IBREALISTIC

โญ โ€” (0 endorsements) ๐Ÿ“ฅ 692 downloads ๐Ÿ“Œ v1.1.0 ๐Ÿ“… 2/18/2026
๐ŸŸก Updated this year

By kanorto ยท cursed

โฌ‡ Download Mod Source: Modrinth โ†— ๐Ÿ“… Updated: 2/22/2026 ๐Ÿ“… Created: 2/18/2026
โš ๏ธ Install Order ยท 2 steps
1๐Ÿ› ๏ธ Forge โ€” Minecraft Forge (mod loader) Download โ†—
2๐Ÿ› ๏ธ Fabric โ€” Fabric Loader Download โ†—

Install in this order, then this mod last โ€” most mods fail to load without their framework and dependencies in place.

๐Ÿ” Analysis

  • ๐Ÿ‘ 0.0% endorsement rate
  • ๐Ÿ† #67 of 220 cursed mods in this game by downloads

๐Ÿ“‹ About This Mod

use spoiler to see your lang. <details> <summary>English translate</summary> # ๐Ÿ IBRealistic > **A Fabric mod that transforms Minecraft boats into fully simulated rally cars โ€” built entirely on enthusiasm and AI.** IBRealistic is a client-side Fabric mod for (https://modrinth.com/mod/openboatutils). It replaces Minecraft's boat movement with a professional-grade four-wheel vehicle dynamics simulation โ€” complete with real tire physics, damage systems, telemetry, ghost racing, and full tournament infrastructure. --- ## โœจ What does it do? IBRealistic makes boats behave like real rally cars. Every aspect of driving โ€” traction, weight transfer, differential behavior, surface grip, weather, aerodynamics โ€” is simulated per-wheel on the server and sent to the client. Vanilla behavior is fully preserved when no server sends configuration packets. --- > ๐Ÿค– **This project is developed purely out of enthusiasm, with AI assistance (GitHub Copilot) used throughout โ€” from physics engine design to server infrastructure.** --- ## โš™๏ธ Physics Engine The core of IBRealistic is a four-corner vehicle dynamics model running at 80โ€“200 Hz (4โ€“10 substeps per tick). - **Four-wheel model** โ€” each wheel (FL, FR, RL, RR) independently calculates vertical load, slip angle, lateral force, and longitudinal force - **Fiala/Brush tire model** โ€” nonlinear lateral force with saturation, progressive falloff, friction circle constraint, and load sensitivity - **Weight transfer** โ€” longitudinal (braking/acceleration: `ฮ”Fz = mยทaxยทh/L`) and lateral (cornering: `ฮ”Fz = mยทayยทh/T`) - **Drivetrain types** โ€” RWD, FWD, AWD (configurable front/rear torque split) - **Differentials** โ€” Open, Locked, LSD (per axle, configurable locking coefficient) - **Aerodynamics** โ€” downforce coefficient, drag, yaw rate damping in air - **Airborne physics** โ€” jump detection, grip loss/recovery on landing, bump handling - **Self-aligning torque** โ€” configurable steering return rate ### 5 Vehicle Presets | Vehicle | Drive | Mass | Character | |---------|-------|------|-----------| | `WRC_CAR` | AWD | 1190 kg | Fast, planted, high downforce | | `GROUP_B` | RWD | 1100 kg | Powerful, oversteer-prone | | `CLASSIC_RALLY` | RWD | 1000 kg | Balanced, moderate power | | `LIGHTWEIGHT` | FWD | 800 kg | Nimble, understeer tendency | | `TRUCK` | AWD | 2000 kg | Heavy, high torque | ### 300+ Surface Mappings Every Minecraft block is mapped to one of 18 surface types, each with its own friction, cornering stiffness, rolling resistance, and relaxation length: `ASPHALT_DRY` (ฮผ=0.85) ยท `ASPHALT_WET` ยท `GRAVEL` ยท `DIRT` ยท `MUD` ยท `SNOW` ยท `ICE` ยท `BLUE_ICE` (ฮผ=0.06) ยท `SAND` ยท `WOOD` ยท `CONCRETE` ยท `TERRACOTTA` ยท `METAL` ยท `GLASS` ยท `WOOL` ยท `BRICK` ยท `NETHER` ยท `VEGETATION` ### Weather Conditions | Weather | Grip | Effect | |---------|------|--------| | `CLEAR` | 100% | Baseline | | `RAIN` | 70% | Slower tire response | | `HEAVY_RAIN` | 50% | Much slower response | | `SNOW` | 40% | Very low grip | | `FOG` | 95% | Visual only | --- ## ๐ŸŽจ Visuals - **4 rendered wheels** โ€” front wheels turn with steering, all wheels spin with velocity, rear wheels lock under handbrake - **Steering wheel** โ€” tilted at 45ยฐ, displays real steering angle in first-person - **Body motion** โ€” pitch (braking/acceleration), roll (cornering), tilt (airborne) - **Particle effects** โ€” surface-dependent particles: gravelโ†’smoke, dirtโ†’mycelium, snowโ†’snowflakes, wetโ†’splash - **Tire smoke** โ€” wheel lockup and drift detection (yawRate > 0.3 rad/s) - **Engine sounds** โ€” pitch scales with speed; tire squeal, impact, surface sounds - **Visual lift** โ€” boat model raised 0.25 blocks to sit on its wheels --- ## ๐Ÿ”ฉ Damage & Wear System A full mechanical degradation model that rewards careful driving: - **Tire wear** โ€” 4 independent tires (0.0โ€“1.0), grip degrades up to โˆ’30%; influenced by surface, speed, and driving style - **Engine overheat** โ€” temperature rises under full throttle for >30s; power loss up to โˆ’50%; cools down when throttle is released - **Body damage** โ€” collision-based (server-calculated), 4 severity levels affecting steering response, power, and max speed - **Service zones** โ€” automatic repair of tires, engine, and body in designated `SERVICEPARK` regions - **HUD indicators** โ€” wear bars and damage indicators with smooth fade-out --- ## ๐Ÿšฉ Rally Procedures A full WRC-style rally procedure stack built into the server plugin: - **Synchronized start** โ€” colored countdown messages (๐Ÿ”ดโ†’๐ŸŸกโ†’โœฆ GO! โœฆ) - **False start detection** โ€” movement detected during countdown triggers stepped penalties: 10s โ†’ 60s+restart โ†’ disqualification - **Time Controls** โ€” waypoint regions with allowed time windows; penalties for early/late arrival - **Service Park** โ€” `SERVICEPARK` region type: full auto-repair with time limit and visual progress - **Recce** โ€” 50% speed scouting mode with a note system (`/race recce note <text>`) - **Multi-stage rally** โ€” full lifecycle (RallyEvent โ†’ RallyStage โ†’ RallyP

