hxwi1structures

⭐ — (2 endorsements) 📥 153 downloads 📌 v0.3.1 📅 6/2/2026
🟡 Updated this year

By hxwi1 · forge

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/2/2026 📅 Created: 6/2/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #341 of 372 forge mods in this game by downloads

📋 About This Mod

# Hxwi1Structures **NBT structure generation mod designed for modpack authors** – visual config, high performance, ready to use. (https://img.shields.io/badge/Modrinth-Hxwi1Structures-00AF5C?logo=modrinth)](https://modrinth.com/mod/hxwi1structures) (https://img.shields.io/badge/Forge-1.20.1-orange?logo=forge)](https://files.minecraftforge.net/) (https://img.shields.io/badge/NeoForge-1.21.1-blue?logo=neoforge)](https://neoforged.net/) --- ## 📦 Overview Tired of manually writing JSON to configure structure generation? Hxwi1Structures lets you manage all your NBT structure generation rules through a **visual GUI**. Drop your buildings, click a few times, and the world will generate them automatically. | Feature | Description | | :--- | :--- | | 🎮 **Visual Config** | `/hxwi1 config` – dual-panel GUI, left pane auto‑scans NBT files, right pane editable fields | | 🔄 **Hot‑Reload** | Configuration reloads automatically after saving – no need to restart | | 🌍 **Four Placement Modes** | Snap to Surface, Snap to Water Surface, Dock Mode, Underwater Mode | | 🎲 **Fine‑Grained Control** | Biomes (tag support), dimensions, Y range, chance, conflict ratio, min chunk distance, rotations, Y offset, etc. | | 🪓 **Extra Block Removal** | `clear_blocks` – manually specify blocks to remove (solves compatibility with Dynamic Trees and similar mods) | | ⛏️ **Flatten Ground** | `flatten_ground` + `ground_block` – automatically fills gaps under the structure | | 💬 **Debug Commands** | `/hxwi1 biomeinfo` – shows current biome and spawnable structures, `/hxwi1 spawn` for manual testing | | ⚡ **High Performance** | Chunk post‑processing + tick throttling + LRU cache, negligible TPS impact | | 🔌 **Excellent Compatibility** | No Mixin – works with major terrain/optimisation mods (verified with Better MC / ATM10) | ## 📥 Installation 1. Download the JAR for your game version (1.20.1 Forge or 1.21.1 NeoForge). 2. Put it into the `mods/` folder. 3. Start the game – config files will be generated in `config/hxwi1structures/`. 4. Place your structure‑block exported `.nbt` files into `config/hxwi1structures/structures/` (subfolders supported). 5. Run `/hxwi1 config` to set up generation rules. ## 🛠️ Quick Start - **Add structures**: Drop `.nbt` files into the `structures/` folder – the mod auto‑detects them. - **Configure rules**: Pick an NBT file in the GUI, set biomes, chance, Y range, etc. - **Test**: Use `/hxwi1 spawn <filename>` to spawn a structure at your current position. - **Debug**: `/hxwi1 biomeinfo` shows which structures can generate in your current biome. ## 📖 Documentation An in‑game multi‑language tutorial file is auto‑generated at: `config/hxwi1structures/readme.txt` It contains a complete field reference, workflow examples, and FAQ. ## ⚠️ Current Version Status - **v0.3.1-alpha** – core features stable, above‑ground generation has been validated in large modpacks. - **Known issue**: Underground generation does not have collision detection and may overlap with other mods‘ dungeons. Mitigate by adjusting Y range or increasing `min_chunk_distance`. - **Semi‑compatible with Dynamic Trees**: may require manually adding Dynamic Trees’ blocks to `clear_blocks` for complete removal. ## 🧪 Compatibility - ✅ Better MC v58 (BMC4) - ✅ All the Mods 10 - 7.0 - ✅ C2ME, TerraForged, Terralith, Biomes O’ Plenty, etc. - ⚠️ Dynamic Trees (semi‑compatible, may need extra `clear_blocks` configuration) ## 📝 License & Open Source - **Code**: MIT License - **NBT structure assets**: Copyright retained by their creators. Redistribution of extracted NBT files for other mods is prohibited. They may be distributed as part of an entire modpack together with this mod. --- ## 🔗 Links - **GitHub**: (https://github.com/hxwi1/hxwi1structures) - **Feedback**: (mailto:djyelylyeys2022@outlook.com) --- **If you like this mod, recommend it to your favourite modpack authors!**

# Hxwi1Structures

NBT structure generation mod designed for modpack authors – visual config, high performance, ready to use.

