Iron's RPG Tweaks

⭐ ⭐ (114 endorsements) 📥 54,960 downloads 📌 v26.1.2-2.3.0 📅 9/13/2023
🟡 Updated this year

By iron431 · forge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/19/2026 📅 Created: 9/13/2023
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #211 of 386 forge mods in this game by downloads

📋 About This Mod

!(https://img.shields.io/badge/Loader-NeoForge-ecebe6?labelColor=ffba77&style=for-the-badge)!(https://img.shields.io/badge/Available-1.19.x%20%7c%201.20.x%20%7c%201.21.x-ecebe6?labelColor=ffba77&style=for-the-badge)(https://img.shields.io/discord/1104430139275743293.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2&style=for-the-badge)](https://discord.gg/TRzEdrndM2)(https://shields.io/badge/-Patreon-f86754?style=for-the-badge&logo=patreon&logoColor=white)](https://www.patreon.com/Iron431) !(https://media.forgecdn.net/attachments/676/981/rpg_tweaks_banner_2.png) *** #### Iron's Rpg Tweaks aims to add highly configurable mechanics to Minecraft that transform it into a more rpg-like experience, with modpacks in mind. It is highly recommended and encouraged to play with an in-game config editor! ### This mod is split into modules, and each can be turned on or off entirely via Config *** #### **Combat Module** <div class="spoiler"><p>The primary mechanic surrounding the Combat Module is the removal of damage ticks, or invulnerability frames, after a player or mob takes damage. This suits multiplayer, where multiple players are attacking, as well as modpacks with a heavy focus on attribute progression, such as any modpack with Apotheosis.</p><p>The combat module also enables the player to configure knockback, attack strength, and disabling non fully-charged attacks.&nbsp;</p><p><img src="https://media.forgecdn.net/attachments/674/518/combat_trim_crop-1.gif" alt="" width="782" height="478"></p></div> ### **XP Module** <div class="spoiler"><p>The simple purpose of the XP module is to replicate a souls-like death experience (no pun intended) in Minecraft. Now an XP Catalyst is left behind on death instead of a trinkle of your levels. Returning to it and claiming it rewards the player with 100% of their lost XP. It will also ignore keepInventory (configurable) in order to renew the stakes of death, even with keepInventory on.</p><p><img src="https://media.forgecdn.net/attachments/674/519/xp_module-1.gif" alt="" width="1113" height="626"></p></div> ### **Durability Module** <div class="spoiler"><p>The Durability Module is a major quality of life mechanic and utility. It disables vanilla durability usage (configurable), and replaces it with durability loss on death of your equipped items (with many configurable options).</p><p><img src="https://media.forgecdn.net/attachments/674/487/durability_module_trim.gif" alt="" width="1113" height="626">&nbsp;</p></div> ### **Hunger Module** <div class="spoiler"><p>The Hunger Module removes vanilla hunger and makes food directly heal you. Gone is tedious hunger management, now food has a real impactful use! It also offers options for controlling natural regeneration, food and potion consume times, sprinting, and more!</p></div> ### **Sleep Module** <div class="spoiler"><p>The Sleep Module aims to circumvent the exploitative nature of modern beds. Now, beds cannot be used to skip the night until the player is "Drowsy". Potions of drowsiness is a new potion that can be brewed using any leaf, meaning the night is a challenge that must be faced until the player has made real progression.</p></div> ### Legacy Content (Pre 1.21) <div class="spoiler"><p>### **Enchanting Module**</p><div class="spoiler"><p>The Enchanting Module aims to mystify enchantments once again. Now, upon finding enchanted gear from looting any chest or killing a mob, the enchantments are hidden -- stowed away in their original language -- until they can be identified by the player.</p><p>Enchanted items can be identified several ways.</p><p>1. Using a Scroll of Identification over the item in your inventory (craftable)</p><p>2. Equipping the item if it is armor (at your own risk)</p><p>3. Right-clicking on an enchanting table with the unidentified item (configurable)</p><p><img src="https://media.forgecdn.net/attachments/674/453/enchant_module-2.gif" alt="" width="1113" height="626"></p><p>&nbsp;</p><p><img src="https://media.forgecdn.net/attachments/674/924/id_scroll_recipe.png" alt="" width="459" height="202"></p></div></div> #### _Looking for a great RPG mod to use this alongside?_ Check out (https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks) (https://media.forgecdn.net/attachments/653/344/spellbooks-title-small-background.png)](https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks) *** (https://iron.wiki/img/ad/essential.jpg)](https://essential.gg/) (https://www.bisecthosting.com/partners/custom-banners/1b3bc821-298d-4efc-96d2-7dff77d7069a.png)](https://bisecthosting.com/iron)