use spoiler to see your lang.

English translate

# ๐Ÿ IBRealistic

> A Fabric mod that transforms Minecraft boats into fully simulated rally cars โ€” built entirely on enthusiasm and AI.

IBRealistic is a client-side Fabric mod for (https://modrinth.com/mod/openboatutils). It replaces Minecraft's boat movement with a professional-grade four-wheel vehicle dynamics simulation โ€” complete with real tire physics, damage systems, telemetry, ghost racing, and full tournament infrastructure.

## โœจ What does it do?

IBRealistic makes boats behave like real rally cars. Every aspect of driving โ€” traction, weight transfer, differential behavior, surface grip, weather, aerodynamics โ€” is simulated per-wheel on the server and sent to the client. Vanilla behavior is fully preserved when no server sends configuration packets.

> ๐Ÿค– This project is developed purely out of enthusiasm, with AI assistance (GitHub Copilot) used throughout โ€” from physics engine design to server infrastructure.

## โš™๏ธ Physics Engine

The core of IBRealistic is a four-corner vehicle dynamics model running at 80โ€“200 Hz (4โ€“10 substeps per tick).

  • Four-wheel model โ€” each wheel (FL, FR, RL, RR) independently calculates vertical load, slip angle, lateral force, and longitudinal force
  • Fiala/Brush tire model โ€” nonlinear lateral force with saturation, progressive falloff, friction circle constraint, and load sensitivity
  • Weight transfer โ€” longitudinal (braking/acceleration: `ฮ”Fz = mยทaxยทh/L`) and lateral (cornering: `ฮ”Fz = mยทayยทh/T`)
  • Drivetrain types โ€” RWD, FWD, AWD (configurable front/rear torque split)
  • Differentials โ€” Open, Locked, LSD (per axle, configurable locking coefficient)
  • Aerodynamics โ€” downforce coefficient, drag, yaw rate damping in air
  • Airborne physics โ€” jump detection, grip loss/recovery on landing, bump handling
  • Self-aligning torque โ€” configurable steering return rate

