⚠️ Install Order · 2 steps
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🖼️ Gallery (5 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #33 of 95 cursed mods in this game by downloads
📋 About This Mod
<h1 align="left"> <img align="center" width="56" alt="Kilt Logo" src="https://github.com/KiltMC/Kilt/blob/version/1.20.1/src/main/resources/assets/kilt/icon.png?raw=true"> Kilt </h1> A Fabric mod that brings (Neo)Forge mods into the Fabric ecosystem. Very experimental. (https://github.com/KiltMC/Kilt/blob/version/1.20.1/.github/assets/discord-plural_vector%201.svg?raw=true)](https://discord.gg/enGK2TymYJ) (https://raw.githubusercontent.com/intergrav/devins-badges/c7fd18efdadd1c3f12ae56b49afd834640d2d797/assets/cozy/donate/kofi-plural-alt_vector.svg?raw=true)](https://ko-fi.com/bluspring)<br> (https://wakatime.com/badge/github/KiltMC/Kilt.svg)](https://wakatime.com/badge/github/KiltMC/Kilt) ## FAQ ### Why? I like Fabric. And I hate Forge. More reasons (WHY.md). ### Download? First, you must understand that Kilt is currently highly unstable, may break worlds, may cause crashes, hence why it is currently published as **Alpha** to (https://modrinth.com/mod/kilt) and **Beta** to (https://www.curseforge.com/minecraft/mc-mods/kilt). If you encounter any bugs or crashes, **do not report them to the mod developers unless they also occur on Forge**. Instead, report them onto the (https://github.com/KiltMC/Kilt/issues), if a similar issue does not exist. Now that that's out of the way, the download link may be accessed from the GitHub Actions page for nightly builds, and a quick access download link may be found in the Discord (#rules-and-info), which also always downloads the latest build. You may also download it from (https://modrinth.com/mod/kilt) or (https://www.curseforge.com/minecraft/mc-mods/kilt) for more "stable" release builds. ### What about updating/backporting to other versions of Minecraft? While updates to newer versions are planned, Kilt is an incredibly large undertaking for only two people to work on. A NeoForge 1.21.1 build is currently in progress, however that is going to take some time. Afterwards, we are able to move forward onto the latest version of Minecraft. Anything in-between and earlier is going to be unsupported, however someone else may take on that role instead. ### What about Patchwork? Patchwork has completely halted development, which means it will not be updated to modern versions of Minecraft past 1.16. Kilt has also far surpassed Patchwork in its development, and both Patchwork and Kilt had shared different goals despite being for accomplishing the same thing. ### What about Connector? Connector's aim is to have Fabric mods on (Neo)Forge, while Kilt aims to have Forge mods on Fabric. Isn't it reasonable to just have both? Also, contrary to popular belief, Kilt and Connector started around similar times. When Kilt started being developed, Connector did not exist. Kilt's development began on the (https://github.com/KiltMC/Kilt/commit/0396f48d47b08bc7e9c481cc78b611b5e024d6d4), whereas Connector's development started on the (https://github.com/Sinytra/Connector/commit/fb06b5392009ae606ff9cc555450e54194506fda) ((https://discord.com/channels/1141048834177388746/1141048835146260513/1523701879878455376)). ### Okay... so how does this work? Basically this recreates FML in a way that functions with Fabric Loader, with some of its own changes to hopefully improve on its performance, and bridging together Forge APIs with Fabric-native APIs for the sake of compatibility. Additionally, the entire Forge API is already bundled within Kilt, it just relies on the patch re-implementations (known as "injects" in Kilt's codebase) to be created first in mixin form. For making the Forge mods themselves work, Kilt first remaps them from the Forge SRG format into Fabric's Intermediary format, then applies some of its own "fixers" to ensure that everything will work correctly in the Fabric environment. ### How have you not lost your sanity doing this? (https://github.com/KiltMC/Kilt/blob/version/1.20.1/screaming.txt) ## Credits & Acknowledgements I want to give a huge amount of thanks to the (https://github.com/Fabricators-of-Create) for making (https://github.com/Fabricators-of-Create/Porting-Lib), as without it, this would have been significantly harder to do. Thank you to the (https://github.com/MinecraftForge) developers, (https://github.com/cpw) and (https://github.com/LexManos), and all of its contributors, for making the Forge API, and having it open-sourced. Thank you to the (https://fabricmc.net) developers, (https://github.com/modmuss50), (https://github.com/sfPlayer1), and (https://github.com/asiekierka), for creating Fabric. And thank you to my friend (https://twitter.com/Zuite_), for being the wall that I throw all my code frustrations an
Kilt
A Fabric mod that brings (Neo)Forge mods into the Fabric ecosystem. Very experimental.
