HexAutomata
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🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #66 of 189 cursed mods in this game by downloads
📋 About This Mod
# HexAutomata (https://badges.moddingx.org/curseforge/versions/1481923) !(https://badges.moddingx.org/curseforge/downloads/1481923)](https://www.curseforge.com/minecraft/mc-mods/hexautomata) (https://badges.moddingx.org/modrinth/versions/hexautomata) !(https://badges.moddingx.org/modrinth/downloads/hexautomata)](https://modrinth.com/mod/hexautomata) Provides items with ability listening to various game events and triggering custom spells; along with extending more possibilities about the ancient Brainsweep spell. (https://yukkuric.github.io/HexAutomata) (https://addons.hexxy.media) ## Features > _I found a way - using the intelligence from a settled villager mind, with some special "**concepts**" from wild creatures - to create a kind of special spell-casters: **Reactive Focus**._ - `Reactive Focus`: focus bound with certain game events happening on player - Events to listen to: - enemy targeting player (without tag `#hexautomata:ignore_targeting`) - player taking damage (both source and attacker without tag `#hexautomata:ignore_hurt`) - player shooting projectile - projectile hit something - melee attack something - killing something - being teleported - Crafted by brainsweep recipes - all from `Akashic Record` as source block - Places to take effect: - Inventory (default: false) - Main/Off hand (default: true; takes no effect if `Inventory` set to true) - Ender Chest (default: false) - Curios/Trinkets slots (default: true) - _config entries controlling whether sources above are enabled_ - `Reactive Focus Nexus`: an item holding multiple Reactive Focuses - all inner focuses take effect as if they're outside - crafted with a multiblock structure, ending with another brainsweep (accepting targets with tag `#hexautomata:multi_threaded`) !(https://github.com/YukkuriC/HexAutomata/blob/main/doc/resources/assets/hexautomata/textures/multiblock/hexdoc/focus_bundle.png?raw=true) - Special patterns taking effect exclusively inside triggered events > _I am mind, and mind is media... Body is the vessel, heavy and fragile... I shall expose my mind, taking me out of the vessel, I shall see more, I ..._ - Another advancement-based progression and functions extending Brainsweep great spell :3 - a new way of transportation ## Interop ### KubeJS #### `HAPatches` and `PatchAction` Allowing packmakers to patch actions the same way as `OpBrainsweep`. Also exposes two special errors: `USE_ORIGINAL` and `STOP_ALL` for better control over custom brainsweeps. #### `BrainsweepCallback` Exposes `BrainsweepCallback` to server/startup scripts binding, allowing custom brainsweep callbacks to be registered. **Registering a callback:** ```js BrainsweepCallback.create(priority, entityId, iotaTypeId, // nullable type ids (entity, iota, env) => { // return SpellAction.Result or null return BrainsweepCallback.buildResult(env => { // do something // or stop here throw PatchAction.STOP_ALL }, 0) } ); ``` - `entityId` and `iotaTypeId` accept `ResourceLocation` strings. Iota type IDs under the `minecraft` namespace are automatically remapped to `hexcasting`. - Use `BrainsweepCallback.forceSet(key, callback)` to override an existing callback registration. ### HexParse Registers `Reactive Focus` as an item I/O handler via `HexParseAPI.CreateItemIOMethod`, enabling HexParse to read and write iotas directly from/to Reactive Focus items.
# HexAutomata
[!(https://badges.moddingx.org/curseforge/versions/1481923) !(https://badges.moddingx.org/curseforge/downloads/1481923)](https://www.curseforge.com/minecraft/mc-mods/hexautomata) [!(https://badges.moddingx.org/modrinth/versions/hexautomata) !(https://badges.moddingx.org/modrinth/downloads/hexautomata)](https://modrinth.com/mod/hexautomata)
Provides items with ability listening to various game events and triggering custom spells; along with extending more possibilities about the ancient Brainsweep spell.
[](https://yukkuric.github.io/HexAutomata)
[
](https://addons.hexxy.media)
## Features
> _I found a way - using the intelligence from a settled villager mind, with some special "concepts" from wild creatures - to create a kind of special spell-casters: Reactive Focus._
- `Reactive Focus`: focus bound with certain game events happening on player
- - Events to listen to:
- - enemy targeting player (without tag `#hexautomata:ignore_targeting`)
- - player taking damage (both source and attacker without tag `#hexautomata:ignore_hurt`)
- - player shooting projectile
- - projectile hit something
- - melee attack something
- - killing something
- - being teleported
- - Crafted by brainsweep recipes
- - all from `Akashic Record` as source block
- - Places to take effect:
- - Inventory (default: false)
- - Main/Off hand (default: true; takes no effect if `Inventory` set to true)
- - Ender Chest (default: false)
- - Curios/Trinkets slots (default: true)
- - _config entries controlling whether sources above are enabled_
- `Reactive Focus Nexus`: an item holding multiple Reactive Focuses
- - all inner focuses take effect as if they're outside
- - crafted with a multiblock structure, ending with another brainsweep (accepting targets with tag `#hexautomata:multi_threaded`)
- !(https://github.com/YukkuriC/HexAutomata/blob/main/doc/resources/assets/hexautomata/textures/multiblock/hexdoc/focus_bundle.png?raw=true)
- Special patterns taking effect exclusively inside triggered events
> _I am mind, and mind is media... Body is the vessel, heavy and fragile... I shall expose my mind, taking me out of the vessel, I shall see more, I ..._
- Another advancement-based progression and functions extending Brainsweep great spell :3
- - a new way of transportation
#### `HAPatches` and `PatchAction`
Allowing packmakers to patch actions the same way as `OpBrainsweep`. Also exposes two special errors: `USE_ORIGINAL` and `STOP_ALL` for better control over custom brainsweeps.
#### `BrainsweepCallback`
Exposes `BrainsweepCallback` to server/startup scripts binding, allowing custom brainsweep callbacks to be registered.
Registering a callback:
```js BrainsweepCallback.create(priority, entityId, iotaTypeId, // nullable type ids (entity, iota, env) => { // return SpellAction. Result or null return BrainsweepCallback.buildResult(env => { // do something // or stop here throw PatchAction. STOP_ALL }, 0) } ); ```
- `entityId` and `iotaTypeId` accept `ResourceLocation` strings. Iota type IDs under the `minecraft` namespace are automatically remapped to `hexcasting`.
- Use `BrainsweepCallback.forceSet(key, callback)` to override an existing callback registration.
### HexParse
Registers `Reactive Focus` as an item I/O handler via `HexParseAPI. CreateItemIOMethod`, enabling HexParse to read and write iotas directly from/to Reactive Focus items.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- YukkuriC
- Version
- 1.20.1-0.3.5.1
- Downloads
- 3,639
- Endorsements
- 3
- Category
- cursed
- Created
- 3/25/2026
- Updated
- 8/27/2026
- Game Versions
- 1.20.1
- Tags
- cursed, magic
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❓ Frequently Asked Questions
Which Minecraft Mods versions does HexAutomata support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of HexAutomata?
Version 1.20.1-0.3.5.1, published 2026-08-27 with 3,639 downloads recorded at the source.
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