Social Player Mobs
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (10 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #464 of 602 adventure mods in this game by downloads
📋 About This Mod
PlayerMobs is designed for **(https://modrinth.com/mod/dungeon-train)** — but useable for other mods / packs on its own. Player-mobs look like players and live their own lives in your world. They scavenge, gear up, fight, and react to you based on their personality — some want to be your friend, others want you gone. And now you can give them orders, name them, and dress them in any player's skin. ## What they do * 🎒 **Scavenge** — pick up loose items, raid chests & barrels, and loot armor stands * ⚔️ **Gear up** — swap out their equipment whenever they find an upgrade * 🏹 **Fight for real** — ranged player-mobs now draw **real arrows (and fireworks for crossbows)** from their own packs, and fall back to melee when they run dry * 🧍 **Look the part** — each spawns with one of many built-in player skins * 🧠 **Have a personality** — every mob acts on its own temperament * 🫡 **Take orders** — command any named player-mob to walk, attack, gift, greet, steal, use or place things (see Commands below) ### What they could do if you request it * Craft, build, and pursue goals beyond socialising and fighting * Anything else — if you have specific requests for this mod, reach out to me in the comments. ## Personalities Each player-mob is one of five types: * 😠 **Aggressive** — attacks players on sight. * 🫣 **Shy** — runs away from players and crouches behind blocks to hide. * 🥰 **Friendly** — stares at you and spam-crouches as a friendly gesture, and gives you gifts. Turns **Aggressive** or **Shy** if attacked. * 😐 **Passive** — generally ignores players, glancing at you only briefly now and then. Turns **Aggressive** or **Shy** if attacked. * 🤨 **Skeptical** — sizes you up for 1–5 seconds before returning to its tasks; raises a shield or draws a weapon if you get too close. Turns **Aggressive** or **Shy** if attacked. A mob's temperament also shapes *how* it fights — braver mobs fire faster and stand their ground, while timid ones hesitate and keep their distance. # How to use ## Commands Give player-mobs names and orders with the `/playermob` command: * **Name one** — (https://github.com/bh679/playermob-mc/wiki/Summon-Command) spawns a player-mob with a floating nameplate, so you can refer to it later. * **Order one around** — (https://github.com/bh679/playermob-mc/wiki/Order-Command) directs a named mob to **walk**, **punch**, **attack**, **gift**, **greet**, **steal**, **use**, or **place** — targeting a player, another player-mob, a mob type, or exact coordinates. ## Skins Player-mobs spawn with one of many bundled skins (including a range of streamers & MCC players), or you can give one a specific look by **player name** — point it at any Minecraft username and it wears that player's skin. ## Natural Spawning By default natural spawning is off (this was originally designed to run alongside other mods in modpacks, and I don't want to break those). You can turn natural spawning on (https://github.com/bh679/playermob-mc/wiki/Natural-Spawning), giving them a chance to spawn alongside naturally spawning mobs. Spawn rate, and which mobs are in your control! By default, any passive mob has a 0.15% chance to spawn a playermob with it, villagers have a 25% chance. ## 🚂 Dungeon Train — Survival PlayerMob is primarily designed to be used with the **(https://modrinth.com/mod/dungeon-train)** mod. It populates the train with player-based entities of different alignments who explore it alongside you. Find them, befriend them, assist them — or fight them. ## 🧪 Creative / Stand-alone Search **"player"** in the Creative inventory to find the spawn egg, then drop player-mobs into your world and watch how they interact and explore. ## ⚔️ Better Combat support Player-mobs work with **(https://www.curseforge.com/minecraft/mc-mods/better-combat)** and its mob add-on **(https://www.curseforge.com/minecraft/mc-mods/better-mob-combat)** out of the box — no setup. Give a player-mob a melee weapon (sword or axe) and it fights with Better Combat's animated wind-up and combo swings, just like any other humanoid mob. (You'll also need **Player Animator** + **Mob Player Animator**, which Better Mob Combat already lists as dependencies.) > ⚠️ **Version note:** pair **Better Mob Combat 1.3.0** with **Better Combat 1.8.6 or earlier** — the newer Better Combat 1.9.0 removed an API method Better Mob Combat calls, which **crashes** the game the moment combat starts. On **1.20.1** the whole stack is native; on **1.21.1** use the NeoForge-only **Better Mob Combat Neo** fork. ## 🛠️ Modding See **(https://github.com/bh679/playermob-mc/wiki)** for using PlayerMob in your own mods and modpacks. ## Versions Runs on **Minecraft 1.20.1, 1.21.1, and 26.2** across **Fabric, Forge, and NeoForge**.
