HexOverpowered

⭐ — (8 endorsements) 📥 11,295 downloads 📌 v1.21.1-0.12.0 📅 1/9/2025
🟡 Updated this year

By YukkuriC · cursed

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/22/2026 📅 Created: 1/9/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #101 of 136 cursed mods in this game by downloads

📋 About This Mod

✅ displays spell inside casting items (ItemPackagedHex)
✅ disables item dropping of certain mishaps
✅ re-enable TP for various limited entities
✅ Player entity iota (true name) keeps valid even if the player not inside current dimension
✅ a set of spells manipulating player's staff environment (mind stack)
✅ - pushing/poping iota between current context and mind stack

# Hex Overpowered (https://badges.moddingx.org/curseforge/versions/1173074) !(https://badges.moddingx.org/curseforge/downloads/1173074)](https://www.curseforge.com/minecraft/mc-mods/hexoverpowered) (https://badges.moddingx.org/modrinth/versions/PkhtCPsD) !(https://badges.moddingx.org/modrinth/downloads/PkhtCPsD)](https://modrinth.com/mod/hexoverpowered) as the name reveals, this mod contains some OP stuff for Hex Casting (https://yukkuric.github.io/HexOverpowered) (https://addons.hexxy.media) ### WARNING: All features enabled by default, turn off those unwanted before playing, or create feature request issues (https://github.com/YukkuriC/HexOverpowered/issues) if not configurable ## General _note: all features that currently can't be turned off are marked with `☆`_ _note 2: features which are controlled by `hexoverpowered-mixin.ini` rather than `hexoverpowered-common.toml` are marked with `△`, editing which requires a full restart for changes to apply_ - displays spell inside casting items (ItemPackagedHex) - disables item dropping of certain mishaps - re-enable TP for various limited entities - Player entity iota (true name) keeps valid even if the player not inside current dimension - a set of spells manipulating player's staff environment (mind stack) - pushing/poping iota between current context and mind stack - getting the size of mind stack - getting all patterns drawn inside the staff canvas - extra player mana(media) bar - `☆` has max priority - `☆` a pair of patterns to query player's current/max personal media amount - configurable max value & regeneration - attribute driven, can be adjusted by modifiers, commands, etc. - active after player is enlightened, or any time, depends on config - fake players don't regenerate media by default; can be turned on - triggers events when consuming/regenerating personal media pool - event handlers inside class `io.yukkuric.hexop.personal_mana.PersonalManaEvents` - also registered as global access `PersonalManaEvents` & `PersonalMediaEvents` inside startup & server script scopes if `KubeJS` installed - a simple example using these events in `KubeJS`: (https://github.com/YukkuriC/hex_playground/blob/main/server_scripts/HexOP_TrainingPersonalMedia.js) - (1.20 exclusive) amethyst budding crystal growth accelerator circle - configurable cost, required base media & max accelerate power --- - OP spells: - schedule code to be called in certain ticks later - OP great spells: - `YJSP's Charge Media`: recharges casting item / circle / wisp / personal media pool to 114514 dust - (id: `hexoverpowered:yjsp_media`, could be set forbidden in base Hex's config) - `Factor Cut`: a pattern to factorize enemy's health as integer with input number, with higher efficiency using prime factors - Usage 1: `living -> int` reads a living entity's health as an integer to be factorized and divided - with no cost `:3` - health values too high will be limited to `2147483647` - Usage 2: `living, int -> int` divides it's health with given factor and returns the divided result, with various edge cases - specially destroys target with `<= 1` health for free - if input 1, attack 1 like a brainsweep mishap with cost without program flow break - prime divisor has constant cost while non-prime has linear scaled cost - Also works on targets with registered in (https://github.com/YukkuriC/HexOverpowered/blob/main/common/src/main/java/io/yukkuric/hexop/helpers/attack/EntityHealthAccessors.kt), with an example implementation of boats/minecarts --- - Hexcellular interop - executable PropertyIota - Hexal interop - item handler for mote nexus - supports interaction with hoppers, AE/RS, etc. - `△` optional GUI to display (first 6x9) mote entries - HexParse interop - makes artifacts read/writeable via HexParse methods ## Forge Exclusive - Mekanism interop - use MekaSuit's battery as media provider

