Gravel Placers
🟡 Updated this year⚠️ Install Order · 2 steps
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🖼️ Gallery (6 images)
🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #77 of 206 cursed mods in this game by downloads
📋 About This Mod
# Introducing: Gravel Placers! for the longest of times, i felt like there's some excitement missing form rivers. this mod aims to fix that by bringing **a new brushable block with precious loot that'll be meaningful far into the future of your world,** both because of its common drops and the rare treasures. !(https://cdn.modrinth.com/data/cached_images/a76af35f5d91638f9d81b36dae04c62df34d2182_0.webp) With this mod, gravel placers will generate throughout your world's rivers. you'll be able to gather them using brushes, or if you're in a hurry, with shovels! (though if you don't have fortune III, you might get worse drops...) the placers' common loot will give you various vanilla or modded nuggets, they'll rain down from them on every stroke of your brush. Through some JSON magic, **the nuggets they drop are completely dependent on your modlist!** no matter which of your mods adds copper or even silver nuggets, you'll find one of their kind there. **which specific ones, you can choose in the config.** <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/IsrzI24kRoc" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> ## COMPLETE FEATURES LIST ## 1.0.0: - adds gravel placers, a block that spawns in rivers - gravel placers can be brushed for materials, which are raw metal nuggets and flint - mining them with silk touch gives you the gravel placer (unless you already have slightly brushed it) and mining it with a fortune 3 shovel yields the same chances for good loot as brushing (lower levels have lower yield) - two new raw metal nuggets: electrum and platinum (thus making the placers drop all metals that are "native" irl) - electrum can be smelted into oreganized electrum - electrum can be "eaten", and gives a custom death message - platinum can be used as an early game way to repair items, since it's an universal repair item that doesn't cost exp to use and doesn't make future repairs/enchantments more expensive - platinum repairs all damageable items for 1/8th their durability, unlike normal repair materials, which repair 1/4th - new advancement: Gravel Placer Placer (awarded after placing down a gravel placer) ## 1.1.0: - placers now spawn in atmospheric basins - dropped spelunkery and oreganized dependency - implemented completely modular loot tables via global loot modifiers !(https://cdn.modrinth.com/data/cached_images/53013a88a123031a272578b5593c1a317f8c5862.png) it isn't the largest of mods, but it's a start alright! it's a mod i'd consider my first real one, since the other two projects i released here and there were so small i don't consider them "real". i hope you enjoy! !(https://cdn.modrinth.com/data/cached_images/b66541b0cc78691123883f08d4d82c587a58d78c_0.webp) <details> <summary>Q&A</summary> Q: **Fabric port**? A: yeah, sure, why not! DM me on Discord if you're even interested in such a thing, though. contact info on my profile Q: **Will you port to (insert version here)?** A: i don't know yet, but i doubt it. from what i've heard it's extremely draining to keep multiple versions updated, but if enough people were to be interested (and tell me of said interest), then i guess also why not! Q: Cornvernge A: Cornvernge </details> <details> <summary>for modpack developers</summary> although it's an addon to other mods, you could in theory remove the dependencies, since they're there only because of the loot table and recipes. if you have better ideas on how to use the items this project adds, don't be afraid to fork the mod on it's github and give it your own spin! i'd love that hehe~ also of courseee you can add it to your modpack, i'd love if it were added to every modpack under the sun go do it </details> <details> <summary>WARNING: here be nerd stuff</summary> the idea for this mod has come when i learned that there really isn't all that much metal that's native. i've read somewhere that electrum is the only native alloy, so since amazing mod oreganized had it's own cool take on it, it seemed like an easy enough project to acomplish within a reasonable timeframe. the idea for the placer itself originated from the (https://en.wikipedia.org/wiki/Placer_deposit), such real-life things do hold more than just native metals, but i felt that it'd be sufficient if i represented that with nothing more than flint. hope it bothers you! that means you can make another addon that adds more stuff, like zircon gemstones, or something like that it seems to me that there are more native alloys, according to (https://en.wikipedia.org/wiki/Native_metal) at least, but i couldn't find any info on such topics, and the (https://www.reddit.com/r/geology/comments/1fpl7on/naturally_occurring_allo
# Introducing: Gravel Placers! for the longest of times, i felt like there's some excitement missing form rivers.
this mod aims to fix that by bringing a new brushable block with precious loot that'll be meaningful far into the future of your world, both because of its common drops and the rare treasures.