[!(https://github.com/KiltMC/Kilt/blob/version/1. 20. 1/.github/assets/discord-plural_vector%201.svg?raw=true)](https://discord.gg/enGK2TymYJ) [!(https://raw.githubusercontent.com/intergrav/devins-badges/c7fd18efdadd1c3f12ae56b49afd834640d2d797/assets/cozy/donate/kofi-plural-alt_vector.svg?raw=true)](https://ko-fi.com/bluspring)
[!(https://wakatime.com/badge/github/KiltMC/Kilt.svg)](https://wakatime.com/badge/github/KiltMC/Kilt)
## FAQ ### Why? I like Fabric. And I hate Forge. More reasons (WHY.md).
### Download? First, you must understand that Kilt is currently highly unstable, may break worlds, may cause crashes, hence why it is currently published as Alpha to (https://modrinth.com/mod/kilt) and Beta to (https://www.curseforge.com/minecraft/mc-mods/kilt).
If you encounter any bugs or crashes, do not report them to the mod developers unless they also occur on Forge. Instead, report them onto the (https://github.com/KiltMC/Kilt/issues), if a similar issue does not exist.
Now that that's out of the way, the download link may be accessed from the GitHub Actions page for nightly builds, and a quick access download link may be found in the Discord (#rules-and-info), which also always downloads the latest build.
You may also download it from (https://modrinth.com/mod/kilt) or (https://www.curseforge.com/minecraft/mc-mods/kilt) for more "stable" release builds.
### What about updating/backporting to other versions of Minecraft? While updates to newer versions are planned, Kilt is an incredibly large undertaking for only two people to work on. A NeoForge 1. 21. 1 build is currently in progress, however that is going to take some time. Afterwards, we are able to move forward onto the latest version of Minecraft. Anything in-between and earlier is going to be unsupported, however someone else may take on that role instead.
### What about Patchwork? Patchwork has completely halted development, which means it will not be updated to modern versions of Minecraft past 1. 16. Kilt has also far surpassed Patchwork in its development, and both Patchwork and Kilt had shared different goals despite being for accomplishing the same thing.
### What about Connector? Connector's aim is to have Fabric mods on (Neo)Forge, while Kilt aims to have Forge mods on Fabric. Isn't it reasonable to just have both?
Also, contrary to popular belief, Kilt and Connector started around similar times. When Kilt started being developed, Connector did not exist.
Kilt's development began on the (https://github.com/KiltMC/Kilt/commit/0396f48d47b08bc7e9c481cc78b611b5e024d6d4), whereas Connector's development started on the (https://github.com/Sinytra/Connector/commit/fb06b5392009ae606ff9cc555450e54194506fda) ((https://discord.com/channels/1141048834177388746/1141048835146260513/1523701879878455376)).
### Okay... so how does this work? Basically this recreates FML in a way that functions with Fabric Loader, with some of its own changes to hopefully improve on its performance, and bridging together Forge APIs with Fabric-native APIs for the sake of compatibility. Additionally, the entire Forge API is already bundled within Kilt, it just relies on the patch re-implementations (known as "injects" in Kilt's codebase) to be created first in mixin form.
For making the Forge mods themselves work, Kilt first remaps them from the Forge SRG format into Fabric's Intermediary format, then applies some of its own "fixers" to ensure that everything will work correctly in the Fabric environment.
### How have you not lost your sanity doing this? (https://github.com/KiltMC/Kilt/blob/version/1. 20. 1/screaming.txt)
## Credits & Acknowledgements I want to give a huge amount of thanks to the (https://github.com/Fabricators-of-Create) for making (https://github.com/Fabricators-of-Create/Porting-Lib), as without it, this would have been significantly harder to do.
Thank you to the (https://github.com/MinecraftForge) developers, (https://github.com/cpw) and (https://github.com/LexManos), and all of its contributors, for making the Forge API, and having it open-sourced.
Thank you to the (https://fabricmc.net) developers, (https://github.com/modmuss50), (https://github.com/sfPlayer1), and (https://github.com/asiekierka), for creating Fabric.
And thank you to my friend (https://twitter.com/Zuite_), for being the wall that I throw all my code frustrations an
📊 Mod Details
- Game
- Minecraft Mods
- Author
- BluSpring
- Version
- 20.1.20
- Downloads
- 220,332
- Endorsements
- 725
- Category
- cursed
- Created
- 7/4/2025
- Updated
- 8/25/2026
- Game Versions
- 1.20.1
- Tags
- cursed, library, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Kilt support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Kilt?
Version 20.1.20, published 2026-08-25 with 220,332 downloads recorded at the source.
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