strong>OBB Hitboxes</strong> <em>(exp.)</em></td> <td>Oriented bounding boxes (OBBs) linked to individual GeckoLib bones, to manage hitboxes dynamically</td> </tr> <tr> <td>🎥 <strong>Camera Shake</strong></td> <td>API to manage camera shake for specific players, with several levels of configuration</td> </tr> <tr> <td>👑 <strong>Boss Bars</strong></td> <td>Allows to specify and configure custom boss bars for the entities you want</td> </tr> <tr> <td>📸 <strong>Cutscenes</strong></td> <td>Ingame cutscene editor that automatically exports the desired code to use it wherever you want</td> </tr> <tr> <td>🎵 <strong>Music Provider</strong></td> <td>Loops music tracks for entities under custom conditions</td> </tr> <tr> <td>🌀 <strong>Post Shaders</strong></td> <td>Utilities for post-processing shaders, including multi-target (entity) passes</td> </tr> <tr> <td>🌿 <strong>Biome Spawns</strong></td> <td>API for registering entity spawns per biome</td> </tr> <tr> <td>🎁 <strong>Loot Tables</strong></td> <td>Helpers for modifying loot tables in general (entities, chests, etc.)</td> </tr> <tr> <td>🔊 <strong>Persistent Sounds</strong></td> <td>Looping sounds tied to entities, items or blocks, without worrying about overlapping sounds</td> </tr> <tr> <td>💾 <strong>Entity Data</strong></td> <td>API for quickly accessing the persistent data of an entity</td> </tr> <tr> <td>🐸 <strong>Attachments</strong></td> <td>API for attaching (hence the name) persistent data to any entity, where the information is synched automatically</td> </tr> <tr> <td>📋 <strong>Registrar System</strong></td> <td>Enhanced registration helpers for blocks, items, entities and more</td> </tr> <tr> <td>🔢 <strong>Extra utilities </strong></td> <td>Additional utilities for math, colors, easingtypes, etc.</td> </tr> </tbody> </table> <p> </p> <h2>👩‍💻 For developers</h2> <p><span style="font-size: 16px; font-family: tahoma;">See the installation instructions on the <a href="https://github.com/Xylonity/Knight-Lib/wiki" target="_blank" rel="nofollow noopener">project wiki on GitHub</a>.</span></p> <p><a href="https://discord.gg/mb2XhhNNwS" target="_blank" rel="nofollow noopener"><img src="https://media.forgecdn.net/attachments/description/1018043/description_a255b953-62ec-43d7-b4b3-8a1a94b36bac.png" alt="Discord"></a> <a href="https://www.curseforge.com/minecraft/mc-mods/geckolib" target="_blank" rel="nofollow noopener"><img src="https://media.forgecdn.net/attachments/description/1018043/description_1b32b3dd-8aa3-4fa4-b6f4-d7c186884e91.png" alt="Geckolib"></a></p> <p><span style="font-size: 16px; font-family: tahoma;">To report bugs or suggest features, join our <a href="https://discord.gg/mb2XhhNNwS" rel="nofollow">Discord server</a> or report them via <a href="https://github.com/Xylonity/Knight-Lib/issues" target="_blank" rel="nofollow noopener">issues</a>!</span></p>

KnightLib is a multiloader utility library designed to eliminate code duplication and provide clean, easy-to-use implementations of systems that every mod tends to reinvent from scratch. Built on Jared's multiloader template, fully compatible with Forge, NeoForge, and Fabric.
☁️ What's included
| System | Description |
|---|---|
| 📡 Networking | Per mod S2C/C2S packet channels with a simple send/receive API |
| ⚙️ Auto Config | TOML config with auto generated ingame GUI, hot-reload, and Configured/ModMenu (fabric) compatibility |
| ⚡ Event Bus | A common event system that abstracts the calls to their respective loaders, so that everything can be managed in common package |
| 🤖 Automaton AI | Finite state machine system for complex entity AI behavior |
| 📦 OBB Hitboxes (exp.) | Oriented bounding boxes (OBBs) linked to individual GeckoLib bones, to manage hitboxes dynamically |
| 🎥 Camera Shake | API to manage camera shake for specific players, with several levels of configuration |
| 👑 Boss Bars | Allows to specify and configure custom boss bars for the entities you want |
| 📸 Cutscenes | Ingame cutscene editor that automatically exports the desired code to use it wherever you want |
| 🎵 Music Provider | Loops music tracks for entities under custom conditions |
| 🌀 Post Shaders | Utilities for post-processing shaders, including multi-target (entity) passes |
| 🌿 Biome Spawns | API for registering entity spawns per biome |
| 🎁 Loot Tables | Helpers for modifying loot tables in general (entities, chests, etc.) |
| 🔊 Persistent Sounds | Looping sounds tied to entities, items or blocks, without worrying about overlapping sounds |
| 💾 Entity Data | API for quickly accessing the persistent data of an entity |
| 🐸 Attachments | API for attaching (hence the name) persistent data to any entity, where the information is synched automatically |
| 📋 Registrar System | Enhanced registration helpers for blocks, items, entities and more |
| 🔢 Extra utilities | Additional utilities for math, colors, easingtypes, etc. |
👩💻 For developers
See the installation instructions on the project wiki on GitHub.
To report bugs or suggest features, join our Discord server or report them via issues!
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Xylonity
- Version
- 1.6.1
- Downloads
- 653,097
- Endorsements
- 70
- Category
- fabric
- Created
- 9/22/2024
- Updated
- 7/9/2026
- Game Versions
- 1.20, 1.20.1
- Tags
- game-mechanics, library, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Knight Lib support?
The author lists 1.20, 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Knight Lib?
Version 1.6.1, published 2026-07-09 with 653,097 downloads recorded at the source.
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