FullBelly
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🔍 Analysis
- 🏆 #62 of 63 game-mechanics mods in this game by downloads
📋 About This Mod
# FullBelly - Comprehensive Action Hunger System ## Introduction FullBelly is a Minecraft NeoForge mod (1.21.1) that adds a **comprehensive action-based hunger consumption system**. The mod tracks various player behaviors and automatically deducts corresponding hunger, making survival mode more challenging and realistic. --- ## Features - **Full Action Coverage**: Tracks 26 different types of player behaviors - **Vanilla Compatible**: Based on vanilla exhaustion mechanism, fully compatible with native game mechanics - **Debug UI**: Real-time HUD display showing food level, exhaustion percentage, and recent actions (debug mode only) - **Action Recording**: Visual feedback with emoji icons and combo detection for related actions - **Server-side Processing**: All calculations execute on server side, ensuring no client performance impact - **Configurable**: Toggle debug mode via in-game commands or configuration file --- ## Action Types & Consumption Values ### Movement (9 types) | Action | Base Cost | Description | |--------|-----------|-------------| | 🚶 Walking | 0.005/tick | Ground movement | | 🏃 Sprinting | 0.05/tick | Sprinting (vanilla standard) | | 🕵 Sneaking | 0.005/tick | Crouching movement | | 🏊 Swimming | 0.0075/tick | Water movement (vanilla standard) | | 🤿 Underwater Swimming | 0.01/tick | Holding breath underwater | | 🧗 Climbing | 0.025/tick | Ladders/vines | | 🪽 Elytra Flight | 0.04/tick | Gliding | ### Instant Actions (3 types) | Action | Base Cost | Description | |--------|-----------|-------------| | ⬆ Jumping | 0.025/time | Takeoff (vanilla standard) | | ⚔ Melee Attack | 0.005/time | Hit entity | | 💥 Critical Hit | 0.005/time | Falling critical hit | ### Tool Behaviors (4 types) | Action | Base Cost | Description | |--------|-----------|-------------| | ⛏ Mining | 0.0025/block | Breaking blocks | | 📦 Placing | 0.005/time | Placing blocks | | 🎣 Fishing Cast | 0.005/time | Casting fishing rod | | 🎣 Fishing Reel | 0.005/time | Reeling in | ### Combat Behaviors (9 types) | Action | Base Cost | Description | |--------|-----------|-------------| | 💔 Damage Taken | 0.005/time | Any damage source | | 🛡 Block Success | 0.005/time | Shield successful block | | 🛡 Shield Holding | 0.005/tick | Continuous shield holding | | 🏹 Bow Charging | 0.005/tick | Bow charging | | 🏹 Bow Shot | 0.005/time | Bow firing | | 🔫 Crossbow Load | 0.005/tick | Crossbow loading | | 🔫 Crossbow Fire | 0.005/time | Crossbow firing | | 🔱 Trident Charge | 0.0075/tick | Trident charging | | 🔱 Trident Throw | 0.015/time | Trident throwing | ### Other (1 type) | Action | Base Cost | Description | |--------|-----------|-------------| | 💥 Fall Impact | 0.005/time | Landing from height (>3 blocks) | --- ## Usage Guide ### Installation 1. Ensure **NeoForge 21.1.227+** is installed (Minecraft 1.21.1) 2. Place `fullbelly-1.0.3.jar` into `.minecraft/mods` folder 3. Launch the game ### Debug Mode The mod includes a built-in debug mode that displays a real-time HUD overlay with detailed information. **In-game Commands:** ```text /fullbelly debug - Check current debug mode status /fullbelly debug true - Enable debug mode /fullbelly debug false - Disable debug mode ``` **Debug HUD Display:** When enabled, you'll see an overlay showing: - 🍗 Food Level: Current hunger points (0-20) - ⚡ Exhaustion: Current exhaustion as percentage (0-100%) - Recent Actions: Last 5 actions with emoji icons and exhaustion values - Total Exhaustion: Cumulative exhaustion since debug mode enabled **Action Combo Detection:** Related actions performed in quick succession are grouped together: - Green background: Most recent action combo - Red background: Previous action combo - Actions fade out over time **Configuration File:** You can also edit `.minecraft/config/fullbelly-common.toml`: ```toml debug_mode = true ``` **Note**: Debug mode is disabled by default for optimal performance. When disabled, hunger consumption still works normally but no UI is displayed. ### Adjust Difficulty Modify base values in `FatigueProcessor.java`: - Lower values = Easy mode - Higher values = Hard mode --- ## Technical Implementation ### Core Components - **ActionType**: Enum defining 24 action types - **FatigueProcessor**: Core processor, applies exhaustion to FoodData - **MovementHandler**: Detects player movement using position tracking - **ExhaustionHandler**: Captures block break/place events - **PlayerMixin**: Detects various behaviors through Mixin injection ### How It Works 1. Detect player behaviors through Mixin and event system 2. Call `FatigueProcessor.dispatch()` to process consumption 3. Apply consumption using vanilla `FoodData.addExhaustion()` method 4. When exhaustion accumulates to 4.0, automatically deducts 1 food point --- ## Compatibility - ✅ NeoForge 21.1.229 - ✅ Minecraft 1.21.1 - ✅ Runs on both server/client - ✅ No conflicts with other mods --- ## License This project is open-sourced u
# FullBelly - Comprehensive Action Hunger System
## Introduction
FullBelly is a Minecraft NeoForge mod (1. 21. 1) that adds a comprehensive action-based hunger consumption system. The mod tracks various player behaviors and automatically deducts corresponding hunger, making survival mode more challenging and realistic.
