Immersive Damage Indicators
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #145 of 229 equipment mods in this game by downloads
📋 About This Mod
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/EHOCKO5PQA0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> Immersive Damage Indicators adds floating animated text whenever you damage a mob, with support for custom fonts, animations, and color effects using (https://www.curseforge.com/minecraft/mc-mods/immersive-messages-api). This mod is an updated multiloader fork of (https://www.curseforge.com/minecraft/mc-mods/mmm-indicators) with the rendering system entirely replaced through Immersive Messages, to support custom effects and animations. <br /> If you want custom fonts, you will need to install (https://modrinth.com/mod/caxton). However, custom fonts will not work with Iris shaders enabled, and this mod will automatically default back to using the vanilla text renderer. This mod will automatically use the Anton font by default if Caxton is installed, which can be changed in the config or set to blank to disable: !(https://cdn.modrinth.com/data/cached_images/39dfd0e031343f7ef9fcf0575f618c1667d2d68c.png) You can also set custom colors, change the red hurt color to something else, and toggle off each effect individually. If you are a developer, you can also use the provided events to have full access to the particle instance and the ImmersiveMessage object for custom styling: !(https://cdn.modrinth.com/data/cached_images/6331aed32c564de5a07219421abc170098434864.png)
Immersive Damage Indicators adds floating animated text whenever you damage a mob, with support for custom fonts, animations, and color effects using (https://www.curseforge.com/minecraft/mc-mods/immersive-messages-api).
This mod is an updated multiloader fork of (https://www.curseforge.com/minecraft/mc-mods/mmm-indicators) with the rendering system entirely replaced through Immersive Messages, to support custom effects and animations.
If you want custom fonts, you will need to install (https://modrinth.com/mod/caxton). However, custom fonts will not work with Iris shaders enabled, and this mod will automatically default back to using the vanilla text renderer.
This mod will automatically use the Anton font by default if Caxton is installed, which can be changed in the config or set to blank to disable:
!(https://cdn.modrinth.com/data/cached_images/39dfd0e031343f7ef9fcf0575f618c1667d2d68c.png)
You can also set custom colors, change the red hurt color to something else, and toggle off each effect individually.
If you are a developer, you can also use the provided events to have full access to the particle instance and the ImmersiveMessage object for custom styling:
!(https://cdn.modrinth.com/data/cached_images/6331aed32c564de5a07219421abc170098434864.png)
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Txni
- Version
- fabric-1.20.1-1.0.0
- Downloads
- 143,142
- Endorsements
- 172
- Category
- equipment
- Created
- 5/6/2025
- Updated
- 4/30/2025
- Game Versions
- 1.20, 1.20.1
- Tags
- equipment, game-mechanics, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Immersive Damage Indicators support?
The author lists 1.20, 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Immersive Damage Indicators?
Version fabric-1.20.1-1.0.0, published 2025-04-30 with 143,142 downloads recorded at the source.
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