Fungal Infection Spore: MINI additions

⭐ — (22 endorsements) 📥 171,127 downloads 📌 vSMA_1.4.0 📅 8/6/2025
🟡 Updated this year

By Minigato668 · datapack

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 4/10/2026 📅 Created: 8/6/2025
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #58 of 130 datapack mods in this game by downloads

📋 About This Mod

**this mod is a deviation of spore inquisition, go check that mod out if u like this datapack!** ## DO NOT USE THIS MOD IF YOU ALREADY HAVE INSTALLED SPORE INQUISITION spore: mini additions is an addon made for fungal infection:spore that adds toons of new mechanics that make playing fi:s a lot more fun! from simple quality of life improvements and compatibilities with other popular mods, to brand new mechanics that will make your fight against the spore a lot more interesting, this datapacks adds a lot of new features. Now, if u wana see some of the new features that this datapack adds, i recommend u that you check the gallery, but if you don't wana fo that, let me tell you each and every mechanic that i have added to this datapack! <details> <summary>Spoiler</summary> ### COMPATIBILITIES - compatibility with the create mod, adding toons of new crafting recipes - compatibility with the farmer's delight mod, adding some of new crafting recipes - compatibility with better combat, now all weapons will have extra range to make it easier to deal with spore mobs!(also fixed some weird animations that some special weapons had) - compatibility with incendium, now all weapons from incendium will have special abilities against spore creatures! - compatibility with crackers wither storm, now the wither storm will follow the nearst proto, it will also target a lot more biomass and flesh blocks. ### NEW FEATURES - normal, big and small biomass towers have been completly reworked, making them look bigger and more intimidating. - outpost watchers have been reworked, not instead of a small little tower, outpost watchers will spawn in a big fortress, looking more like a pillager outpost! - now organite, biomass lumps and reconstructed minds get mined faster with axes - added some loot tables when breaking biomass lumps and reconstructed minds. - once reaching 7 evolution points, every evolved mob that has not an hyper evolution will recive a general buff to their stats, some blood particles flying around them, and an special ability, this evolved is now an overcharged evolved, for example, a normal overcharged phayres will buff with regeneration, resistance and strenght the mob that he is holding. - now, mounds to close to water will transform the upper layer of the water in crusted bile, making the infestation of seas a lot more easy for the spore. - if a mound is about to die due to suffocation, that mound will be able to create some spore foliage to replace the block in wich it was being suffocated, this will fix the problem that scampers had with mounds getting stucked in walls and dying due to suffocation - gastgabers will be able to spawn mounds and place biomass lumps, and convert close bodies of water into crusted bile, but they will end up dying after some time. - specters will also be able to create mounds from time to time, howerever, they will not die like gastgabers. - evolveds now are able to die due to hunger and like basic infected, they are able to stop their hunger by eating either a biomass bulb or a corpse. - hyperevolved mobs will also die due to hunger, but they will take a lot longer than normal infecteds and hyper evolveds. to compensate for this, hyperevolveds cant stop their hunger and they will always end up daying because of that hunger - protos are able to spread mounds in an area of 250 x 250 blocks from time to time. - if u let a proto hivemind live for too long... that little goober will create something called a fungal fortress, i will let you discover how that thing works, good luck!(tho if i were you i would try to avoid leting a proto hivemind create one of those at all cost) - protos are able to spawn gastgabers from time to time - there is a custom command to create a mound that is almost inmortal, a mound that is able to age up to age 5, RedNight - every 900 seconds, all mounds that were standing in crusted bile will be transported to the water that is under that layer of crusted bile. - now CDU's are able to remove blocks like mycelium blocks, crusted bile, reconstucted minds, etc... - when a calamity reaches more than 150 kills, that calamity will become overcharged. Overcharged calamities become a super stong version of themselfs, not only that, their skin's will turn black and a bloody aura will follow them. (you rly dont wana have one of those beast of destuction in your world) - if a mound gets stuck in a block of frozen biomass, it will recive a stong wither effect and will probably die - some spore items will give you special effects upon entering your inventory, for example, if u get a brain remanent, u will get infinite madness. - calamities will be able to place mounds from time to time, on the other hand, overcharged calamities will be able to place mounds and arena tendrils - every infected mob will have a lot of extra follow range, making them rly hard to get around once they have spotted you. - when a spore mobs stands on top of bedrock, it will automatically be

this mod is a deviation of spore inquisition, go check that mod out if u like this datapack! ## DO NOT USE THIS MOD IF YOU ALREADY HAVE INSTALLED SPORE INQUISITION spore: mini additions is an addon made for fungal infection:spore that adds toons of new mechanics that make playing fi:s a lot more fun!

from simple quality of life improvements and compatibilities with other popular mods, to brand new mechanics that will make your fight against the spore a lot more interesting, this datapacks adds a lot of new features.