![](https://img.shields.io/badge/Loader-NeoForge-ecebe6?labelColor=ffba77&style=for-the-badge)![](https://img.shields.io/badge/Available-1. 19.x%20%7c%201. 20.x%20%7c%201. 21.x-ecebe6?labelColor=ffba77&style=for-the-badge)[![](https://img.shields.io/discord/1104430139275743293.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2&style=for-the-badge)](https://discord.gg/TRzEdrndM2)[![](https://shields.io/badge/-Patreon-f86754?style=for-the-badge&logo=patreon&logoColor=white)](https://www.patreon.com/Iron431)

![](https://media.forgecdn.net/attachments/676/981/rpg_tweaks_banner_2.png)

#### Iron's Rpg Tweaks aims to add highly configurable mechanics to Minecraft that transform it into a more rpg-like experience, with modpacks in mind.

It is highly recommended and encouraged to play with an in-game config editor!

### This mod is split into modules, and each can be turned on or off entirely via Config

#### Combat Module

The primary mechanic surrounding the Combat Module is the removal of damage ticks, or invulnerability frames, after a player or mob takes damage. This suits multiplayer, where multiple players are attacking, as well as modpacks with a heavy focus on attribute progression, such as any modpack with Apotheosis.

The combat module also enables the player to configure knockback, attack strength, and disabling non fully-charged attacks. 

### XP Module

The simple purpose of the XP module is to replicate a souls-like death experience (no pun intended) in Minecraft. Now an XP Catalyst is left behind on death instead of a trinkle of your levels. Returning to it and claiming it rewards the player with 100% of their lost XP. It will also ignore keepInventory (configurable) in order to renew the stakes of death, even with keepInventory on.

### Durability Module

The Durability Module is a major quality of life mechanic and utility. It disables vanilla durability usage (configurable), and replaces it with durability loss on death of your equipped items (with many configurable options).

 

### Hunger Module

The Hunger Module removes vanilla hunger and makes food directly heal you. Gone is tedious hunger management, now food has a real impactful use! It also offers options for controlling natural regeneration, food and potion consume times, sprinting, and more!

### Sleep Module

The Sleep Module aims to circumvent the exploitative nature of modern beds. Now, beds cannot be used to skip the night until the player is "Drowsy". Potions of drowsiness is a new potion that can be brewed using any leaf, meaning the night is a challenge that must be faced until the player has made real progression.

### Legacy Content (Pre 1. 21)

### Enchanting Module

The Enchanting Module aims to mystify enchantments once again. Now, upon finding enchanted gear from looting any chest or killing a mob, the enchantments are hidden -- stowed away in their original language -- until they can be identified by the player.

Enchanted items can be identified several ways.

1. Using a Scroll of Identification over the item in your inventory (craftable)

2. Equipping the item if it is armor (at your own risk)

3. Right-clicking on an enchanting table with the unidentified item (configurable)

 

#### _Looking for a great RPG mod to use this alongside?_ Check out (https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks)

[![](https://media.forgecdn.net/attachments/653/344/spellbooks-title-small-background.png)](https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks)

[!(https://iron.wiki/img/ad/essential.jpg)](https://essential.gg/)

[!(https://www.bisecthosting.com/partners/custom-banners/1b3bc821-298d-4efc-96d2-7dff77d7069a.png)](https://bisecthosting.com/iron)

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
iron431
Version
26.1.2-2.3.0
Downloads
54,960
Endorsements
114
Category
forge
Created
9/13/2023
Updated
6/19/2026
Game Versions
26.1.2
Tags
game-mechanics

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Iron's RPG Tweaks support?

The author lists 26.1.2. Other versions may work but are untested by the author.

What is the latest version of Iron's RPG Tweaks?

Version 26.1.2-2.3.0, published 2026-06-19 with 54,960 downloads recorded at the source.

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