PlayerMobs is designed for *(https://modrinth.com/mod/dungeon-train)** — but useable for other mods / packs on its own.
Player-mobs look like players and live their own lives in your world. They scavenge, gear up, fight, and react to you based on their personality — some want to be your friend, others want you gone. And now you can give them orders, name them, and dress them in any player's skin.
## What they do
🎒 Scavenge — pick up loose items, raid chests & barrels, and loot armor stands ⚔️ Gear up — swap out their equipment whenever they find an upgrade 🏹 Fight for real — ranged player-mobs now draw real arrows (and fireworks for crossbows) from their own packs, and fall back to melee when they run dry 🧍 Look the part — each spawns with one of many built-in player skins 🧠 Have a personality — every mob acts on its own temperament 🫡 Take orders — command any named player-mob to walk, attack, gift, greet, steal, use or place things (see Commands below)
### What they could do if you request it
Craft, build, and pursue goals beyond socialising and fighting Anything else — if you have specific requests for this mod, reach out to me in the comments.
## Personalities
Each player-mob is one of five types:
😠 Aggressive — attacks players on sight. 🫣 Shy — runs away from players and crouches behind blocks to hide. 🥰 Friendly — stares at you and spam-crouches as a friendly gesture, and gives you gifts. Turns Aggressive or Shy if attacked. 😐 Passive — generally ignores players, glancing at you only briefly now and then. Turns Aggressive or Shy if attacked. 🤨 Skeptical — sizes you up for 1–5 seconds before returning to its tasks; raises a shield or draws a weapon if you get too close. Turns Aggressive or Shy if attacked.
A mob's temperament also shapes how it fights — braver mobs fire faster and stand their ground, while timid ones hesitate and keep their distance.
# How to use
## Commands
Give player-mobs names and orders with the `/playermob` command:
Name one — [`/playermob summon
Player-mobs spawn with one of many bundled skins (including a range of streamers & MCC players), or you can give one a specific look by player name — point it at any Minecraft username and it wears that player's skin.
## Natural Spawning
By default natural spawning is off (this was originally designed to run alongside other mods in modpacks, and I don't want to break those).
You can turn natural spawning on (https://github.com/bh679/playermob-mc/wiki/Natural-Spawning), giving them a chance to spawn alongside naturally spawning mobs. Spawn rate, and which mobs are in your control! By default, any passive mob has a 0. 15% chance to spawn a playermob with it, villagers have a 25% chance.
## 🚂 Dungeon Train — Survival
PlayerMob is primarily designed to be used with the (https://modrinth.com/mod/dungeon-train)** mod. It populates the train with player-based entities of different alignments who explore it alongside you. Find them, befriend them, assist them — or fight them.
## 🧪 Creative / Stand-alone
Search "player" in the Creative inventory to find the spawn egg, then drop player-mobs into your world and watch how they interact and explore.
## ⚔️ Better Combat support
Player-mobs work with (https://www.curseforge.com/minecraft/mc-mods/better-combat)** and its mob add-on (https://www.curseforge.com/minecraft/mc-mods/better-mob-combat)** out of the box — no setup. Give a player-mob a melee weapon (sword or axe) and it fights with Better Combat's animated wind-up and combo swings, just like any other humanoid mob. (You'll also need Player Animator + Mob Player Animator, which Better Mob Combat already lists as dependencies.)
> ⚠️ Version note: pair Better Mob Combat 1. 3. 0 with Better Combat 1. 8. 6 or earlier — the newer Better Combat 1. 9. 0 removed an API method Better Mob Combat calls, which crashes the game the moment combat starts. On 1. 20. 1 the whole stack is native; on 1. 21. 1 use the NeoForge-only Better Mob Combat Neo fork.
## 🛠️ Modding
See (https://github.com/bh679/playermob-mc/wiki)** for using PlayerMob in your own mods and modpacks.
## Versions
Runs on Minecraft 1. 20. 1, 1. 21. 1, and 26. 2 across Fabric, Forge, and NeoForge.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- BrennanHatton
- Version
- v0.96.0+neoforge-26.2
- Downloads
- 6,702
- Endorsements
- 17
- Category
- adventure
- Created
- 6/10/2026
- Updated
- 8/26/2026
- Game Versions
- 26.2
- Tags
- adventure, game-mechanics, mobs
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Social Player Mobs support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of Social Player Mobs?
Version v0.96.0+neoforge-26.2, published 2026-08-26 with 6,702 downloads recorded at the source.
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