Heart of the Machine

⭐ — (40 endorsements) 📥 4,594 downloads 📌 v2.0.0-alpha.7+1.20.1 📅 12/28/2020
⚪ Last updated 2023

By Kneelawk · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/26/2023 📅 Created: 12/28/2020
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.9% endorsement rate
  • 🏆 #422 of 581 adventure mods in this game by downloads

📋 About This Mod

✅ We will be adding new biomes to the Nectere dimension. This will likely change how terrain is generated, leaving
✅ chunk boundaries in generated terrain.
✅ Portal connectivity will change. We are planning to a biome-based dimension-squashing system where different biomes
✅ have different coordinate multipliers when connecting to the overworld. We may add a command to regenerate natural
✅ portal connections if necessary.
✅ Some biome features are likely to change. This means that some Plassein Growths may change shape and new structures

<center> <p align="center"><img src="https://raw.githubusercontent.com/Heart-of-the-Machine/Heart-of-the-Machine.github.io/master/Plassein-Machine-Casing-tbg-C4096-256x256.png" alt="Logo"></p> <h1 align="center">Heart of the Machine</h1> <p align="center"> <a href="https://heart-of-the-machine.github.io/"><img src="https://raw.githubusercontent.com/Heart-of-the-Machine/Heart-of-the-Machine.github.io/master/icons/Plassein-Machine-Casing-tbg-C4096-28x28.png" alt="Website"></a> <a href="https://discord.gg/hU4us4D"><img src="https://img.shields.io/discord/720635296131055697?logo=discord&logoColor=white&style=for-the-badge" alt="Discord"></a> <a href="https://modrinth.com/mod/heart-of-the-machine"><img src="https://img.shields.io/modrinth/dt/7vleuAJ9?logo=modrinth&style=for-the-badge" alt="Modrinth"></a> <a href="https://www.curseforge.com/minecraft/mc-mods/heart-of-the-machine"><img src="https://cf.way2muchnoise.eu/391897.svg?badge_style=for_the_badge" alt="CurseForge"></a> <a href="https://github.com/Heart-of-the-Machine/heart-of-the-machine"><img src="https://raw.githubusercontent.com/Heart-of-the-Machine/Heart-of-the-Machine.github.io/master/icons/GitHub-Mark-28px.png" alt="GitHub"></a> </p> </center> Heart of the Machine is a ModFest 1.16 entry. Heart of the Machine adds a whole new dimension of abandoned machinery to explore. Maybe you can uncover the secrets of this dimension and make use of them somehow. <center> <h3 align="center">This mod depends on the <a href="https://modrinth.com/mod/qsl">Quilt Standard Libraries</a> and <a href="https://modrinth.com/mod/qkl">Quilt Kotlin Libraries</a>.</h3> <p align="center"> <a href="https://modrinth.com/mod/qsl"><img src="https://raw.githubusercontent.com/Heart-of-the-Machine/Heart-of-the-Machine.github.io/master/icons/qsl-icon-rounded-64x64.png" alt="Quilt Standard Libraries"></a> <a href="https://modrinth.com/mod/qkl"><img src="https://raw.githubusercontent.com/Heart-of-the-Machine/Heart-of-the-Machine.github.io/master/icons/qkl-icon-rounded-64x64.png" alt="Quilt Kotlin Libraries"></a> </p> </center> ## Rewrite This mod is being re-written, nearly from scratch, for two main reasons. First, the original version of this mod was my first fabric/quilt ecosystem mod, and my first Minecraft mod in several years, meaning that much of the mod's mechanics were hacked in, causing issues like deadlocks during world-generation. Second, Minecraft has changed so much since this mod was last updated, especially in the areas of world-generation, which is a focus of this mod, meaning that much of the mod's original code is just unusable with modern versions of Minecraft. Huge thanks to (https://misode.github.io/), as they allowed me to recreate the shape of Heart of the Machine's caves without having to manually create a new world for every change. ## Screenshots Here is a screenshot of a previous version of Heart of the Machine: !(https://raw.githubusercontent.com/Heart-of-the-Machine/Heart-of-the-Machine.github.io/master/screenshots/2020-09-20_12.12.07.png) ## Getting to the Nectere Dimension The Nectere (or Nexus) dimension can be accessed through portals that generate at surface level in the overworld. You can locate them using the `/hotm locate_nectere_portal` command. Beware, the Nectere dimension has some pretty wacky terrain, and you may want to bring some building blocks just in case you end up spawning in a cliff or on a floating island. ## What is still subject to change? This mod is still under development. We still have plans for adding a lot more content to Heart of the Machine, but some existing content will also be changing as well. Existing content that will likely be changing in the future is: - We will be adding new biomes to the Nectere dimension. This will likely change how terrain is generated, leaving chunk boundaries in generated terrain. - Portal connectivity will change. We are planning to a biome-based dimension-squashing system where different biomes have different coordinate multipliers when connecting to the overworld. We may add a command to regenerate natural portal connections if necessary. - Some biome features are likely to change. This means that some Plassein Growths may change shape and new structures may start generating in unexplored terrain. - Some block textures will change. Many of Heart of the Machine's textures are sill WIP. ## Goals for Heart of the Machine Heart of the Machine is an ancient-technology themed mod with a progression and functionality much like some magic mods. After we have gotten most of the Nectere world-generation and portal systems finalized, we are planning to move on to the technology aspects of the mod. Some concrete goals we have for Heart of the Machine are: - We plan to add an aural energy system similar to Thaumcraft's vis. This energy will be used to power organic and inorganic machinery. - We plan to allow pla

