Inundated
๐ Updated over a year agoโ ๏ธ Install Order ยท 2 steps
Install in this order, then this mod last โ most mods fail to load without their framework and dependencies in place.
๐ผ๏ธ Gallery (7 images)
๐ Analysis
- ๐ 0.8% endorsement rate
- ๐ #112 of 188 cursed mods in this game by downloads
๐ About This Mod
### **๐DO NOT ENTER WORLDS THAT YOU DO NOT WANT TO FLOOD - THE NEW CHUNKS WILL BE AUTOMATICALLY FLOODED** !(https://cdn.modrinth.com/data/cached_images/ac92857b98a179825851166888d187508c8b5310.jpeg) ### ### ABOUT **Inundated** injects chunk generation and fill with water your overworld, nether and the end dimensions from **Y 320 to -64**. It injects **at the very end** of chunk generation, meaning biomes, terrain, ores, and structures **stay untouched.** Basically, all _air_ and _cave_air_ blocks are replaced with water, and all **waterloggable blocks** are properly **waterlogged**. This keeps leaves, slabs, fences, and other blocks visually consistent underwater. And yet - torches, sugarcanes, nether vegetation **left as a feature** and grass/flowers will eventually flood itself and dropped as item. (does all of this need to be replaced with water too?) Inundated turns the game into a unique survival challenge, where you're forced to adapt to living entirely underwater โ and figuring out how to **live**, **explore**, and **build** while everything is submerged. <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/fwNL7MsW6As" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> ### NON-GENERATION FEATURE Thereโs also a legacy command: _/inundated start/stop_ โ it floods nearby chunks **manually.** (OP only) This is useful for non-flooded chunks that were generated **before installing the mod.** โ ๏ธ **Be careful:** this process is **resource-intensive**. It recalculates every air block in the chunk and updates all surrounding water, triggering physics and neighbor updates. When used with mods like **Particular** (that add 3D splash particles), it may cause **lag spikes** or even **crashes.** The command finishes after flooding nearby chunks โ you can run it **again to continue**. **(1.21.5+)** _/inundated vision on/off_ โ off by default. Gives the effect of night vision when the player's head is in the water. If the player swims out, the effect is removed. ### KNOWN ISSUES 1. Generation of any new chunks is now **many times slower** than in vanilla. 2. Updating large **lava lakes** in the nether will probably cause a **lag spike**. 3. The End is flooded at a lower level of generation, causing the world to disappear chorus; end crystals have pockets of air; the portal generates on Y 320, therefore, the dragon's egg is **unattainable**; end cities are barely flooded. ### COMPATIBILITY Mods that **change vanilla** generaton or dimensions should **work fine**, since the flooding of the world with water occurs at the very end. **New dimensions** will be filled in depending on whether the _populateEntities_ method is used there or not. ### CREDITS Almost all the code is written by ChatGPT, I just used my promt engineering skills, logic bulding and _inundated_ with solving a bunch of errors, the solution to which I had to look for myself in yarn mappings. I'm surprised it works at all, but I really wanted to make this mod and make it open source, since its alternatives are behind a paywall - GPL-3.0 now.
### ๐DO NOT ENTER WORLDS THAT YOU DO NOT WANT TO FLOOD - THE NEW CHUNKS WILL BE AUTOMATICALLY FLOODED !(https://cdn.modrinth.com/data/cached_images/ac92857b98a179825851166888d187508c8b5310.jpeg) ### ### ABOUT Inundated injects chunk generation and fill with water your overworld, nether and the end dimensions from Y 320 to -64. It injects at the very end of chunk generation, meaning biomes, terrain, ores, and structures stay untouched.
Basically, all _air_ and _cave_air_ blocks are replaced with water, and all waterloggable blocks are properly waterlogged. This keeps leaves, slabs, fences, and other blocks visually consistent underwater.
And yet - torches, sugarcanes, nether vegetation left as a feature and grass/flowers will eventually flood itself and dropped as item. (does all of this need to be replaced with water too?)
Inundated turns the game into a unique survival challenge, where you're forced to adapt to living entirely underwater โ and figuring out how to live, explore, and build while everything is submerged.
### NON-GENERATION FEATURE Thereโs also a legacy command:
_/inundated start/stop_ โ it floods nearby chunks manually. (OP only) This is useful for non-flooded chunks that were generated before installing the mod.
The command finishes after flooding nearby chunks โ you can run it again to continue.
(1. 21. 5+) _/inundated vision on/off_ โ off by default. Gives the effect of night vision when the player's head is in the water. If the player swims out, the effect is removed.
### KNOWN ISSUES 1. Generation of any new chunks is now many times slower than in vanilla. 2. Updating large lava lakes in the nether will probably cause a lag spike. 3. The End is flooded at a lower level of generation, causing the world to disappear chorus; end crystals have pockets of air; the portal generates on Y 320, therefore, the dragon's egg is unattainable; end cities are barely flooded.
### COMPATIBILITY Mods that change vanilla generaton or dimensions should work fine, since the flooding of the world with water occurs at the very end.
New dimensions will be filled in depending on whether the _populateEntities_ method is used there or not.
### CREDITS Almost all the code is written by ChatGPT, I just used my promt engineering skills, logic bulding and _inundated_ with solving a bunch of errors, the solution to which I had to look for myself in yarn mappings. I'm surprised it works at all, but I really wanted to make this mod and make it open source, since its alternatives are behind a paywall - GPL-3. 0 now.
๐ Mod Details
- Game
- Minecraft Mods
- Author
- nonyrauwu
- Version
- 1.0.3.fabric.1.21.x
- Downloads
- 1,782
- Endorsements
- 15
- Category
- cursed
- Created
- 4/15/2025
- Updated
- 4/24/2025
- Game Versions
- 1.21.5, 1.21.6, 1.21.7, 1.21.8
- Tags
- cursed, worldgen
๐ง How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
๐ Full step-by-step install guide for Minecraft Mods โ
Visit the official mod page for specific installation instructions for this mod.
๐ฎ Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
โ Frequently Asked Questions
Which Minecraft Mods versions does Inundated support?
The author lists 1.21.5, 1.21.6, 1.21.7, 1.21.8. Other versions may work but are untested by the author.
What is the latest version of Inundated?
Version 1.0.3.fabric.1.21.x, published 2025-04-24 with 1,782 downloads recorded at the source.
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