ItemPhysic Legacy Unofficial

⭐ — (4 endorsements) 📥 16,785 downloads 📌 v1.3.1 📅 10/2/2024
🟡 Updated this year

By kotmatross28729 · forge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 1/23/2026 📅 Created: 10/2/2024
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #5 of 359 forge mods in this game by downloads

📋 About This Mod

### ItemPhysic 1.7.10 Kotmatross fork A minecraft forge mod that adds some physic to thrown items. ### (https://modrinth.com/mod/itemphysic) --- #### Dependencies: - - (https://github.com/LegacyModdingMC/UniMixins/releases) - - (https://github.com/GTNewHorizons/CreativeCore/releases) --- ### Changes from the original version: #### HRudyPlayZ: - Added some settings related to the burning items list. You can choose which items will or will not burn in fire/lava etc. - You can also invert this setting. - Added some settings related to floating items list. You can choose which items will or will not float in liquids. - You can also invert this setting. - Made the config look better, with descriptions for each option. - Added a fancy color format in the mod list. --- #### My (Kotmatross): - Fixed a bug where the item pickup panel wouldn't scale to fit the screen size - Rewritten the entire list system (burnList and floatList) from scratch (fixes a LOT of bugs) - Added OreDictionary support (you can add huge groups of items without adding each one separately) - Added item metadata support (for greater accuracy) - Added forge fluid system support (for floatList) - Added default support for some vanilla items, as well as Thaumcraft and etfuturum - Added patch for `OreDictionary.WILDCARD_VALUE` - Fully formatted README - Fixed floating items spinning very fast when they reach the surface - Fixed item despawn option not working - Backported items slowing down in the cobweb - Added a config option to disable "Power:" text above HUD && make "Power:" translatable - Fixed item textures not being hidden if the item has a 3D model - Fixed explosive/hydroactive hazards from hbm's ntm not working - Added config option responsible for the resistance of items to cactus - Added List of items that are explosion resistant - Added List of items that are undestroyable - Added List of items that are sulfuric acid-resistant (hbm's ntm) - Fixed items spinning on Thaumcraft pedestals - Fix items spinning on Mo' Creatures ants body - Backported show tooltip option - Backported igniting items - Backported item fall sounds --- ## Documentation on lists: ### parameters: | Parameter name | Type | Default | Example | |----------------|----------------------|--------------------|------------------------------------------------------------------------------------------------------------------------| | `modid` | String (abc) | - | `minecraft` / `etfuturum` / `hbm` / `Thaumcraft` | | `itemname` | String (abc) | - | stick / beetroot / item.part_generic / blockCustomOre | | `metadata` | Int (123) | 0 | 0 / 4 / 1 / 5 | | `ignoremeta` | Boolean (true/false) | false | true / false | | `fluid` | String (abc) | `fluid.tile.water` | if vanilla (water/lava) - `fluid.tile.water` `fluid.tile.lava`, else (thermal foundation, etc) - `fluid.redstone`, etc | ### burnList: **Minimum syntax:** * `modid:itemname` - *Example:* `minecraft:blaze_rod` Means that item "itemname" from "modid" will NOT burn in lava **Maximum syntax:** * 1)`modid:itemname:metadata` - *Example:* `minecraft:golden_apple:1` //enchanted OR * 2)`modid:itemname:ignoremeta` - *Example:* `etfuturum:netherite_sword:true` Means that item "itemname" from "modid" : 1)with metadata "metadata" 2)with any metadata will NOT burn in lava With `B:invertBurnList=true` everything is exactly the opposite: the items specified in this list will be the only ones that WILL burn (it follows that absolutely all other items not on this list will NOT burn) ### floatList: **Minimum syntax:** * `modid:itemname` - *Example:* `minecraft:stick` Means that item "itemname" from "modid" will float in water **Maximum syntax:** * 1)`modid:itemname:metadata:fluids...` - *Example:* `etfuturum:tipped_arrow:8227:fluid.tile.lava` OR * 2)`modid:itemname:ignoremeta:fluids...` - *Example:* `etfuturum:netherite_sword:true:fluid.tile.lava:fluid.redstone` Means that item "itemname" from "modid": 1)with metadata "metadata" 2)with any metadata WILL float in fluids "fluids" With `B:invertFloatList=true` everything is exactly the opposite: the items specified in this list will be the only ones that will NOT float in the specified fluids. (it follows that

### ItemPhysic 1. 7. 10 Kotmatross fork A minecraft forge mod that adds some physic to thrown items.

### (https://modrinth.com/mod/itemphysic) ---

#### Dependencies:

  • - (https://github.com/LegacyModdingMC/UniMixins/releases)
  • - (https://github.com/GTNewHorizons/CreativeCore/releases)
  • --
  • ### Changes from the original version:

#### HRudyPlayZ: - Added some settings related to the burning items list. You can choose which items will or will not burn in fire/lava etc.

