Jerotes Warehouse
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (3 images)
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #218 of 229 equipment mods in this game by downloads
📋 About This Mod
**Overview** This mod is a universal required dependency for the "Copper Carved Company" series of mods (such as Jerotes Village v1.1.5+). Some features have been moved here to improve compatibility between various mods. Open source, anyone can create extensions for this series.!(https://cdn.modrinth.com/data/cached_images/023632b16b28c8fa695d05a5e95706803aef40ad.png)! **Content** - Certain javelin-type items and beast-armor-type items originally from Jerotes Village have been moved here; - Restored the spear-type items from version 1.21.1; - Debugging test creatures, the Creative Claw, and the Exploration Eye; - When certain creatures have an inventory, they can use bows, crossbows, tridents, throwables, arrows, etc., from their inventory and switch items from it—making them "omni-capable creatures." As of mod version 1.2.3, they can also use firearms from the TACZ mod; - Two-handed weapons that can block, suitable for polearm-type weapons used on foot (pikes), as well as hammer-type and dagger-type weapons; - Items that apply buffs when any creature holds them and attacks; - Universal datapack tags that will be used across Jerotes-created mods, e.g., "jerotes:humanoid"; - And more...
Overview
This mod is a universal required dependency for the "Copper Carved Company" series of mods (such as Jerotes Village v1. 1. 5+). Some features have been moved here to improve compatibility between various mods.
Open source, anyone can create extensions for this series.!(https://cdn.modrinth.com/data/cached_images/023632b16b28c8fa695d05a5e95706803aef40ad.png)!
Content
- Certain javelin-type items and beast-armor-type items originally from Jerotes Village have been moved here;
- Restored the spear-type items from version 1. 21. 1;
- Debugging test creatures, the Creative Claw, and the Exploration Eye;
- When certain creatures have an inventory, they can use bows, crossbows, tridents, throwables, arrows, etc., from their inventory and switch items from it—making them "omni-capable creatures." As of mod version 1. 2. 3, they can also use firearms from the TACZ mod;
- Two-handed weapons that can block, suitable for polearm-type weapons used on foot (pikes), as well as hammer-type and dagger-type weapons;
- Items that apply buffs when any creature holds them and attacks;
- Universal datapack tags that will be used across Jerotes-created mods, e.g., "jerotes:humanoid";
- And more...
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Jerotes_
- Version
- 1.3.2.1
- Downloads
- 97,326
- Endorsements
- 4
- Category
- equipment
- Created
- 2/20/2026
- Updated
- 8/11/2026
- Game Versions
- 1.20.1
- Tags
- equipment, library, utility
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Jerotes Warehouse support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Jerotes Warehouse?
Version 1.3.2.1, published 2026-08-11 with 97,326 downloads recorded at the source.
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