!(https://cdn.modrinth.com/data/cached_images/a76af35f5d91638f9d81b36dae04c62df34d2182_0.webp)
With this mod, gravel placers will generate throughout your world's rivers. you'll be able to gather them using brushes, or if you're in a hurry, with shovels! (though if you don't have fortune III, you might get worse drops...)
the placers' common loot will give you various vanilla or modded nuggets, they'll rain down from them on every stroke of your brush. Through some JSON magic, the nuggets they drop are completely dependent on your modlist! no matter which of your mods adds copper or even silver nuggets, you'll find one of their kind there. which specific ones, you can choose in the config.
## COMPLETE FEATURES LIST
## 1. 0. 0: - adds gravel placers, a block that spawns in rivers - gravel placers can be brushed for materials, which are raw metal nuggets and flint - mining them with silk touch gives you the gravel placer (unless you already have slightly brushed it) and mining it with a fortune 3 shovel yields the same chances for good loot as brushing (lower levels have lower yield) - two new raw metal nuggets: electrum and platinum (thus making the placers drop all metals that are "native" irl) - electrum can be smelted into oreganized electrum - electrum can be "eaten", and gives a custom death message - platinum can be used as an early game way to repair items, since it's an universal repair item that doesn't cost exp to use and doesn't make future repairs/enchantments more expensive - platinum repairs all damageable items for 1/8th their durability, unlike normal repair materials, which repair 1/4th - new advancement: Gravel Placer Placer (awarded after placing down a gravel placer)
## 1. 1. 0: - placers now spawn in atmospheric basins - dropped spelunkery and oreganized dependency - implemented completely modular loot tables via global loot modifiers !(https://cdn.modrinth.com/data/cached_images/53013a88a123031a272578b5593c1a317f8c5862.png)
it isn't the largest of mods, but it's a start alright! it's a mod i'd consider my first real one, since the other two projects i released here and there were so small i don't consider them "real". i hope you enjoy!
!(https://cdn.modrinth.com/data/cached_images/b66541b0cc78691123883f08d4d82c587a58d78c_0.webp)
Q&A
Q: Fabric port? A: yeah, sure, why not! DM me on Discord if you're even interested in such a thing, though. contact info on my profile
Q: Will you port to (insert version here)? A: i don't know yet, but i doubt it. from what i've heard it's extremely draining to keep multiple versions updated, but if enough people were to be interested (and tell me of said interest), then i guess also why not!
Q: Cornvernge A: Cornvernge
for modpack developers
although it's an addon to other mods, you could in theory remove the dependencies, since they're there only because of the loot table and recipes. if you have better ideas on how to use the items this project adds, don't be afraid to fork the mod on it's github and give it your own spin! i'd love that hehe~
also of courseee you can add it to your modpack, i'd love if it were added to every modpack under the sun go do it
WARNING: here be nerd stuff
the idea for this mod has come when i learned that there really isn't all that much metal that's native. i've read somewhere that electrum is the only native alloy, so since amazing mod oreganized had it's own cool take on it, it seemed like an easy enough project to acomplish within a reasonable timeframe.
the idea for the placer itself originated from the (https://en.wikipedia.org/wiki/Placer_deposit), such real-life things do hold more than just native metals, but i felt that it'd be sufficient if i represented that with nothing more than flint. hope it bothers you! that means you can make another addon that adds more stuff, like zircon gemstones, or something like that
it seems to me that there are more native alloys, according to (https://en.wikipedia.org/wiki/Native_metal) at least, but i couldn't find any info on such topics, and the (https://www.reddit.com/r/geology/comments/1fpl7on/naturally_occurring_allo
📊 Mod Details
- Game
- Minecraft Mods
- Author
- THKB
- Version
- 1.1.5
- Downloads
- 872
- Endorsements
- 7
- Category
- cursed
- Created
- 10/5/2025
- Updated
- 6/11/2026
- Game Versions
- 1.21.1
- Tags
- cursed, utility, worldgen
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Gravel Placers support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Gravel Placers?
Version 1.1.5, published 2026-06-11 with 872 downloads recorded at the source.
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