- You can also invert this setting.

- Added some settings related to floating items list. You can choose which items will or will not float in liquids.

- You can also invert this setting.

- Made the config look better, with descriptions for each option.

- Added a fancy color format in the mod list.

  • --
  • #### My (Kotmatross):

- Fixed a bug where the item pickup panel wouldn't scale to fit the screen size

  • Rewritten the entire list system (burnList and floatList) from scratch (fixes a LOT of bugs)
  • - Added OreDictionary support (you can add huge groups of items without adding each one separately)

- Added item metadata support (for greater accuracy)

- Added forge fluid system support (for floatList)

- Added default support for some vanilla items, as well as Thaumcraft and etfuturum

- Added patch for `OreDictionary. WILDCARD_VALUE`

- Fully formatted README

- Fixed floating items spinning very fast when they reach the surface

- Fixed item despawn option not working

- Backported items slowing down in the cobweb

- Added a config option to disable "Power:" text above HUD && make "Power:" translatable

- Fixed item textures not being hidden if the item has a 3D model

- Fixed explosive/hydroactive hazards from hbm's ntm not working

- Added config option responsible for the resistance of items to cactus

- Added List of items that are explosion resistant

- Added List of items that are undestroyable

- Added List of items that are sulfuric acid-resistant (hbm's ntm)

- Fixed items spinning on Thaumcraft pedestals

- Fix items spinning on Mo' Creatures ants body

- Backported show tooltip option

- Backported igniting items

- Backported item fall sounds

## Documentation on lists:

### parameters:

| Parameter name | Type | Default | Example | |----------------|----------------------|--------------------|------------------------------------------------------------------------------------------------------------------------| | `modid` | String (abc) | - | `minecraft` / `etfuturum` / `hbm` / `Thaumcraft` | | `itemname` | String (abc) | - | stick / beetroot / item.part_generic / blockCustomOre | | `metadata` | Int (123) | 0 | 0 / 4 / 1 / 5 | | `ignoremeta` | Boolean (true/false) | false | true / false | | `fluid` | String (abc) | `fluid.tile.water` | if vanilla (water/lava) - `fluid.tile.water` `fluid.tile.lava`, else (thermal foundation, etc) - `fluid.redstone`, etc |

### burnList:

Minimum syntax:

`modid:itemname` - Example: `minecraft:blaze_rod`

Means that item "itemname" from "modid" will NOT burn in lava

Maximum syntax:

1)`modid:itemname:metadata` - Example: `minecraft:golden_apple:1` //enchanted

2)`modid:itemname:ignoremeta` - Example: `etfuturum:netherite_sword:true`

Means that item "itemname" from "modid" : 1)with metadata "metadata" 2)with any metadata will NOT burn in lava

With `B:invertBurnList=true` everything is exactly the opposite: the items specified in this list will be the only ones that WILL burn

(it follows that absolutely all other items not on this list will NOT burn)

### floatList:

Minimum syntax:

`modid:itemname` - Example: `minecraft:stick`

Means that item "itemname" from "modid" will float in water

Maximum syntax:

1)`modid:itemname:metadata:fluids[]...` - Example: `etfuturum:tipped_arrow:8227:fluid.tile.lava`

2)`modid:itemname:ignoremeta:fluids[]...` - Example: `etfuturum:netherite_sword:true:fluid.tile.lava:fluid.redstone`

Means that item "itemname" from "modid": 1)with metadata "metadata" 2)with any metadata WILL float in fluids "fluids[]"

With `B:invertFloatList=true` everything is exactly the opposite: the items specified in this list will be the only ones that will NOT float in the specified fluids.

(it follows that

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
kotmatross28729
Version
1.3.1
Downloads
16,785
Endorsements
4
Category
forge
Created
10/2/2024
Updated
1/23/2026
Game Versions
1.7.10

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does ItemPhysic Legacy Unofficial support?

The author lists 1.7.10. Other versions may work but are untested by the author.

What is the latest version of ItemPhysic Legacy Unofficial?

Version 1.3.1, published 2026-01-23 with 16,785 downloads recorded at the source.

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