### 5 Vehicle Presets

| Vehicle | Drive | Mass | Character | |---------|-------|------|-----------| | `WRC_CAR` | AWD | 1190 kg | Fast, planted, high downforce | | `GROUP_B` | RWD | 1100 kg | Powerful, oversteer-prone | | `CLASSIC_RALLY` | RWD | 1000 kg | Balanced, moderate power | | `LIGHTWEIGHT` | FWD | 800 kg | Nimble, understeer tendency | | `TRUCK` | AWD | 2000 kg | Heavy, high torque |

### 300+ Surface Mappings

Every Minecraft block is mapped to one of 18 surface types, each with its own friction, cornering stiffness, rolling resistance, and relaxation length:

`ASPHALT_DRY` (ฮผ=0. 85) ยท `ASPHALT_WET` ยท `GRAVEL` ยท `DIRT` ยท `MUD` ยท `SNOW` ยท `ICE` ยท `BLUE_ICE` (ฮผ=0. 06) ยท `SAND` ยท `WOOD` ยท `CONCRETE` ยท `TERRACOTTA` ยท `METAL` ยท `GLASS` ยท `WOOL` ยท `BRICK` ยท `NETHER` ยท `VEGETATION`

### Weather Conditions

| Weather | Grip | Effect | |---------|------|--------| | `CLEAR` | 100% | Baseline | | `RAIN` | 70% | Slower tire response | | `HEAVY_RAIN` | 50% | Much slower response | | `SNOW` | 40% | Very low grip | | `FOG` | 95% | Visual only |

## ๐ŸŽจ Visuals

  • 4 rendered wheels โ€” front wheels turn with steering, all wheels spin with velocity, rear wheels lock under handbrake
  • Steering wheel โ€” tilted at 45ยฐ, displays real steering angle in first-person
  • Body motion โ€” pitch (braking/acceleration), roll (cornering), tilt (airborne)
  • Particle effects โ€” surface-dependent particles: gravelโ†’smoke, dirtโ†’mycelium, snowโ†’snowflakes, wetโ†’splash
  • Tire smoke โ€” wheel lockup and drift detection (yawRate > 0. 3 rad/s)
  • Engine sounds โ€” pitch scales with speed; tire squeal, impact, surface sounds
  • Visual lift โ€” boat model raised 0. 25 blocks to sit on its wheels

## ๐Ÿ”ฉ Damage & Wear System

A full mechanical degradation model that rewards careful driving:

  • Tire wear โ€” 4 independent tires (0. 0โ€“1. 0), grip degrades up to โˆ’30%; influenced by surface, speed, and driving style
  • Engine overheat โ€” temperature rises under full throttle for >30s; power loss up to โˆ’50%; cools down when throttle is released
  • Body damage โ€” collision-based (server-calculated), 4 severity levels affecting steering response, power, and max speed
  • Service zones โ€” automatic repair of tires, engine, and body in designated `SERVICEPARK` regions
  • HUD indicators โ€” wear bars and damage indicators with smooth fade-out

## ๐Ÿšฉ Rally Procedures

A full WRC-style rally procedure stack built into the server plugin:

  • Synchronized start โ€” colored countdown messages (๐Ÿ”ดโ†’๐ŸŸกโ†’โœฆ GO! โœฆ)
  • False start detection โ€” movement detected during countdown triggers stepped penalties: 10s โ†’ 60s+restart โ†’ disqualification
  • Time Controls โ€” waypoint regions with allowed time windows; penalties for early/late arrival
  • Service Park โ€” `SERVICEPARK` region type: full auto-repair with time limit and visual progress
  • Recce โ€” 50% speed scouting mode with a note system (`/race recce note `)
  • Multi-stage rally โ€” full lifecycle (RallyEvent โ†’ RallyStage โ†’ RallyP
๐Ÿค– AI-enhanced โ€” based on mod data

๐Ÿ“Š Mod Details

Game
Minecraft Mods
Author
kanorto
Version
1.1.0
Downloads
692
Endorsements
0
Category
cursed
Created
2/18/2026
Updated
2/22/2026
Game Versions
1.21.3, 1.21.4
Tags
cursed, game-mechanics, transportation

๐Ÿ”ง How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

๐Ÿ“– Full step-by-step install guide for Minecraft Mods โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

โ“ Frequently Asked Questions

Which Minecraft Mods versions does IBREALISTIC support?

The author lists 1.21.3, 1.21.4. Other versions may work but are untested by the author.

What is the latest version of IBREALISTIC?

Version 1.1.0, published 2026-02-22 with 692 downloads recorded at the source.

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