## Features
- Full Action Coverage: Tracks 26 different types of player behaviors
- Vanilla Compatible: Based on vanilla exhaustion mechanism, fully compatible with native game mechanics
- Debug UI: Real-time HUD display showing food level, exhaustion percentage, and recent actions (debug mode only)
- Action Recording: Visual feedback with emoji icons and combo detection for related actions
- Server-side Processing: All calculations execute on server side, ensuring no client performance impact
- Configurable: Toggle debug mode via in-game commands or configuration file
## Action Types & Consumption Values
### Movement (9 types)
| Action | Base Cost | Description | |--------|-----------|-------------| | 🚶 Walking | 0. 005/tick | Ground movement | | 🏃 Sprinting | 0. 05/tick | Sprinting (vanilla standard) | | 🕵 Sneaking | 0. 005/tick | Crouching movement | | 🏊 Swimming | 0. 0075/tick | Water movement (vanilla standard) | | 🤿 Underwater Swimming | 0. 01/tick | Holding breath underwater | | 🧗 Climbing | 0. 025/tick | Ladders/vines | | 🪽 Elytra Flight | 0. 04/tick | Gliding |
### Instant Actions (3 types)
| Action | Base Cost | Description | |--------|-----------|-------------| | ⬆ Jumping | 0. 025/time | Takeoff (vanilla standard) | | ⚔ Melee Attack | 0. 005/time | Hit entity | | 💥 Critical Hit | 0. 005/time | Falling critical hit |
### Tool Behaviors (4 types)
| Action | Base Cost | Description | |--------|-----------|-------------| | ⛏ Mining | 0. 0025/block | Breaking blocks | | 📦 Placing | 0. 005/time | Placing blocks | | 🎣 Fishing Cast | 0. 005/time | Casting fishing rod | | 🎣 Fishing Reel | 0. 005/time | Reeling in |
### Combat Behaviors (9 types)
| Action | Base Cost | Description | |--------|-----------|-------------| | 💔 Damage Taken | 0. 005/time | Any damage source | | 🛡 Block Success | 0. 005/time | Shield successful block | | 🛡 Shield Holding | 0. 005/tick | Continuous shield holding | | 🏹 Bow Charging | 0. 005/tick | Bow charging | | 🏹 Bow Shot | 0. 005/time | Bow firing | | 🔫 Crossbow Load | 0. 005/tick | Crossbow loading | | 🔫 Crossbow Fire | 0. 005/time | Crossbow firing | | 🔱 Trident Charge | 0. 0075/tick | Trident charging | | 🔱 Trident Throw | 0. 015/time | Trident throwing |
### Other (1 type)
| Action | Base Cost | Description | |--------|-----------|-------------| | 💥 Fall Impact | 0. 005/time | Landing from height (>3 blocks) |
## Usage Guide
### Installation
1. Ensure NeoForge 21. 1. 227+ is installed (Minecraft 1. 21. 1) 2. Place `fullbelly-1. 0. 3.jar` into `.minecraft/mods` folder 3. Launch the game
### Debug Mode
The mod includes a built-in debug mode that displays a real-time HUD overlay with detailed information.
In-game Commands: ```text /fullbelly debug - Check current debug mode status /fullbelly debug true - Enable debug mode /fullbelly debug false - Disable debug mode ```
Debug HUD Display: When enabled, you'll see an overlay showing: - 🍗 Food Level: Current hunger points (0-20) - ⚡ Exhaustion: Current exhaustion as percentage (0-100%) - Recent Actions: Last 5 actions with emoji icons and exhaustion values - Total Exhaustion: Cumulative exhaustion since debug mode enabled
Action Combo Detection: Related actions performed in quick succession are grouped together: - Green background: Most recent action combo - Red background: Previous action combo - Actions fade out over time
Configuration File: You can also edit `.minecraft/config/fullbelly-common.toml`: ```toml debug_mode = true ```
### Adjust Difficulty
Modify base values in `FatigueProcessor.java`: - Lower values = Easy mode - Higher values = Hard mode
## Technical Implementation
### Core Components
- ActionType: Enum defining 24 action types
- FatigueProcessor: Core processor, applies exhaustion to FoodData
- MovementHandler: Detects player movement using position tracking
- ExhaustionHandler: Captures block break/place events
- PlayerMixin: Detects various behaviors through Mixin injection
### How It Works
1. Detect player behaviors through Mixin and event system 2. Call `FatigueProcessor.dispatch()` to process consumption 3. Apply consumption using vanilla `FoodData.addExhaustion()` method 4. When exhaustion accumulates to 4. 0, automatically deducts 1 food point
## Compatibility
- ✅ NeoForge 21. 1. 229
- ✅ Minecraft 1. 21. 1
- ✅ Runs on both server/client
- ✅ No conflicts with other mods
This project is open-sourced u
📊 Mod Details
- Game
- Minecraft Mods
- Author
- 110011100101
- Version
- 1.0.3
- Downloads
- 245
- Endorsements
- 2
- Category
- game-mechanics
- Created
- 5/14/2026
- Updated
- 5/16/2026
- Game Versions
- 1.21.1
- Tags
- game-mechanics
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❓ Frequently Asked Questions
Which Minecraft Mods versions does FullBelly support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of FullBelly?
Version 1.0.3, published 2026-05-16 with 245 downloads recorded at the source.
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