Logo

Heart of the Machine

Website Discord Modrinth CurseForge GitHub

Heart of the Machine is a ModFest 1. 16 entry.

Heart of the Machine adds a whole new dimension of abandoned machinery to explore. Maybe you can uncover the secrets of this dimension and make use of them somehow.

This mod depends on the Quilt Standard Libraries and Quilt Kotlin Libraries.

Quilt Standard Libraries Quilt Kotlin Libraries

This mod is being re-written, nearly from scratch, for two main reasons. First, the original version of this mod was my first fabric/quilt ecosystem mod, and my first Minecraft mod in several years, meaning that much of the mod's mechanics were hacked in, causing issues like deadlocks during world-generation. Second, Minecraft has changed so much since this mod was last updated, especially in the areas of world-generation, which is a focus of this mod, meaning that much of the mod's original code is just unusable with modern versions of Minecraft.

Huge thanks to (https://misode.github.io/), as they allowed me to recreate the shape of Heart of the Machine's caves without having to manually create a new world for every change.

## Screenshots

Here is a screenshot of a previous version of Heart of the Machine:

!(https://raw.githubusercontent.com/Heart-of-the-Machine/Heart-of-the-Machine.github.io/master/screenshots/2020-09-20_12. 12. 07.png)

## Getting to the Nectere Dimension

The Nectere (or Nexus) dimension can be accessed through portals that generate at surface level in the overworld. You can locate them using the `/hotm locate_nectere_portal` command. Beware, the Nectere dimension has some pretty wacky terrain, and you may want to bring some building blocks just in case you end up spawning in a cliff or on a floating island.

## What is still subject to change?

This mod is still under development. We still have plans for adding a lot more content to Heart of the Machine, but some existing content will also be changing as well.

Existing content that will likely be changing in the future is:

  • We will be adding new biomes to the Nectere dimension. This will likely change how terrain is generated, leaving
  • chunk boundaries in generated terrain.
  • Portal connectivity will change. We are planning to a biome-based dimension-squashing system where different biomes
  • have different coordinate multipliers when connecting to the overworld. We may add a command to regenerate natural
  • portal connections if necessary.
  • Some biome features are likely to change. This means that some Plassein Growths may change shape and new structures
  • may start generating in unexplored terrain.
  • Some block textures will change. Many of Heart of the Machine's textures are sill WIP.

## Goals for Heart of the Machine

Heart of the Machine is an ancient-technology themed mod with a progression and functionality much like some magic mods. After we have gotten most of the Nectere world-generation and portal systems finalized, we are planning to move on to the technology aspects of the mod.

Some concrete goals we have for Heart of the Machine are:

  • We plan to add an aural energy system similar to Thaumcraft's vis. This energy will be used to power organic and
  • inorganic machinery.
  • We plan to allow pla
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Kneelawk
Version
2.0.0-alpha.7+1.20.1
Downloads
4,594
Endorsements
40
Category
adventure
Created
12/28/2020
Updated
7/26/2023
Game Versions
1.20, 1.20.1
Tags
adventure, technology, worldgen

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Heart of the Machine support?

The author lists 1.20, 1.20.1. Other versions may work but are untested by the author.

What is the latest version of Heart of the Machine?

Version 2.0.0-alpha.7+1.20.1, published 2023-07-26 with 4,594 downloads recorded at the source.

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