[!(https://img.shields.io/badge/Modrinth-Hxwi1Structures-00AF5C?logo=modrinth)](https://modrinth.com/mod/hxwi1structures) [!(https://img.shields.io/badge/Forge-1. 20. 1-orange?logo=forge)](https://files.minecraftforge.net/) [!(https://img.shields.io/badge/NeoForge-1. 21. 1-blue?logo=neoforge)](https://neoforged.net/)

## 📦 Overview

Tired of manually writing JSON to configure structure generation? Hxwi1Structures lets you manage all your NBT structure generation rules through a visual GUI. Drop your buildings, click a few times, and the world will generate them automatically.

| Feature | Description | | :--- | :--- | | 🎮 Visual Config | `/hxwi1 config` – dual-panel GUI, left pane auto‑scans NBT files, right pane editable fields | | 🔄 Hot‑Reload | Configuration reloads automatically after saving – no need to restart | | 🌍 Four Placement Modes | Snap to Surface, Snap to Water Surface, Dock Mode, Underwater Mode | | 🎲 Fine‑Grained Control | Biomes (tag support), dimensions, Y range, chance, conflict ratio, min chunk distance, rotations, Y offset, etc. | | 🪓 Extra Block Removal | `clear_blocks` – manually specify blocks to remove (solves compatibility with Dynamic Trees and similar mods) | | ⛏️ Flatten Ground | `flatten_ground` + `ground_block` – automatically fills gaps under the structure | | 💬 Debug Commands | `/hxwi1 biomeinfo` – shows current biome and spawnable structures, `/hxwi1 spawn` for manual testing | | ⚡ High Performance | Chunk post‑processing + tick throttling + LRU cache, negligible TPS impact | | 🔌 Excellent Compatibility | No Mixin – works with major terrain/optimisation mods (verified with Better MC / ATM10) |

## 📥 Installation

1. Download the JAR for your game version (1. 20. 1 Forge or 1. 21. 1 NeoForge). 2. Put it into the `mods/` folder. 3. Start the game – config files will be generated in `config/hxwi1structures/`. 4. Place your structure‑block exported `.nbt` files into `config/hxwi1structures/structures/` (subfolders supported). 5. Run `/hxwi1 config` to set up generation rules.

## 🛠️ Quick Start

  • Add structures: Drop `.nbt` files into the `structures/` folder – the mod auto‑detects them.
  • Configure rules: Pick an NBT file in the GUI, set biomes, chance, Y range, etc.
  • Test: Use `/hxwi1 spawn ` to spawn a structure at your current position.
  • Debug: `/hxwi1 biomeinfo` shows which structures can generate in your current biome.

## 📖 Documentation

An in‑game multi‑language tutorial file is auto‑generated at: `config/hxwi1structures/readme.txt` It contains a complete field reference, workflow examples, and FAQ.

## ⚠️ Current Version Status

  • v0. 3. 1-alpha – core features stable, above‑ground generation has been validated in large modpacks.
  • Known issue: Underground generation does not have collision detection and may overlap with other mods‘ dungeons. Mitigate by adjusting Y range or increasing `min_chunk_distance`.
  • Semi‑compatible with Dynamic Trees: may require manually adding Dynamic Trees’ blocks to `clear_blocks` for complete removal.

## 🧪 Compatibility

  • ✅ Better MC v58 (BMC4)
  • ✅ All the Mods 10 - 7. 0
  • ✅ C2ME, TerraForged, Terralith, Biomes O’ Plenty, etc.
  • ⚠️ Dynamic Trees (semi‑compatible, may need extra `clear_blocks` configuration)

## 📝 License & Open Source

  • Code: MIT License
  • NBT structure assets: Copyright retained by their creators. Redistribution of extracted NBT files for other mods is prohibited. They may be distributed as part of an entire modpack together with this mod.

## 🔗 Links

  • GitHub: (https://github.com/hxwi1/hxwi1structures)
  • Feedback: (mailto:djyelylyeys2022@outlook.com)

If you like this mod, recommend it to your favourite modpack authors!

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
hxwi1
Version
0.3.1
Downloads
153
Endorsements
2
Category
forge
Created
6/2/2026
Updated
6/2/2026
Game Versions
1.20.1
Tags
utility, worldgen

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does hxwi1structures support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of hxwi1structures?

Version 0.3.1, published 2026-06-02 with 153 downloads recorded at the source.

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