Now, if u wana see some of the new features that this datapack adds, i recommend u that you check the gallery, but if you don't wana fo that, let me tell you each and every mechanic that i have added to this datapack!

Spoiler

### COMPATIBILITIES - compatibility with the create mod, adding toons of new crafting recipes - compatibility with the farmer's delight mod, adding some of new crafting recipes - compatibility with better combat, now all weapons will have extra range to make it easier to deal with spore mobs!(also fixed some weird animations that some special weapons had) - compatibility with incendium, now all weapons from incendium will have special abilities against spore creatures! - compatibility with crackers wither storm, now the wither storm will follow the nearst proto, it will also target a lot more biomass and flesh blocks.

### NEW FEATURES - normal, big and small biomass towers have been completly reworked, making them look bigger and more intimidating. - outpost watchers have been reworked, not instead of a small little tower, outpost watchers will spawn in a big fortress, looking more like a pillager outpost! - now organite, biomass lumps and reconstructed minds get mined faster with axes - added some loot tables when breaking biomass lumps and reconstructed minds. - once reaching 7 evolution points, every evolved mob that has not an hyper evolution will recive a general buff to their stats, some blood particles flying around them, and an special ability, this evolved is now an overcharged evolved, for example, a normal overcharged phayres will buff with regeneration, resistance and strenght the mob that he is holding. - now, mounds to close to water will transform the upper layer of the water in crusted bile, making the infestation of seas a lot more easy for the spore. - if a mound is about to die due to suffocation, that mound will be able to create some spore foliage to replace the block in wich it was being suffocated, this will fix the problem that scampers had with mounds getting stucked in walls and dying due to suffocation - gastgabers will be able to spawn mounds and place biomass lumps, and convert close bodies of water into crusted bile, but they will end up dying after some time. - specters will also be able to create mounds from time to time, howerever, they will not die like gastgabers. - evolveds now are able to die due to hunger and like basic infected, they are able to stop their hunger by eating either a biomass bulb or a corpse. - hyperevolved mobs will also die due to hunger, but they will take a lot longer than normal infecteds and hyper evolveds. to compensate for this, hyperevolveds cant stop their hunger and they will always end up daying because of that hunger - protos are able to spread mounds in an area of 250 x 250 blocks from time to time. - if u let a proto hivemind live for too long... that little goober will create something called a fungal fortress, i will let you discover how that thing works, good luck!(tho if i were you i would try to avoid leting a proto hivemind create one of those at all cost) - protos are able to spawn gastgabers from time to time - there is a custom command to create a mound that is almost inmortal, a mound that is able to age up to age 5, RedNight - every 900 seconds, all mounds that were standing in crusted bile will be transported to the water that is under that layer of crusted bile. - now CDU's are able to remove blocks like mycelium blocks, crusted bile, reconstucted minds, etc... - when a calamity reaches more than 150 kills, that calamity will become overcharged. Overcharged calamities become a super stong version of themselfs, not only that, their skin's will turn black and a bloody aura will follow them. (you rly dont wana have one of those beast of destuction in your world) - if a mound gets stuck in a block of frozen biomass, it will recive a stong wither effect and will probably die - some spore items will give you special effects upon entering your inventory, for example, if u get a brain remanent, u will get infinite madness. - calamities will be able to place mounds from time to time, on the other hand, overcharged calamities will be able to place mounds and arena tendrils - every infected mob will have a lot of extra follow range, making them rly hard to get around once they have spotted you. - when a spore mobs stands on top of bedrock, it will automatically be

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Minigato668
Version
SMA_1.4.0
Downloads
171,127
Endorsements
22
Category
datapack
Created
8/6/2025
Updated
4/10/2026
Game Versions
1.20.1

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Fungal Infection Spore: MINI additions support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of Fungal Infection Spore: MINI additions?

Version SMA_1.4.0, published 2026-04-10 with 171,127 downloads recorded at the source.

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