High Noon

⭐ — (12 endorsements) 📥 870 downloads 📌 v1.1.1 📅 5/29/2026
🟡 Updated this year

By davigj · cursed

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/15/2026 📅 Created: 5/29/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #78 of 206 cursed mods in this game by downloads

📋 About This Mod

## Overview While there's certainly more in store for Mooblooms on Team Abnormals's end, this add-on is a bit of a band-aid fix that makes mooblooms less of a danger to themselves, and more of a utility to players. This mod enables greater control over the AoE in which Mooblooms can grant the Sunny effect, as well as various tweaks related to said status effect. <details> <summary>Secret Advancement</summary> They say there is much wisdom to be gained from the Sun herself...gaze upon her visage at a specific hour through a Spyglass and bear witness to incredible knowledge...? </details> ## Config ### Sunny Behaviors - Mooblooms have the option to be fed items in the `high_noon:sun_feed` tag in order to grant Sunny in a radius. This tag includes sunflowers (vanilla or from the mod (https://modrinth.com/mod/spawn-mod)) by default. The duration for which this lasts is also configurable. - Mobs in the `buzzier_bees:moobloom_hostiles` tag will only retaliate when burned by the Sunny effect, instead of attacking Mooblooms by default. - Mobs dependent on an in-game "magic light value", such as Endermen (teleporting more frequently) and Spiders (neutral behavior) will behave as if in the sun when Sunny is active. - Phantoms still attack players with the Sunny effect (although they still burn when afflicted by said effect). - Bees afflicted by Sunny can behave as if it were daytime, 24/7. - Mobs afflicted by Sunny passively emit buttercup particles to serve as an indicator. ### Effect Radius - The radius for which Mooblooms grant Sunny (whether as a baby or as an adult, as well as whether the radius is dependent on being fed `sun_feed`) can be configured. ### Eternal Youth - Items in the tags `high_noon:youth_extender`/`high_noon:youth_resumer` behave like 26.1's Golden Dandelions. This only applies to buttercups by default. - During worldgen, Mooblooms spawn as babies with their aging paused by default. - Players can configure whether using a youth extender/resumer plays an eating sound, as well as whether the stack size shrinks (using up the item). ### Compat - Iguanas and Sunfish from (https://modrinth.com/mod/spawn-mod) afflicted by Sunny can bask 24/7. - Living entities standing on a sunstone block incur the Sunny effect. - Sunflowers from Spawn (very slowly) follow nearby Mooblooms with an active Sunny radius. - Eyeblossoms from (http://modrinth.com/mod/vanillabackport) shut when nearby Mooblooms with an active Sunny radius. --- **Requires (https://modrinth.com/mod/buzzier-bees) and (https://modrinth.com/mod/blueprint).** Note: this mod is *not* affiliated with the original Abnormals team. Any questions regarding this mod should be directed to my (https://github.com/davidjjung/highnoon/issues), not theirs. Feel free to direct any suggestions (compat or otherwise) towards the tracker as well. (Whether I'll do something about ambersol and the Umvuthana remains to be seen...)

## Overview

While there's certainly more in store for Mooblooms on Team Abnormals's end, this add-on is a bit of a band-aid fix that makes mooblooms less of a danger to themselves, and more of a utility to players. This mod enables greater control over the AoE in which Mooblooms can grant the Sunny effect, as well as various tweaks related to said status effect.

Secret Advancement

They say there is much wisdom to be gained from the Sun herself...gaze upon her visage at a specific hour through a Spyglass and bear witness to incredible knowledge...?

## Config ### Sunny Behaviors - Mooblooms have the option to be fed items in the `high_noon:sun_feed` tag in order to grant Sunny in a radius. This tag includes sunflowers (vanilla or from the mod (https://modrinth.com/mod/spawn-mod)) by default. The duration for which this lasts is also configurable. - Mobs in the `buzzier_bees:moobloom_hostiles` tag will only retaliate when burned by the Sunny effect, instead of attacking Mooblooms by default. - Mobs dependent on an in-game "magic light value", such as Endermen (teleporting more frequently) and Spiders (neutral behavior) will behave as if in the sun when Sunny is active. - Phantoms still attack players with the Sunny effect (although they still burn when afflicted by said effect). - Bees afflicted by Sunny can behave as if it were daytime, 24/7. - Mobs afflicted by Sunny passively emit buttercup particles to serve as an indicator. ### Effect Radius - The radius for which Mooblooms grant Sunny (whether as a baby or as an adult, as well as whether the radius is dependent on being fed `sun_feed`) can be configured. ### Eternal Youth - Items in the tags `high_noon:youth_extender`/`high_noon:youth_resumer` behave like 26. 1's Golden Dandelions. This only applies to buttercups by default. - During worldgen, Mooblooms spawn as babies with their aging paused by default. - Players can configure whether using a youth extender/resumer plays an eating sound, as well as whether the stack size shrinks (using up the item). ### Compat - Iguanas and Sunfish from (https://modrinth.com/mod/spawn-mod) afflicted by Sunny can bask 24/7. - Living entities standing on a sunstone block incur the Sunny effect. - Sunflowers from Spawn (very slowly) follow nearby Mooblooms with an active Sunny radius. - Eyeblossoms from (http://modrinth.com/mod/vanillabackport) shut when nearby Mooblooms with an active Sunny radius.

*Requires (https://modrinth.com/mod/buzzier-bees) and (https://modrinth.com/mod/blueprint).**

Note: this mod is not* affiliated with the original Abnormals team. Any questions regarding this mod should be directed to my (https://github.com/davidjjung/highnoon/issues), not theirs. Feel free to direct any suggestions (compat or otherwise) towards the tracker as well. (Whether I'll do something about ambersol and the Umvuthana remains to be seen...)
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
davigj
Version
1.1.1
Downloads
870
Endorsements
12
Category
cursed
Created
5/29/2026
Updated
8/15/2026
Game Versions
1.21.1
Tags
cursed, game-mechanics, mobs

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does High Noon support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of High Noon?

Version 1.1.1, published 2026-08-15 with 870 downloads recorded at the source.

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