# Hex Overpowered

[!(https://badges.moddingx.org/curseforge/versions/1173074) !(https://badges.moddingx.org/curseforge/downloads/1173074)](https://www.curseforge.com/minecraft/mc-mods/hexoverpowered) [!(https://badges.moddingx.org/modrinth/versions/PkhtCPsD) !(https://badges.moddingx.org/modrinth/downloads/PkhtCPsD)](https://modrinth.com/mod/hexoverpowered)

as the name reveals, this mod contains some OP stuff for Hex Casting

[A badge for hexdoc in the style of Devins Badges](https://yukkuric.github.io/HexOverpowered) [A badge for addons.hexxy.media in the style of Devins Badges](https://addons.hexxy.media)

### WARNING: All features enabled by default, turn off those unwanted before playing, or create feature request issues (https://github.com/YukkuriC/HexOverpowered/issues) if not configurable

_note: all features that currently can't be turned off are marked with `☆`_ _note 2: features which are controlled by `hexoverpowered-mixin.ini` rather than `hexoverpowered-common.toml` are marked with `△`, editing which requires a full restart for changes to apply_

  • displays spell inside casting items (ItemPackagedHex)
  • disables item dropping of certain mishaps
  • re-enable TP for various limited entities
  • Player entity iota (true name) keeps valid even if the player not inside current dimension
  • a set of spells manipulating player's staff environment (mind stack)
  • - pushing/poping iota between current context and mind stack
  • - getting the size of mind stack
  • - getting all patterns drawn inside the staff canvas
  • extra player mana(media) bar
  • - `☆` has max priority
  • - `☆` a pair of patterns to query player's current/max personal media amount
  • - configurable max value & regeneration
  • - attribute driven, can be adjusted by modifiers, commands, etc.
  • - active after player is enlightened, or any time, depends on config
  • - fake players don't regenerate media by default; can be turned on
  • - triggers events when consuming/regenerating personal media pool
  • - event handlers inside class `io.yukkuric.hexop.personal_mana. PersonalManaEvents`
  • - also registered as global access `PersonalManaEvents` & `PersonalMediaEvents` inside startup & server script scopes if `KubeJS` installed
  • - a simple example using these events in `KubeJS`: (https://github.com/YukkuriC/hex_playground/blob/main/server_scripts/HexOP_TrainingPersonalMedia.js)
  • (1. 20 exclusive) amethyst budding crystal growth accelerator circle
  • - configurable cost, required base media & max accelerate power
  • OP spells:
  • - schedule code to be called in certain ticks later
  • OP great spells:
  • - `YJSP's Charge Media`: recharges casting item / circle / wisp / personal media pool to 114514 dust
  • - (id: `hexoverpowered:yjsp_media`, could be set forbidden in base Hex's config)
  • - `Factor Cut`: a pattern to factorize enemy's health as integer with input number, with higher efficiency using prime factors
  • - Usage 1: `living -> int` reads a living entity's health as an integer to be factorized and divided
  • - with no cost `:3`
  • - health values too high will be limited to `2147483647`
  • - Usage 2: `living, int -> int` divides it's health with given factor and returns the divided result, with various edge cases
  • - specially destroys target with `<= 1` health for free
  • - if input 1, attack 1 like a brainsweep mishap with cost without program flow break
  • - prime divisor has constant cost while non-prime has linear scaled cost
  • - Also works on targets with registered in [`EntityHealthAccessors`](https://github.com/YukkuriC/HexOverpowered/blob/main/common/src/main/java/io/yukkuric/hexop/helpers/attack/EntityHealthAccessors.kt), with an example implementation of boats/minecarts
  • Hexcellular interop
  • - executable PropertyIota
  • Hexal interop
  • - item handler for mote nexus
  • - supports interaction with hoppers, AE/RS, etc.
  • - `△` optional GUI to display (first 6x9) mote entries
  • HexParse interop
  • - makes artifacts read/writeable via HexParse methods

## Forge Exclusive

  • Mekanism interop
  • - use MekaSuit's battery as media provider
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
YukkuriC
Version
1.21.1-0.12.0
Downloads
11,295
Endorsements
8
Category
cursed
Created
1/9/2025
Updated
8/22/2026
Game Versions
1.21.1
Tags
cursed, magic

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does HexOverpowered support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of HexOverpowered?

Version 1.21.1-0.12.0, published 2026-08-22 with 11,295 downloads recorded at the source.

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